Poll: Is it time for heRO to permanently change rates?
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Increased Rates
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Plant Away
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Posts: 324
Joined: Aug 2015
Post: #17
RE: Increased Rates

Quote:=1) MVP cards arent OP. Those are items that unlocks to the player higher tiers of possibilities.

They most certainly aren't. The only reason I called them 'OP' with the apostrophes is because the GM's prefer sticking them to 0.03% and hope to not see it dropped in any near future. If someone manages to drop a Leak card, I can assume someone in the dev team will go "wow no one has that yet" as if they didn't plan it to drop.

Quote:3) 0.1% is A LOT. I mean, its REALLY HIGH. ALready 0.05% its high, its on the verge of being "just lower than the TOO HIGH" mark.

If there are players quitting or silently disappearing to play other games, you know there's an issue. Reminder that the current drop rate is still 0.05% and yet we already have a player temporary quitting just because they are burnt out because they are playing the best way of hunting zeny to hopefully get their gears/cards from the market - grinding for hours.

If you prefer to keep losing players this way, then be my guest.

Quote:Yes, there are periods of high and periods of low, but averagely i can say there is at least a movement of 100M++ each month.

How many of these million of these zeny do you bet are moved towards to? I apologize for my mistake on saying it's stagnant economy. How about stagnant card prices? There's someone out there today who's bound to sell Imp or Evil Druid card at the same price as when heRO was at its peak years ago.

Quote:Even at 3%, the cloaks, thats too high.

Cards don't drop at 3%. How many of the 0.1% do you even throw out? I mean do you even want to throw away an Orleans Glove which drops at a HIGH RATE of 0.2%? The problem with 0.03% or even current 0.05% is that you still need hours/days/weeks of grinding. Same with Orleans Glove. I am merely suggesting that these hours are dropped to healthy levels of grinding but still require some effort.

Let's be real: 10 Zeroms is simple. 500 is somewhat 'challenging'. 10000 is just plain stupid.

And how well do you think the economy will be when you finally start quitting? There won't be much (or any) player who can fill up the void you leave once you quit. This game shouldn't be balanced around the minority of hardcore players.

I'd agree with you about 0.05% if heRO even has the players to constantly supply cards into the market.

Quote:=4) It wont promote parties. If one can already solo a place, it will still solo it even with higher rates.

Yea cause right now it dissuades parties from newer players because no one has, for example, extra Pasana to lend lol. At its current state, a lot of new players require help to even gear themselves.

Even right now the server can't even make a Mystic Tower party without needing to PM the entire server + Discord servers, with the newbies joining in on non-core roles.

The only people capable of soloing places that requires partying definitely have years of luck and grinding -- and I still think taking years of hardcore gameplay to do that is too long.

How about you prove that players can solo Nydhoggur with the increased drop rates which provide just about the same thing as current drop rates but higher?
Discard statement above because I misread. Reading comprehension xd

This doesn't help solo places, yea. Party places will definitely get boosted with people being able to replace champs/dps classes that we are losing slowly but surely.

-----

I think we both agree on few things here: there's lots of stuff that you deem toss-able in the market. Why do you think that is, other than the stuff I've already stated in my first counterargument? Is it because the good items take way too much effort to even bother?

0.1% is still considered low rate by RMS definitions.

We agree that maybe 0.1% is too high for hardcore players like you and maybe will pump more valuables into your inventory, but that will be because you deserve it for the effort you put in. Casual players who play like 3 hours a day with current rates are even lucky to get one random card per month with the current rate, if they're not even focused on grinding.

Maybe we can go 0.05% but I don't agree that this insanely low rate applies for all cards, and certainly not be too balanced around veterans who themselves look like they're about to quit anytime soon from doing nothing in Pront.

edit: phrasing and grammar
(This post was last modified: 05-26-2018 07:44 AM by Plant.)
05-26-2018 07:04 AM
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Messages In This Thread
Increased Rates - Kiwis - 04-05-2018, 09:56 AM
RE: Increased Rates - Bakorzero - 04-05-2018, 11:10 AM
RE: Increased Rates - The Roger - 04-05-2018, 01:32 PM
RE: Increased Rates - Plant - 04-05-2018, 02:11 PM
RE: Increased Rates - Menace651 - 04-05-2018, 04:45 PM
RE: Increased Rates - The Legendary Joe - 04-06-2018, 01:13 AM
RE: Increased Rates - Lyrux - 04-06-2018, 01:29 AM
RE: Increased Rates - Kiwis - 04-06-2018, 02:42 AM
RE: Increased Rates - The Roger - 04-06-2018, 05:08 AM
RE: Increased Rates - GM-Ayu - 04-07-2018, 01:43 AM
RE: Increased Rates - GM-Ciar - 05-25-2018, 04:04 PM
RE: Increased Rates - The Roger - 05-25-2018, 08:19 PM
RE: Increased Rates - Plant - 05-26-2018, 04:40 AM
RE: Increased Rates - Kiwis - 05-26-2018, 05:17 AM
RE: Increased Rates - The Roger - 05-26-2018, 06:08 AM
RE: Increased Rates - Kiwis - 05-26-2018, 06:33 AM
RE: Increased Rates - Plant - 05-26-2018 07:04 AM
RE: Increased Rates - The Roger - 05-26-2018, 08:27 PM
RE: Increased Rates - GM-Ayu - 05-30-2018, 01:06 AM
RE: Increased Rates - Kiwis - 05-31-2018, 01:43 AM
RE: Increased Rates - GM-Ciar - 05-31-2018, 07:08 AM
RE: Increased Rates - Ponpon - 05-31-2018, 12:38 PM
RE: Increased Rates - The Legendary Joe - 05-31-2018, 11:07 PM
RE: Increased Rates - Kiwis - 06-01-2018, 01:57 AM
RE: Increased Rates - Bakorzero - 06-01-2018, 08:03 AM
RE: Increased Rates - The Roger - 06-01-2018, 08:57 AM
RE: Increased Rates - kysp - 06-01-2018, 03:24 PM
RE: Increased Rates - Monster4 - 06-03-2018, 07:35 PM
RE: Increased Rates - Kiwis - 06-03-2018, 11:44 PM

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