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Scaraba creatures
Poofy Offline
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Posts: 67
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Joined: Jul 2010
#10
RE: Scaraba creatures
I'll admit, initially it was a bit upsetting for me to see how many things have pnemua and defender here. Working your way through quests just to find Dolomedes have defender, work to Dracos to find out that they too have Defender and then that some of the mobs in there also have pneuma wasn't a good feeling and initially it felt like I wasted my time through quests. Really though, the more I thought on it the more I was okay with this. Things can't necessarily be left as is from official given the prerenewal environment and I've come to appreciate a lot of the decisions. A lot of things are just Sniper food, if they die before they hit you then you're golden right? Toning that nonsense back gave a lot of creative freedom on what the area wants to encourage. The fact that this pushes non-hunting builds to not stand around and watch while everything is obliterated (pretty much anything melee) and encourages partying is a great thing I think. Granted, I think certain pushes have put Wizards in the best spot but perfect balance is never a thing that can be achieved.

tl;dr, I enjoy how Scaraba is in its current state despite a Sniper being my only current hunting class.
08-14-2016, 03:51 AM
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Messages In This Thread
Scaraba creatures - by The Roger - 08-12-2016, 06:54 AM
RE: Scaraba creatures - by Aaronock - 08-12-2016, 09:20 AM
RE: Scaraba creatures - by The Roger - 08-12-2016, 12:45 PM
RE: Scaraba creatures - by Aaronock - 08-12-2016, 01:12 PM
RE: Scaraba creatures - by The Roger - 08-12-2016, 02:04 PM
RE: Scaraba creatures - by The Legendary Joe - 08-12-2016, 03:02 PM
RE: Scaraba creatures - by The Roger - 08-12-2016, 05:37 PM
RE: Scaraba creatures - by Summerstream - 08-12-2016, 09:10 PM
RE: Scaraba creatures - by The Legendary Joe - 08-13-2016, 04:57 PM
RE: Scaraba creatures - by Poofy - 08-14-2016, 03:51 AM
RE: Scaraba creatures - by Aaronock - 08-14-2016, 10:07 AM
RE: Scaraba creatures - by Poofy - 08-15-2016, 12:53 AM

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