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Vanilmirth Change Instruction - Printable Version

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Vanilmirth Change Instruction - Zerrif - 06-21-2010 07:33 PM

I'm sure this has been asked many times before, but I just wanted conformation before I kill off my sheep.

[19:48] <Zerrif> does
[19:48] <Zerrif> vanilmirth's change insrtuction
[19:48] <Zerrif> give the 10% brew boost
[19:48] <Zerrif> that it's supposed to?
[19:48] <Zerrif> cause
[19:48] <Zerrif> i'mt elling people it does not
[19:48] <L0ne_W0lf> gives 5
[19:49] <Zerrif> o rly?
[19:49] <L0ne_W0lf> yes
[19:49] <Zerrif> so that is implemented in eAthena?
[19:49] <L0ne_W0lf> yes
[19:49] <L0ne_W0lf> level*1
[19:49] <Zerrif> Hm, I thought it wasn't
[19:49] <Zerrif> well.
[19:50] <Zerrif> Something new to share. Thanks.

According to L0ne_W0lf, one of eAthena's coders, Vanilmirth's change instruction does give a boost to brewing chances-- although I remember a lot of people saying that it didn't, and I never got clear confirmation.

So what I'm saying it, anyone able to confirm? :3


RE: Vanilmirth Change Instruction - Namine - 06-21-2010 10:14 PM

I don't see reason to doubt Lone Wolf's word, since it's essentially an answer straight from the horse's mouth. It's a question rather it works in *our svn* or not.

While nobody but the GMs know what is our svn number at the moment, this is from the latest of the stable svn regarding brewing, and it seems to say "yes lone is right."



case AM_PHARMACY: // Potion Preparation - reviewed with the help of various Ragnainfo sources [DracoRPG]
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50
+ pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20
+ (status->int_/2)*10 + status->dex*10+status->luk*10;
if(merc_is_hom_active(sd->hd)) {//Player got a homun
int skill;
if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change
make_per += skill*100; //+1% bonus per level

}
switch(nameid){
case 501: // Red Potion
case 503: // Yellow Potion
case 504: // White Potion
make_per += (1+rand()%100)*10 + 2000;
break;
case 970: // Alcohol
make_per += (1+rand()%100)*10 + 1000;
break;
case 7135: // Bottle Grenade
case 7136: // Acid Bottle
case 7137: // Plant Bottle
case 7138: // Marine Sphere Bottle
make_per += (1+rand()%100)*10;
break;
case 546: // Condensed Yellow Potion
make_per -= (1+rand()%50)*10;
break;
case 547: // Condensed White Potion
case 7139: // Glistening Coat
make_per -= (1+rand()%100)*10;
????break;
//Common items, recieve no bonus or penalty, listed just because they are commonly produced
case 505: // Blue Potion
case 545: // Condensed Red Potion
case 605: // Anodyne
case 606: // Aloevera
default:
break;
}


RE: Vanilmirth Change Instruction - Zerrif - 06-21-2010 11:30 PM

Okay, that's the little bit that L0ne sent me as well.

I guess my question is now if our SVN has it?


RE: Vanilmirth Change Instruction - azurerogue - 06-21-2010 11:55 PM

I haven't kept super strict charts of results - but I've noticed a significant increase in success (by brewing standards) with my vanilmirth out that did not appear before the most recent SVN update. So I'd say yes, we have it.


RE: Vanilmirth Change Instruction - Zerrif - 06-22-2010 12:47 AM

Wonderful. Now the choice begins. Sack the amistr, or make a second brewer ;o;


RE: Vanilmirth Change Instruction - azurerogue - 06-22-2010 01:28 AM

You can never have enough alchemists on one account!


RE: Vanilmirth Change Instruction - Kittie - 06-22-2010 02:35 AM

i agree x3 Alchy's <3