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Quagmire, something seems wrong.
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Avalon_Fates Offline
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Post: #1
Quagmire, something seems wrong.

I was fighting against machiavelli and I noticed something. Quagmire at the moment negates Berserk, it doesnt turn it off but when it lowers your aspd, it does so by what your aspd would be lowered too if you wern't zerked and just ignores the zerks aspd bonus.

Is this suppose to happen or is it a glitch?

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07-27-2009 01:20 AM
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Quesadilla Offline
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Post: #2
RE: Quagmire, something seems wrong.

Did somebody say Quagmire?!
Giggity giggity


But seriously, if I remember correctly it cancels out Spear Quicken as well... so it may be intentional. I've never heard of that happening though :O

To̵ ̶͡i͢͠n̢̕v̕͜ǫ̀͢k͝e ͠thè͏̷ ̵̡̕h͏̶̴i͏͞v҉̕e͘͘-̷̵ḿi͡n͠d͜ ŗe͜͝p̶r҉̵e̡s̢ȩ̡n͏t҉͜i̷͢͡ng͏̨ c̸̀h̢̢̢à̧̢o͠͞s.
07-27-2009 02:58 AM
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Astroboi Away
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Post: #3
RE: Quagmire, something seems wrong.

I'm pretty sure it cancels 2-hand quickens (that I'd assume you had on before going Berserk), not the aspd from Berserk itself.
07-27-2009 03:01 AM
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Avalon_Fates Offline
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Post: #4
RE: Quagmire, something seems wrong.

I don't use the quickens.

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"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
07-27-2009 03:03 AM
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Quesadilla Offline
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Post: #5
RE: Quagmire, something seems wrong.

Well, I meant that as saying that it generally cancels speed-related buffs.

To̵ ̶͡i͢͠n̢̕v̕͜ǫ̀͢k͝e ͠thè͏̷ ̵̡̕h͏̶̴i͏͞v҉̕e͘͘-̷̵ḿi͡n͠d͜ ŗe͜͝p̶r҉̵e̡s̢ȩ̡n͏t҉͜i̷͢͡ng͏̨ c̸̀h̢̢̢à̧̢o͠͞s.
07-27-2009 03:32 AM
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Fyrus Carmin Offline
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Post: #6
RE: Quagmire, something seems wrong.

iRO Wiki Wrote:In PvP, Quagmire can cancel certain buff effects, skills such as Increase AGI, Twohand Quicken and Adrenaline Rush. One Wizard can create a maximum of 3 Quagmires at a time.

I assume the ASPD Bonus from Berserk is considered the same one as the Quicken.

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07-27-2009 07:39 AM
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Janicealvein Offline
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Post: #7
RE: Quagmire, something seems wrong.

It slows you down while you're in it, and cancels 2hq. But not the pots you used beforehand (I think). Are you saying that you're still slowed down when you come out of it too?

Janice! the inactive
07-27-2009 12:16 PM
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Motenai_Ronin Offline
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Post: #8
RE: Quagmire, something seems wrong.

It cancels it out and you have to rebuff.
I've seen this 1st hand on my hunter at stings using quag on my concentrate

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07-27-2009 12:22 PM
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Avalon_Fates Offline
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Post: #9
RE: Quagmire, something seems wrong.

No what I mean is its not canceling Zerk, but when it lowers my aspd it does so without considering the Berserks Aspd bonus. For example

If I run into the Quagmire with no buffs it lowers my aspd to 173
If I run into the Quagmire with One Hand quicken it cancles it and my aspd drops to 173
If I run into the Quagmire in Berserk it drops my aspd to 173. The Zerk isn't canceled its just ignored.

[Image: 330g3na.gif]
"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
07-27-2009 07:11 PM
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Motenai_Ronin Offline
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Post: #10
RE: Quagmire, something seems wrong.

At least its down to 173 as it should be, assuming 173 is you with absolutely no buffs at all, save the items buff (as stated above)

I think the "not-cancelling-berserk" thing is probably done that way because technically Quagmire doesn't work like Dispell (which when coming into contact with Berserk cancels it and of course drops your aspd)

Quag is just doing its job of lowering ASpd, and whatever else it lowers.

Plus if you were berserked and close to death, you'd prefer Dispell to Quag (because Dispel cancels Berserk and leaves you with full health, whereas Quag would cancel the effect of berserk but leave you with dying health)

So Quagmire is actually a better choice strategically if considering Berserk.

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07-27-2009 09:57 PM
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