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Faeheim Gears
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GM-Ayu Offline
Uguu!
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Post: #1
Faeheim Gears

Below are the new gears available to heRO for the next major release- Faeheim.

If there are any discrepancy between ingame effects or item description effects, use this thread as the source of truth. We will try to fix up any issues ingame according to the described effects here.

As usual, GMs do reserve right to buff/nerf items that we may have overlooked in our testing. Always report things or ask questions if you are not sure about an item's interaction and if you suspect of a bug.

All items here will crash you in-game unless you patch. You have been warned.


Huuma Swirling Petal[2]
Type: Fuuma Shuriken
Atk: 120
Weapon level: 3
Refineable: Yes
Element: Earth
Weight: 140
Usable Class: Ninja
Required Level: 45

Reduce Cast Time by 5%. Add a 10% chance of causing the silence status when attacking or casting Throw Huuma Shuriken.

[Image: 8waLdu9.png]


Agent Katar[1]
Type: Weapon
Atk: 170
Weapon level: 4
Refineable: Yes
Element: Neutral
Weight: 150
Usable Class: Assassin Cross
Required Level: None
Special flag restriction: none

Effect:
For every 4 base INT, increase HIT by 2 and ATK by 6.
For every refine level, decrease the after-cast delay by 2%.

[Image: eE3T63p.png]

Note: This is not ideal for Soul Breaker compare to dual weapon with appropriate zipper bear + howard cards (and this isn't even with ice pick) due to the low slot count, but it's compacted into one item to lower the cost of entry for soul breaker builds before you have all the cards.

Two-Handed Dreamstone Sword[1]
Type: Weapon
Atk: 175
Weapon level: 3
Refineable: Yes
Weight: 300
Usable Class: Swordsman
Required Level: 80
Special flag restriction: none

Effect:
Gain 3 SP when defeating enemies with physical attacks.
Gain 1% of the damage inflicted on its target as HP with each attack.
When the user is near death (below 25% of max HP), this HP leeching effect is doubled.
[Refine Rate 7-10]
Gain an additional 2% of the damage inflicted on its target as HP with each attack, for a total of 3% (up to 6% when user is near death.)

[Image: NfSpLoE.png]

Fairy Wand[2]
Type: Weapon
Atk: 70
Weapon level: 3
Refineable: Yes
Weight: 40
Usable Class: Novice, Mage, Acolyte, Soul Linker
Required Level: 70
Special flag restriction: none

Effect:
MATK + 15%, INT + 3, DEX + 3
[Novice]
For every refine rate of this item, MATK + 1% and increase healing skill effectiveness by 1%.
[Soul Linker]
Estin pushes the target back by an additional cell.
If Estun fails to stun the target, inflict the stun status on the target again with a success rate of 1% per refine rate of this weapon.

[Image: cOBWVFm.png]

Sheltering Staff[1]
Type: 2H Staff
Atk: 120
Weapon level: 3
Refineable: Yes
Element: None
Weight: 80
Usable Class: SL, Mage, Acolyte
Required Level: 75

Effect:
INT+3, MATK+20%
Reduce all damage by 5%. For every refinement, increase VIT by 1 and HP by 200.

[Image: VhkQTMI.png]

Elemental Ring[1]
Type: Accessory
Refineable: No
Weight: 20
Usable Class: All
Required Level: 70
Special flag restriction: left accessory slot only

Effect:
When the user is attacked, attacking or using any skills, this ring grants bonuses based on the element of Endow/Warm Wind spell casted on the user.
Flame Launcher: ATK + 40, MATK + 35
Lightning Loader: ASPD + 6%, reduce casting speed by 6%
Frost Weapon: Max HP + 800, Max SP + 150
Seismic Weapon: Reduce damage taken from boss and non-boss monsters by 4%

[+Ring of Fire]
Double the bonus from Flame Launcher/Fire Warm Wind.
[+Ring of Wind]
Double the bonus from Lightning Loader/Wind Warm Wind.
[+Ring of Water]
Double the bonus from Frost Weapon/Water Warm Wind.
[+Ring of Earth]
Double the bonus from Seismic Weapon/Earth Warm Wind.

Only 1 Elemental Ring can be worn at a time.

[Image: sDwI7eW.png]

Purifier[1]
Type: Armor
Def: 1
Refineable: Yes
Weight: 75
Usable Class: All
Required Level: 70
Special flag restriction: none

Effect:
For every refine level, there is a 1% chance to cure Bleed, Change Undead and Critical Wound when the user receives damage.
[Refine 5-10]
For every refine level, there is a (refine - 4)% chance to cure Bleed, Change Undead and Critical Wound when the user deals damage.

[Image: 7Uj616x.png]

Fairy Arrow
Type: Arrow
Atk: 1
Element: None
Weight: .1
Usable Class: Archer, Thief
Required Level: None

Effect:
Add a 1% chance to inflict blind, confuse, silence, and/or poison.

Note: Regular status arrow is 10% chance. This is 4% chance to inflict 1 *OR MORE* of the statuses.

Fairy Arrow Quiver
Produces 500 Fairy arrows.

Type: Usable Item
Weight: 25

Bradium Arrow
Type: Arrow
Atk: 60
Element: None
Weight: .5
Usable Class: High Archer, High Thief
Required Level: None

Effect:
Ignores 10% of the enemy's defense.

Bradium Arrow Quiver
Produces 500 Bradium arrows.

Type: Usable Item
Weight: 25

Hunting Arrow
Type: Arrow
Atk: 40
Element: None
Weight: .2
Usable Class: Archer, Thief
Required Level: None

Effect:

Increase damage on Brute monsters by 5%
[Hunter Bow[0] or Hunter Bow[1]]
Enables Lv 1 Beast Strafing.
For every refine level of the Hunter Bow, STR + 3.


Amdusias Boots[0]
Type: Footgear
Def: 3
Refineable: Yes
Weight: 30
Usable Class: Trans 2nd class only
Required Level: 85
Special flag restriction: none

Effect:
AGI + 3
ASPD + 1%
For every refine level, grant Flee + 1, Movement Speed + 1. This movement speed bonus stacks with any other equipment's Movement Speed bonus.
If the user is attacking or is attacked while under the effects of Quagmire, reduce all damage taken by 10%.

Note: Item name is hidden by Ciar's decree. Have fun exploring this one!

[Image: gTWQIzC.png]

In addition, previously announced items of Sylphid Manteau, Double Bass, Floral Microphone, Fairy Tales, Lif Card, Stumper Card, and Iron Fist Card are all available outside of events now.



Overall, there may be less number of gears than Lutia, but we are trying out multiple new effects such as Near Death, and granting bonuses depending on buffs on the character. Hopefully this will innovate some new builds or upgrades for both new players and veterans alike!

10-10-2018 03:16 AM
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whitedraw Offline
YUKI! xD
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Posts: 899
Joined: May 2010
Post: #2
RE: Faeheim Gears

that shoe :3

[Image: GLgDZOF.gif]

Nya~~ what are you looking at nya???
10-10-2018 07:45 AM
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The Roger Offline
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Posts: 1,561
Joined: Feb 2009
Post: #3
RE: Faeheim Gears

Ciar cmon, no need to hide that those shoes's name is "Roger's Boots [0]"

Album Collection:
[img]WIP[img]
and counting

CLICK HERE HeRO Videos!

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(This post was last modified: 10-10-2018 08:50 AM by The Roger.)
10-10-2018 08:49 AM
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The Legendary Joe Offline
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Posts: 3,691
Joined: Mar 2007
Post: #4
RE: Faeheim Gears

Omg, the hunting arrow combo is badass...

+10 Goblin Carded Hunting bow here I come *-* Add to that 2 bajillion Gallions to be hunted for them Hunting Arrow Quivers....
But without link, Endows and converts will be required for the elements.

That sheltering staff looks interesting too, maybe some possible applications when combined with Angelus for the def?

The boots are obviously Sleipnir's superior older brother.

[Image: giphy.gif]
The Oka Compendium
: A glorified record of my alt-a-holic-ism. May or may not be up to date at any given point.
(This post was last modified: 10-11-2018 05:13 AM by The Legendary Joe.)
10-11-2018 05:12 AM
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Bakorzero Offline
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Posts: 340
Joined: Jun 2016
Post: #5
RE: Faeheim Gears

Nice update :3

Mofy

Forever and ever :3
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10-11-2018 05:14 AM
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The Legendary Joe Offline
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Post: #6
RE: Faeheim Gears

In game, Fairy Arrow is described as WoE Arrow S.

[Image: giphy.gif]
The Oka Compendium
: A glorified record of my alt-a-holic-ism. May or may not be up to date at any given point.
10-12-2018 07:26 PM
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