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Updated Skill Effects
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The Legendary Joe Offline
Raging Alt-a-holic
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Posts: 3,691
Joined: Mar 2007
Post: #3
RE: Updated Skill Effects

The only skill change I absolutely dislike is mammonite. It coulda kept the bag of zenny, even if you didn't want to keep the god of money, mammon who showed up behind it.

Firewall, yea, pretty much what roger said. It's kinda disconcerting seeing the flames that are protecting you constantly flickering in and out of existance while it's going.

Brandish, I was on the fence at first as I think the green fart that comes out kinda made it look evil and fit mobs like Abyss knight, but for player use, I kinda like it. If there was a way monsters could use different animations for the same skill, that would be dope.

Auto counter, I do not notice the difference.

Poem of Bragi, the intent was to make the song more visible, yes? Have a harder time seeing the multi-color runes than the original effect

The changes to the status effects I do enjoy a lot, and definitely is more visible.

I liked the ninja lightning in all incarnations of it. Wonder if it'd be possible to cycle between the 3 to make the electricity little less predictable?

Overall, a lot of the rest of the cosmetic changes are either positive indifference or thinking the change was unnecessary overall.

[Image: giphy.gif]
The Oka Compendium
: A glorified record of my alt-a-holic-ism. May or may not be up to date at any given point.
02-10-2020 10:37 PM
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Messages In This Thread
Updated Skill Effects - GM-Ciar - 02-10-2020, 05:21 PM
RE: Updated Skill Effects - The Roger - 02-10-2020, 06:08 PM
RE: Updated Skill Effects - The Legendary Joe - 02-10-2020 10:37 PM
RE: Updated Skill Effects - GM-Ciar - 02-11-2020, 01:08 PM
RE: Updated Skill Effects - Attila - 02-11-2020, 04:06 PM
RE: Updated Skill Effects - GM-Ciar - 02-12-2020, 12:23 PM
RE: Updated Skill Effects - Attila - 02-12-2020, 01:14 PM
RE: Updated Skill Effects - Yookie - 04-10-2020, 09:40 AM
RE: Updated Skill Effects - GM-Ciar - 05-11-2020, 08:41 PM

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