GM-Ciar
Always Sleepy
Posts: 9,088
Threads: 415
Joined: Apr 2015
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Patch Notice
Hello heroes!
As some of you may have noticed, @mi'ing one mob may bring up an ID that is not its own, such as doing "@mi Snowring" would show 3869, when in reality the ID is 3913, and doing @Mi on 3869 brings up nothing.
This is because in the game files, we're taking the mob's sprite from another ID, which can be done at any time, affects all players at once, and doesn't require constant patching to add/remove/arrange the sprite IDs in order. However, this comes at the cost of @Mi showing the number (only the ID) of the sprite we're using.
The next patch will fix this issue for many if not all permanent mobs released in 2017 and beyond. However, to complete the fix, it requires a reloading of the server mob files so they're in sync with the changes, which is done manually. So from the moment Pandora releases the patch, until the time I am able to refresh the mob files, you may notice mobs have a different look, mainly a transparent sorcerer sprite (which is the fallback sprite to use to prevent outright crashing out of the game on most instances).
If after the fix is fully completed and posted on the Server Changelog, you still notice some sprites don't have their normal look, please post here to let us know. Thanks for your patience and understanding!
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03-15-2020, 01:41 PM |
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