So your argument boils down to the GM do not need more work. That is very GM like biased. Thus lets all bother GM less with things that should be in the bee wings (mind you all items from across the character classes) that pops up in a skill requirement. The bee wings was created to supplement this demand yes? Why is a much more broader list not covered. Sure if an item is not farmed via the bee wings remove it.Stems helped for me at least in bee wings wws will most likely do to. Fabric was removed recently [i think-mine is still on alcohol] the price nearly doubled).
GM's is there to make a wonderful blissful server within their powers? Imo Creators gets the short end of the stick by far.
Snowhawk Wrote:Everyone wants to add in Alchemy specific items because they don't want to hunt for their own ingredients and then try to pawn off that its good for the server over all when it isn't. Why give more work to the already overworked GMs especially something as petty as this?
Lazy is a synonymy for this is getting boring. aka less activity.????
Snowhawk Wrote:All the advantages listed aren't really advantages
By simply stating that something is not proven is not proving it. You just attacking the issue for the sake of the status quo. By all means why dont you list why all the various items is listed in the current bee wing list. Why is this list not much broader? Is this not the central question???
Post edit
Potentially dropping prices (reliant on ppl using this option) if it drops like expected. It will be good for pvp based activities[good in the sense of less expensive thus more encouraging to be more survivable], all of which encourages activity (small or large it is still there).
Prices may not drop, yes true but supply should increase (small or large it is still there). Oversupply can also break the economy? I am sure if that arises the drop rate will be modified. (bee wings the effect should not be breakneck unbalancing thus too much items generated or too little - aka gm control)
@Ultima_Pi (that post came while I did this post xD)
The no effect scenario is a possibility but not a proven fact as it is claimed by skeptics that argue it is unnecessary work for GM's.
The issue on lazy vets that do not buy from newbs. I think this is flawed since you assume that newbs can not vend (@ws is very useful) I at least check my interest items regularly. Vets will most likely be more lazy farming wws with oversupply of it in the market. Oversupply fixes it self in the long run due to boredom/loss of potential income elsewhere generated.?
Adding it creates more work for GM's - yes as long as you say there is no point in adding it. The GM(s) can add it one day in 2070. All the arguments thus far attack the basic idea (imo) behind bee wings, with wws exclusion. Its anti-brewer, why is that acceptable???