heRO-Server Forum

Full Version: NEW FISHING
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Good afternoon heroes,

I'm glad to present a long awaited project. The fishing revamp!

---------------------------------------
------------ LOCATION --------------
---------------------------------------

* Fishing Man ? Location unchanged
* Basic Fishing Spot - Location unchanged
* Intermediate Fishing Spot - Commodo Beach near the Sea Otters

* Advanced Fishing Spot - Moved to Glastheim Prison near the Injustices



---------------------------------------
------------ FEATURES --------------
---------------------------------------

* The maximum Fishing Point you can reach at the Basic Fishing Spot is 125.
* The maximum Fishing Point you can reach at the Intermediate Fishing Spot is 250.
* The maximum Fishing Point you can reach at the Advanced Fishing Spot is 500.

* Intermediate Fishing Spot requires 75 Fishing Points to be accessed.
* Advanced Fishing Spot requires 150 Fishing Points to be accessed.

* Basic Fishing Spot drops Guppy as exclusive drop.
* Intermediate Fishing Spot drops Rainbow Trout as exclusive drop.
* Advanced Fishing Spot drops Mutant Fish as exclusive drop.

* New Fishing Rods. The Fishing Man can craft them.
* A different Rod is required for each Fishing Spot.

* You can now craft more than one Big Fish Hat per character.
* Wearing the Big Fish Hat now makes a more significant difference.
* Big Fish Hat's refine level improves your odds
* Two special checks are added to every fishing spot. They are yours to discover.


------------------------------------------------------
------------ ODDS (on field release) --------------
------------------------------------------------------

As a general pattern:
* Odds to loose your bait, without catching anything??[50% to 15%] ( 10% hat refinery & 25% fishing points)
* Odds to get a non-fish "crap" loot [25% to 18%] (2% hat refinery & 5% fishing points)
* Odds for the quiz : [9.0/10000]
* Odds for monsters : [11.0/10000] [1.0/10000]

Basic Fishing Spot:
* Odds for a Damp Card Album [0.8/10000 to 1.2/10000] (hat refine dependant)
* Odds for a Fish Bottle [5.0/10000 to 7.5/10000] (hat refine dependant)
* Odds for a Fishing Point [60.0/10000 to 85.0/10000] (hat refine dependant, includes odds for the quiz)
* Wearing a Big Fish Hat do not change the quality of fish fished.

Intermediate Fishing Spot:
* Odds for a Damp Card Album [1.0/10000 to 1.5/10000] (hat refine dependant)
* Odds for a Fish Bottle [7.0/10000 to 10.5/10000] (hat refine dependant)
* Odds for a Fishing Point [40.0/10000 to 55.0/10000] (hat refine dependant, includes odds for the quiz)
* Wearing a Big Fish Hat slightly enhances the quality of fish fished.

Advanced Fishing Spot:
* Odds for a Damp Card Album [1.2/10000 to 1.8/10000] (hat refine dependant)
* Odds for a Fish Bottle [20.0/10000 to 30/10000] (hat refine dependant)
* Odds for a Fishing Point [30.0/10000 to 40.0/10000] (hat refine dependant, includes odds for the quiz)
* Wearing a Big Fish Hat slightly enhances the quality of fish fished.

N.B. Do not use the coconut oil tame. The food item for this pet is not avaible. This loot slot has been switched to another loot now.

[Image: rub9so.jpg]

[Image: 6xyzat.jpg]
Interesting
Interesting indeed.
Can not wait for a mining update. Hint for enriched elunium & oridecon.
Wah, should've gotten points while I could...

It's even harder now!? Sweat
it's not harder yet dan, it's easier for a week. Get your 150pts asap so you dont have to go to the sea otter location.
Needs explosion-happy Angry Marine Spheres sneaking up on players to counter homunculi-induced laziness.
Suggestion: Add an option to buy bait in bigger bulks than one hundred? (can't type the number, my keyboard is acting weird)
New Fishing also needs more sadistic mobs.

Spawning them on a fixed location just makes it inconvenient to the person who is fishing closest to the spawn point. They should land directly on top of & target the fisherman (with hide detection) so it'll force them to take action instead of making everyone else deal with their mess. Plus I just love seeing inattentive people/potential botters die Icon_twisted

If this isn't already applicable, the spawned mobs should also auto die after a given time frame. Several people use demobbing as a solution, the maps could get a little littered over time.
I think sometimes I get the huh, that's not a fish popup but I don't get anything at all, not even points.
Pages: 1 2 3
Reference URL's