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Brasilis Monster Updates
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GM-Ciar Offline
Always Sleepy
*****

Posts: 9,068
Joined: Apr 2015
Post: #1
Brasilis Monster Updates

Hello heroes! We've done some balance & quality of life updates to Brasilis Field and Dungeon. Below, you can find the changes done to each mob, as well as an explanation for it.


Piranha
Level: 45 -> 39
Max attack: 362 -> 302

Items Changes:
Removed Mystic Frozen
Removed Sharp Scale
Removed Gladius
Ancient Lips increased from 30% -> 60%
Fisherman's Dagger lowered from 0.75% -> 0.60%
Added Crystal Blue at 3%

Skills:
Added Bleeding Lv 1 at 5% chance, 1s cast time (interruptible), 5s cooldown on attack
Removed Critical Slash in angry mode (critical slash in attack mode is kept)

Notes:
Changed its drops to be more in line with something of its difficulty as it should not rival Mavka who is lot harder to reach or defeat. Lowered attack power, Hit/Flee lowered indirectly due to level decrease will make it easier for melee classes.


Iara
Level: 59 -> 49
Def: 0 -> 10
MDef: 76 -> 56

Items Changes:
Removed monster's feed
Witherless Rose 0.9% -> 0.3%
Poison Bottle 0.45% -> 0.6%
Angel's Dress 0.15% -> 0.3%

Notes:
Increased defense but indirectly lowered Hit/Flee to make it slightly easier for melee. No changes were made to its skills.


Headless Mule
MDef: 44 -> 30
Vit: 50 -> 20
Dex: 67 -> 60
Exp: 5055 (0.76 exp/hp) -> 9930 (1.5 exp/hp)
No change to Job Exp

Items Changes:
Removed Burning Heart
Cursed Ruby increase from 3% to 9%

Skills:
Bleeding Lv 3 -> Lv 1, rate from 20% to 5%, delay from 3s to 5s
Curse Attack: only used when chasing instead of chase+attack

Notes:
Its defense is no longer absurdly high for its intended difficulty. It still tries to curse at relatively high rate if you try to ignore them to do puppy, but won't curse anymore if you are there to engage them.


Jaguar
Level: 41 -> 31
Vit: 45 -> 20
Agi: 30 -> 40
Min atk: 293 -> 173
Def: 44 -> 5
Exp: 3600 (0.91 exp/hp) -> 5479 (1.45 exp/hp)
Movespeed: 200 -> 160

Item Changes:
Removed Obsidian Dagger
Sandals[1] increase from 0.75% to 1.8%

Notes:
Mostly defense/difficulty drop again. Sandals raised to 1.8% to match Disguise's 1.5% on Hood[1] for availability to the worst slotted gear, except there's only 10 jaguar on the map so it's slightly higher and the drop is shared with Toucan.



Toucan
Vit: 40 -> 5
Agi: 14 -> 44
Attack range: 2 -> 1
Min attack: 256 -> 216
Max attack: 323 -> 256
Exp: 3295 -> 5096 (1.4 exp/hp)
JExp: 3600 -> 5096 (1.4 jexp/hp)

Item Changes:
Removed Cyfar
Removed Jujube Dagger
Removed Hood[1]
Added Sandals[1] at 1.8%

Skills:
No longer has critical slash

Notes:
Exp increased to make it more viable of a leveling spot. Now shares sandal drop with jaguar so there's some super niche reason if you need any footwear for super refining purposes.


Curupira
Exp: up to 4955 (1.6 exp/hp)
JExp: up to 5296 (1.9 exp/hp)
Def: 42 -> 15
Vit: 38 -> 45 (to match Savage)
Agi: 23 -> 30
Luk: 10 -> 20
Min atk: 212 -> 182
Max atk: 268 -> 238
Speed: 120 -> 140
Size: Medium -> Large
Element: Earth 1 -> Earth 2

Item Changes:
White Herb 30% -> Yellow Potion 12%
Samambaia 0.3% -> 0.75%

Skills:
Stone Curse: only used on attack mode, 5% chance, 1.5s cast time, uninterruptible, 30s delay, lowered to lv 4
Pang Voice: used in any mode, 10% on random target, 1.5s cast time, interruptible, 10s delay
Bash: lv 2, 5%, 1s cast time, 5s cooldown, interruptible
Ground Attack: lv 2, 5%, 1s cast time, 5s cooldown, interruptible

Notes:
Lowered usage of stone curse to make it a better leveling spot, and added Pang Voice instead as a minor hazard to those questing for puppies, also serving as a nice callback to the monster's real life lore in which it confuses travelers. Confusion is easily curable with green potion, so it's not a major downside.


Boitata
Level: 93 -> 81
Attack Range: 1 -> 2
Def: 32 -> 22
Int: 109 -> 130

No item changes.

Skills

For clarity, here's all the skills it will have at the end, instead of just those that were changed.

Magnum Break Lv 10- on attack, always @ self, 20%, 0s cast time, 5s cd, uninterruptable
Sonic Blow Lv 5- on attack, always @ self, 10%, 0s cast time, 10s cd, uninterruptable
Blind Attack Lv 10- on attack, always @ target, 20%, 0s cast time, 5s cd, uninterruptable
Fire Ball Lv 20- on chase, always @ target, 40%, 0.5s cast time, 2s cd, uninterruptable
Meteor Storm Lv 10- on chase, always @ target, 20%, 0.5s cast time, 10s cd, uninterruptable
Wall of Fog Lv 1- on any, long range attacked @ self, 20%, 0s cast time, 10s cd, uninterruptable
Fire Breath Lv 3- on attack, HP < 70% @ target, 20%, 1s cast time, 5s cd, uninterruptable
Power Up Lv 5- on any, HP < 30% @ self, 100%, 0s cast time, 30s cd, uninterruptable
Call Slave Lv 1- on any, always @ self, 100%, 0s cast time, 30s cd, uninterruptable
Summon Slave Lv 4 (Piranha)- on any, always @ self, 100%, 0.7s cast time, 30s cd, uninterruptable
Summon Slave Lv 4 (Piranha)- on spawn, always @ self, 100%, 0.7s cast time, 30s cd, uninterruptable
Teleport Lv 1- on rude, always @ self, 50%, 0s cast time, 1s cd, uninterruptable
Teleport Lv 1- on any, hit by asura @ self, 50%, 0s cast time, 1s cd, uninterruptable
Heal Lv 11- on idle, hp < 99% @ self, 100%, 1s cast time, 15s cd, uninterruptable


Notes:
Removed skills that used remnants of our previous emulator. Now it's less punishing to tank due to no 2h quicken+power up together. It is now stronger against range due to occasional wall of fog and has pseudo-asura protection by wasting champ's time a bit to heal more during idle, but otherwise mostly the same as before.

[Image: UAx69ij.png]
02-23-2019 07:41 PM
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