Item Rebalances of October 2020
Bloody Cross[3]- ATK increased by 20
- Weapon level increased from 3 to 4
- New Effect: +3 STR
- New Effect: Add a 5% chance to cause the Curse status or Blind status when using Sanctuary or Magnus Exorcimus.
- Source change: Agav 0.45% => 0.6%
- New Source: Skeleton Prisoner 0.15%
Rationale: General improvement for both battle priest and ME builds for new weapon options
Blessed Holy Robe[1] => Runic Clothes[1]- Equippable classes: Priest/Monk => All Classes
- Removed Effect: 80% resistance to blind
- New Effect: [Base Strength > 50] INT + 3
- New Effect: [Base Intelligence > 50] STR + 3
- Source change: Eralia 15% => 3%
- New Source: Seeker 0.3%, Beholder 0.15%
Rationale: old item is completely unusable, so it has been turned into a new item to support hybrid builds. All existing version of this item will automatically upgrade to this new item.
Dazzling Flame[2]- ATK 80 => 120
- Improved Effect: 5% chance to inflict Stun status with Demonstration => For each refine of this weapon, add a 1% chance to inflict the Stun status when attacking with Demonstration.
Rationale: At safe refine, the effect is the same. The stun rate increases to reward bonus refine.
Two Handed Chrome Sword[1]- Improved Effect: max HP + 5% => 10%
- Improved Effect: Reduce SP cost by 5% => 15%
- Flavor text now emphasizes its light weight of 40
Rationale: this weapon needs a way to standout besides rushing for more slots or better base attack power, so instead, its current effect is buffed.
Chrome Sword[1]- Improved Effect: max HP + 3% => 6%
- Improved Effect: Reduce SP cost by 3% => 10%
- Weight: 40 => 20
- Flavor text now emphasizes its light weight of 20
Rationale: this weapon needs a way to standout besides rushing for more slots or better base attack power, so instead, its current effect is buffed.
Agent Katar[1]- Removed Effect: no longer grants bonus ATK or aftercast delay bonus
- New Effect: [Base Intelligence >= 80] Deal more Damage depending on the target's Defense.
Rationale: soul breaker is often stuck in usage due to lack of ice pick. We'll alleviate this major roadblock by providing a unique ice pick for soul breaker builds, while still being inferior to using the real ice pick.
Book of Psyche[2]- Improved Effect: no longer requires 50 base strength to deal more Physical Damage depending on the target's Defense.
Rationale: we were overly conservative to gatekeep the ice pick effect behind 50 strength
Cronache Stella[2]- ATK 105 => 120
- Required level 90 => 70
- Improved Effect: 1% chance to trigger heal effect => for every refine rate of this weapon, 0.3% chance to trigger heal effect
Rationale: rewards higher refine for the weapon, and also boost its attack so that it is not so easily outclassed by slotted elemental books
Mental Destroyer[2]- New Effect: For each refine rate of this weapon, increase the damage of Magic Crasher by 6%.
- Improved Effect: if refine rate is at 7 or higher, destroy 2% of the targets SP with physical attack => if refine rate is at 7 or higher, destroy 3% of the targets SP with physical attack
Rationale: if Bowling Bash can get a 50% boost via a weapon, then we don't think Magic Crasher will warp the metagame at 42% boost for +7 of this weapon
Black Wing[1]- Complete new effect: Hit + 10
- Complete new effect:For each level of Intimidate mastered beyond level 1, grant Perfect Dodge + 3.
- Complete new effect:For each refine rate of this weapon, grant Perfect Dodge + 2.
- Complete new combo effect: [+Black Cat] Hit + 15. Reduce SP Cost of all skills by 5%.
Rationale: old Black Wing gives matk yet also boosts accuracy, along with boosting damage of a skill that's never used for damage. We refined this weapon to focus on the moments where a rogue will want to use Intimidate: which is to survive.
Black Cat[0]- Equippable Class: Stalker => Rogue
Rationale: no reason not to allow this item to be used earlier
Cold Heart[0]- Equippable Class: Assassin Cross=> Assassin
Rationale: no reason not to allow this item to be used earlier
Aztoe Nail[1]- Improved Effect: Freeze status => Frost status
- Improved Effect: the bonus at refine 7 or higher improves from additional 0.5% per refine to inflict status (for a total of 2.5% per refine) to 1% per refine to inflict status (for a total of 3% per refine)
Rationale: a rare weapon like this should not be worse than a Marina main gauche
Scarletto Naill[1]- Improved Effect: chance to inflict stone curse per weapon refine improved from 0.04% to 0.5%
Rationale: If Earthern Bow has a 10% chance to inflict stone curse, then this dagger can be closer to that number
Elven Arrow- New Effect: increase the damage of Blitz Beat and Falcon Assault by 5%
Rationale: new effect needed for technical reasons: the old effect did not play well with a backend code clean up
Elven Bow/Elven Arrow combo- Improved Effect: increase chance of autocasting Blitz Beat by 1% for every 2 refine => for each refine of this weapon, increase chance of autocasting Blitz Beat by 0.5%
- New Effect: 1% chance to autocast Falcon Assault => 5%
Rationale: compensation for Elven Arrow unintended nerf
Ignus Steel[1]- New Effect: Add a 5% chance to inflict Burning status on the enemy when using Mammonite
- New Effect: Fire Attribute Attack always inflict Burning status on the enemy
Rationale: small improvement to the weapon with new status effects
End Sectora[1]- New Effect: Add a 5% chance to inflict Frost status on the enemy when using Mammonite
- New Effect: Water Attribute Attack always inflict Frost status on the enemy
Rationale: small improvement to the weapon with new status effects
Dreamstone Axe[1]- Improved Effect: 2% chance to cast Energy Drain/Vampire's Gift => 5% chance
- New Effect: Mammonite may also trigger Energy Drain or Vampire's Gift at 5% chance
Rationale: improving the autocast rate to the standard 5% for melee physical attacks
Matyr's Leash- Equippable Class: Every Job except Novice => Every Job
- New Effect: Meat recovery +25%
Rationale: changing this newbie gear to be slightly more useful as a beginner gear
Celebrant's Mitten- Equippable Class: Every Job except Novice => Every Job
- New Effect: Skill casting can not be interrupted. Increase Casting Time by 35%.
Rationale: changing this newbie gear to be slightly more useful as a beginner gear
Shooting Star[2]- Improved Effect: Allows usage of Double Attack with a Bow weapon at a level equal to the user's mastery of the skill.
Rationale: changing this newbie gear to be slightly more useful as a beginner gear
Ur's Manteau[1]- Def: 2 => 4
- Improved Effect: each refine of this gear reduce damage taken by 3 => 4
- Improved Effect: reduce all damage (except neutral) by 2% => 1% per refine of this gear
Rationale: give more incentive to refine this gear
Grief for Greed[0]- Slot: unslotted => slotted
- Removed Effect: INT + 1
- New Effect: STR + 1
- New Effect: Enables use of Level 1 Unfair Trick, or increase the mastery level of Unfair Trick by 1.
Rationale: changes the headgear from a very outclassed headgear to one with a niche to reduce the cost of merchant skills
Fashionable Hip Sack[1]- New Effect: Enables use of Level 1 Unfair Trick, or increase the mastery level of Unfair Trick by 1.
Rationale: adds more niche usage for merchants and ninja to reduce the zeny cost of their skills
Item Bugfix- Gust Bow's 40 int bonus effect now works properly
- Black Wing Manteau activation rate should now work properly (was previously lower than intended by a decimal point, oops)
- Fixed a loophole where you can wear 2 Elemental Ring[1]s which is not intended
- Fixed a dumb but theoretically possible edge case where your auto-blitz rate is in the negatives via the stat resetter
Item Quality of Life- Black Wing hunter equip set and Elven Bow/Arrow should now display your total chances to autocast Blitz Beat via the equipment in the chatbox
Monster Changes
- Skeleton Prisoner now drops Bloody Cross at 0.15%
- Beholder now drops Runic Clothes at 0.15%
- Seeker now drops Runic Clothes at 0.3%
- Agav now drops Bloody Cross from 0.45% to 0.6%
- Faithful Manager now drops Memory Book[1] from 3% to 4.5%
- Faithful Manager now drops Pocket Watch[1] from 1.5% to 3%
- Faithful Manager now drops Elemental Origin[1] from 0.6% to 1.5%
- All lichterns now drops Magic Lantern[1] from 0.09% => 0.15%
- All lichterns now drops either Elemental Robe[1] or Elemental Cape[1] from 0.09% => 0.15%
- Eralia now drops Runic Clothes[1] at 3%
- Eralia now drops Union of Tribe from 3% to 9%
- Eralia now drops Survivor's Rod(Int)[1] at 1.5% to 3%
- Eralia no longer drops Ring of Longing
- Levia Lusca no longer drops Ring of Longing