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Ninja Changes - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Ninja Changes (/showthread.php?tid=28689) |
Ninja Changes - The Legendary Joe - 03-21-2015 Kudos. I don't think too many people would even see little changes like this very often, but I like the slight changes to the Garden Keeper's AI in Fairyland dungeon. I go their to reflect level on my saders to quickly level. Anything less than their full 25 HP, they will just run back and forth spamming their /help emote and their earth spells, not even bothering to physically attack. At that point, I either have to run into a Mavka or Pinguculera to get them to heal their bestest buddy, or heal them myself. Not sure when this change was implemented, but it's a neat quirk~ RE: Ninja Changes - punisouffle - 03-21-2015 Since around November last year, I heard of garden keepers the first time, took my Lif there. Took so long to put one down, with all the running-around. (Lif's graceful aspd didn't help but In February I tried again with a thief, went successfully well! They stood facing me, spiking earth, driving heaven, but didn't run around as much, or at all. why...? my wild guesses were a) GMs kept a close watch, made adjustments b) Keepers treat homun's and player's attack differently c) they grew curious about human RE: Ninja Changes - GM-Garr - 03-22-2015 Some fun skills are there to make it more fun ^_^ RE: Ninja Changes - Story Teller - 03-22-2015 So basically, garr wants every caster to have 1 dex and do a moonwalk dance? |