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Ninja/Gunslinger Skill trees released!
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Alexander Offline
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Post: #31
RE: Ninja/Gunslinger Skill trees released!

Is it just me, or does the frontal view of the male ninja look really fat? Icon_lol
03-14-2006 02:12 PM
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Ryxingeir Offline
waffooo!!
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Post: #32
RE: Ninja/Gunslinger Skill trees released!

Alexander Wrote:Is it just me, or does the frontal view of the male ninja look really fat? Icon_lol
Yeah he does kinda... finally saders won't be alone anymore, lol

(actually it's probably bulk from all the weapons he's carrying *nods*)

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[Yuri - baby assassin]  [Coral Ways - high wizard]
03-14-2006 02:25 PM
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Jubei Offline
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Posts: 658
Joined: Nov 2005
Post: #33
RE: Ninja/Gunslinger Skill trees released!

New edits and changes made today. Will edit later.

* Common Patches *

- Fixed "Unknown Skill!!" message when using item "Dark Water".

- Quest related items from Lightargen quests now have 0 weight.

- Any towns with Aunction Houses will have the town guide NPC telling you where you can go there, as well as a sign next to the entrance NPCs.

* Normal Servers *

None seperate.

* Sakray Server *

- Edited Gunslinger's attack sound, skill effects, and messages.

- Fixed Ninja/Gunslinger's JLV % mark no longer showing past JLV 50.

- Added "Return" option in Mail system. Everything that the mail came with - including Zeny and items - will be returned to the sender.

- If an Alchemist had a Homunculus out when he is about to change into Advanced Classes, the Homunculus will be "put to sleep".

- The Skill Redist. NPC that helps lower than LV 40 chars will also help Ninja and Gunslingers.

- Whitesmiths can now upgrade Gunslinger's weapons as well.

- Fixed Gunslinger's ability, "Cracker", working vs. players.

- Some monsters will now drop Ninja/Gunslinger-related items.

- Options for some of the items relating to Ninja/Gunslinger will be changed.

> Ashura
Previous: Weapon LV 2, Required LV. 24, ATK 70
New: Weapon LV 1, Required LV 12, ATK 50, MATK+10%

> Jitte
Previous: ATK 50
New: ATK 70

> Branch
Previous: ATK 20, Costs 1000z
New: ATK 50, Costs 3000z

> Silver Bullet
Previous: Costs 28z
New: Costs 15z

> Cell of Blood
Previous: Costs 50z
New: Costs 30z

> All Shurikens had their weight changed:

Shuriken: 1 -> 0.5
Cloud Shuriken: 2 -> 0.5
Shining Shuriken: 3 -> 0.5
Sharp Shuriken: 3 -> 0.5
Thorny Shuriken: 2-> 0.5

Icicle Kunai: 5 -> 2
Dark Earth Kunai: 5 -> 2
Strong Wind Kunai: 5 -> 2
Strong Poison Kunai: 5 -> 2

- Edited some Ninja's skills.

* Shurikens and Kunais can be equipped/unequipped by double-clicking.

* Reverse Tatami skill now has 3 cell knock-back effect.

* Illusionary Shadow skill can be removed through Dispel.

* Lightning Spear of Ice's attack chance has changed to 3 times at LV 1 to 12 times at LV 10.

* When using Lightning Spear of Ice on top of Hidden Water, at maximum skill level, will add 20% bonus damage to Lightning Spear of Ice. Also, Water Ball and Aqua Benedicta's "effective range" will also be decreased.

* Damage calculation for "Final Strike" has changed slightly.

* Using "Soul" skill now increases your STR and INT equal to your skill level (max of 5) for duration of this ability.

* Using Zeny Throw now throws random range of Zeny instead of set Zeny, and will deal equal damage to amount of Zeny spent.

LV 1: 500z ~ 1000z
LV 2: 1000 ~ 2000z
LV 3: 1500 ~ 3000z
LV 4: 2000 ~ 4000z
LV 5: 2500 ~ 5000z
LV 6: 3000 ~ 6000z
LV 7: 3500 ~ 7000z
LV 8: 4000 ~ 8000z
LV 9: 4500 ~ 9000z
LV 10: 5000 ~ 10000z

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03-14-2006 08:00 PM
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Zalman Offline
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Posts: 21
Joined: Feb 2006
Post: #34
RE: Ninja/Gunslinger Skill trees released!

Keeping up with the eAthena development on them, it seems that Ninjas have the same HP/SP values as an assassin (Although when compared, the ninja had 20 more sp at the level he was, but it's believed those were simply 2 clips equipped).

As far as gunslinger, I don't think anyone said concrete what the value was, but I think it was said to be eqivalent to dancer HP/SP values.

So they won't be that bad off in the HP/SP departments as originally thought.
(This post was last modified: 03-15-2006 03:28 PM by Zalman.)
03-15-2006 03:26 PM
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Ryxingeir Offline
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Post: #35
RE: Ninja/Gunslinger Skill trees released!

because ninja still need love -
[Image: 11430673196599qu.gif]

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[Yuri - baby assassin]  [Coral Ways - high wizard]
03-22-2006 11:41 PM
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ShadesOfBlue Offline
Order of Chaos
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Posts: 784
Joined: Mar 2006
Post: #36
RE: Ninja/Gunslinger Skill trees released!

i still get a kick outta them nameing a skill cracker Icon_razz i mean if someone said that in the forums about someone itd prob begin a 15 page flame war Icon_lol

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03-23-2006 09:14 AM
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Ryxingeir Offline
waffooo!!
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Post: #37
RE: Ninja/Gunslinger Skill trees released!

Cracker? (what Musa seesIcon_smile )
[Image: cracker20and20cheese20tray7jw.jpg][Image: 11430673535144mh.gif]
(random cracker image borrowed from the web, if this is your's, thank you, lol)

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[Yuri - baby assassin]  [Coral Ways - high wizard]
03-23-2006 09:38 AM
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Sir Aun Offline
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Posts: 256
Joined: Nov 2005
Post: #38
RE: Ninja/Gunslinger Skill trees released!

Crackers...Cheese...FoodIcon_eek

[Image: siraun1copy-1.jpg]
Neither in light or in darkness will there be salvation. Only the strong and wise will survive for they will know when to act.

Sir Aun
03-23-2006 06:55 PM
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Ryxingeir Offline
waffooo!!
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Post: #39
RE:??Ninja/Gunslinger Skill trees released!

Sir Aun Wrote:Crackers...Cheese...FoodIcon_eek
Not just Musa i guess, lol n_n

and... because gunslingers need love too -
[Image: 1143150937324.gif] [Image: 1143151007793.gif]

[Image: 1143150963337.gif] [Image: 1143151023754.gif]??

[Image: so2vjd.png]

[Yuri - baby assassin]  [Coral Ways - high wizard]
03-23-2006 08:20 PM
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Manifus Offline
Infinite Zero
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Posts: 2,124
Joined: Oct 2005
Post: #40
RE: ??Ninja/Gunslinger Skill trees released!

Ryxingeir Wrote:
Sir Aun Wrote:Crackers...Cheese...FoodIcon_eek
Not just Musa i guess, lol n_n

and... because gunslingers need love too -
[Image: 1143150937324.gif] [Image: 1143151007793.gif]

[Image: 1143150963337.gif] [Image: 1143151023754.gif]??

NIce Icon_wink and yes....me so hungy T_T

03-23-2006 09:38 PM
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