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Chronicle of Heroes ~ The Seer's Dilemma
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GM-Ayu Offline
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Posts: 6,446
Joined: Jan 2008
Post: #14
RE: Chronicle of Heroes ~ The Seer's Dilemma

A letter from Lady Thea reads:

"I am sure that you have a lot of questions regarding my latest order to assemble the troops to assault the Dark Allegiance's strongholds outside of Rune-Midgard on a whim, but I can reassure you that the Spy among us has the same questions. No doubt that the Spy cannot wait to pass the news to Melot, but with the heightened tension of talks about a spy, the Spy will not dare to deliver the message personally. Runners will the sent in place. I want you to be stationed all around the fields and catch the runners who work for the Spy. We will intercept the messages then interrogate the runners for evidence and information on the Spy's identity."


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"The Devil Falls At Dawn" will be hosted on Jan 12, at 13:00.

This is for Light Allegiance members only and is a Pv"M" event.


Goal: Prevent the runners from leaving Veins Fields 05 via any of the warps on the map.

Event Details
The unknown spy will send runners to try to alert the Dark Allegiance. Players have to guard multiple warp portals on the event map and defeat the runners before they reach the warp portals and leave the map.

There is always only one runner alive at once but there are multiple reasonable possible spawn point for the runner.

Runner is controlled by GM
Runner is always a medium sized demihuman
Runner may have guards, which may be anything
Runner uses all legit gears, except for raw HP boosts.
Runner will NOT use legit base stats, though no stats will have a base over 99
Runner will use consumables (including consumables that grant skills such as scrolls)
Runner will never use any % based hp healing items, or speed potion
Runner may not always fight the players. Runner may fight to clear the path, or ignore the players and try to dash for the warp.
Runner will use skills corresponding to their class + monster skills, but they won't use cross-class abilities.
Runner uses legit movement speed + appropriate speed buffs that a normal player can get.
Runner will always spawn at least half a map away from the destination, so there is time to intercept them before they walk up to the warp.
Runner will not use Teleport or Warp Portal, but any other movement skills will be used.
Runner may be 3rd class and use unique renewal-based skills appropriate to their class.
Runners and their guards give no exp and no items, so you do not need to worry about level range for party.
There are 10 waves in total (10 runners)

While GM is preparing to spawn the next runner, it will be a time for you to heal up and reposition.

When the runner spawns, there is always a broadcast that s/he is up.

GM will not resurrect or recall once the event starts.

Reward is based on number of runners killed overall.


Event Tips

Veins field 05 can be reached on foot and is not a special event map. If you die, you can respawn and run back to the field at any time on your own. Likewise, you can access kafra/healer in this similar manner.

Veins field 05 has TWO exits. You will need to split up and guard both exits somehow.

You may not have to deal with all the guards who escort the runner. Once the runner is defeated, the guards will automatically die (similar to how slaves react to the death of the summoning monster.)

You can teleport/fly wing on the map. That may be a viable way to find the runner, or to run to the other warps to reinforce it.

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Rewards:

The following reward will be given to all participants and are cumulative.

Participation: Poring card

Each runner gives 500k exp, 500k jexp.
3 runners killed: 5 Light Allegiance Point
5 runners killed: Damp Card Album
7 runners killed: Event Bag
9 runners killed: upgrade the DCA into OCA
All 10 runners killed: Hat Voucher


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Thea's success at uprooting the spy depends on number of runners captured.

At the end of the event, a player will roll a dice ingame. The dice roll determines how many runners stopped by the Light allegiance will be required for Lady Thea to figure out the identity of the spy.

Dice roll of 1: Light must defeat at least 9 runners
Dice roll of 2: Light must defeat at least 8 runners
Dice roll of 3: Light must defeat at least 7 runners
Dice roll of 4: Light must defeat at least 6 runners
Dice roll of 5: Light must defeat at least 5 runners
Dice roll of 6: Light must defeat at least 4 runners

This does not affect event reward, but will affect the outcome of the event in the overall plot.



Note: I am moving to my new house and setting up my internet connection on Jan 11. If something goes wrong with the internet setup, then sadly this event will be postponed to a later date.

01-04-2020 08:19 PM
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RE: Chronicle of Heroes ~ The Seer's Dilemma - GM-Ayu - 01-04-2020 08:19 PM

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