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Snap and Jumping in WoE
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JoryJoe Offline
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Posts: 29
Joined: Mar 2011
Post: #1
Snap and Jumping in WoE

Can we get a consistent approach implemented in our WoE on movement based spells?

I'm mainly focusing on backslide, snap, and jump. Backslide has been disabled for as long as I remember in heRO WoE but not the other two. Especially since snap and jump can place you at a much further distance over time than backslide in a castle. I don't mind including sprint in this, if it currently works in WoE.

Wouldn't it be more fair that everyone has to rely on the same spells (e.g. inc. agility) /items (e.g. speed pots) to quickly catch up to your team, race for the emp, or have to respawn and come back to participate? Or if these skills are kept, can there be a penalty for using such skills? For example, you lose an orb if you snap, the cast time is longer when jumping, or a delay for skill use is added after using one of those skills.

Just throwing out a suggestion so discuss away if you feel different or the same O_O
(This post was last modified: 05-23-2020 05:01 PM by JoryJoe.)
05-23-2020 05:00 PM
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Messages In This Thread
Snap and Jumping in WoE - JoryJoe - 05-23-2020 05:00 PM
RE: Snap and Jumping in WoE - Kiwis - 05-27-2020, 01:06 PM
RE: Snap and Jumping in WoE - JoryJoe - 05-29-2020, 10:32 PM
RE: Snap and Jumping in WoE - The Roger - 06-04-2020, 12:40 PM
RE: Snap and Jumping in WoE - GM-Ayu - 06-04-2020, 05:33 PM

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