(09-19-2014 01:36 AM)azurerogue Wrote: Because it's not a "kill steal" if it's an MVP. MVPs are meant to be competitive.
Then why not allow a party to pneuma the mvp? In a competition you do your best right? Better strategy(suggest WS + pneuma) counter creo. Why the f*** would anyone go for a muspel party (18 ppl required, usual activity around that time 18+1), just wait for someone else to bag and go steal it on creator, its legal!!!
(09-19-2014 07:52 AM)cane 33 Wrote: Delete the entire Mini-Muspel, is fastest: this event is ruining the server, because people now know only this way to exp. Where are all other types of party? Dead. Muspel too easy asd
+1
Schedule more normal muspel for "competition"
(09-19-2014 11:45 AM)demishock Wrote: I support the idea of making it like regular Muspel where everyone has to get their own Sparks (or each party, if that's faster/easier). That would also allow people who want to (myself included) to farm the first floor rather than going on to the MVP fight.
Yes
And 1 Selkie room per party, to encourage "competition".
All parties warp to same mvp room.
(09-19-2014 01:18 PM)Menace651 Wrote: Another thing GM's could do is make it so the MVP gives no EXP but players would get a set amount of EXP based on their level when exiting and completing the event. This would make it more fair since everyone would get EXP and you would not get any EXP at all when you are dead and someone kills the MVP.
This good too.
(09-20-2014 11:06 AM)yacsef Wrote: How is pneumaing an MVP dirtier than killstealing an MVP? If people want to fight for stuff, fight smartly at least. In WoE you can debuff people to win a castle but in pvm you can't debuff people to win your loots?
My theory is that you can do stuff that other people can reverse (you can LP/sw pneuma for example), so teleporting mvps and stuff like that isn't in my "dirty play strategies". Game is actually much more fun if fighting is involved cause pvm gets pretty repetitive and unchallenging.
Yes.
(09-20-2014 11:06 AM)yacsef Wrote: I'd even suggest making some MVP maps pvp enabled, i'd find it so fun if teams are equally geared/numbered, but that's pretty hard to have in this kind of game, unless gears are imposed for the event.
PvP enable Surtur map, thx
(09-20-2014 11:12 AM)Aaronock Wrote: GM's shouldn't have to cater to every little complaint and whine just because the server doesn't have the player count it once did.
A fair point imo.
But they are fine catering to every mvp hindering complaint ticket so I thought I'd give it a whack anyway