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		<id>http://www.pandoraonline.net/heRO_wiki/index.php?action=history&amp;feed=atom&amp;title=Sep_20_2024_Changelog</id>
		<title>Sep 20 2024 Changelog - Revision history</title>
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		<updated>2026-10-24T14:21:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.pandoraonline.net/heRO_wiki/index.php?title=Sep_20_2024_Changelog&amp;diff=24686&amp;oldid=prev</id>
		<title>Ayu at 07:19, 21 September 2024</title>
		<link rel="alternate" type="text/html" href="http://www.pandoraonline.net/heRO_wiki/index.php?title=Sep_20_2024_Changelog&amp;diff=24686&amp;oldid=prev"/>
				<updated>2024-09-21T07:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:19, 21 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Balance Changes==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Balance Changes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HP regen rate, SP regen rate, HP loss rate, and SP loss rate now stacks with each other instead of taking only the most impactful hp/sp increase/decrease rate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;HP regen rate, SP regen rate, HP loss rate, and SP loss rate now stacks with each other instead of taking only the most impactful hp/sp increase/decrease rate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/s&amp;gt;Fix pulled back for next time due to issues in testing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bugfixes==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bugfixes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Pathing has been improved and should be more responsive now&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Status effects will not trigger 1 tick at all if you have stats to reduce the duration to 0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Status effects will not trigger 1 tick at all if you have stats to reduce the duration to 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Equipment_Loadout_and_Gearsets|Equipment Loadout and Gearsets]] properly display which gearset it is (the gearset numbers were off by 1)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Equipment_Loadout_and_Gearsets|Equipment Loadout and Gearsets]] properly display which gearset it is (the gearset numbers were off by 1)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Abyss 4 spawns should be more accurate and the dungeon will fill up over time again&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Fixed various equipment that requires you to equip a particular weapon type to get bonuses: new backend code seems to have broken some of the weapon type recognition&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Abyss 4 spawns should be more accurate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to old behaviour &lt;/ins&gt;and the dungeon will fill up over time again&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ayu</name></author>	</entry>

	<entry>
		<id>http://www.pandoraonline.net/heRO_wiki/index.php?title=Sep_20_2024_Changelog&amp;diff=24685&amp;oldid=prev</id>
		<title>Ayu: Created page with &quot;==Bowling Bash Changes==  * Bowling Bash works as old client behaviour again (though there are edge cases where the 2nd attack's damage does not always get displayed)  This is...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.pandoraonline.net/heRO_wiki/index.php?title=Sep_20_2024_Changelog&amp;diff=24685&amp;oldid=prev"/>
				<updated>2024-09-18T12:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Bowling Bash Changes==  * Bowling Bash works as old client behaviour again (though there are edge cases where the 2nd attack&amp;#039;s damage does not always get displayed)  This is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Bowling Bash Changes==&lt;br /&gt;
&lt;br /&gt;
* Bowling Bash works as old client behaviour again (though there are edge cases where the 2nd attack's damage does not always get displayed)&lt;br /&gt;
&lt;br /&gt;
This is treated as a custom buff since the current client's behaviour is more authentic and accurate than the official Bowling Bash effect. However, this &amp;quot;fix&amp;quot; was an indirect nerf to Bowling Bash knights (and rogues) for long time heRO players. We will treat this as a custom Knight class mechanic change. This change should make it as if Bowling Bash always activates the 2nd hit, almost effectively making it an AoE 1000% physical attack at max player level. Remember that this applies to monsters who also use Bowling Bash as well!&lt;br /&gt;
&lt;br /&gt;
==Other Balance Changes==&lt;br /&gt;
&lt;br /&gt;
* HP regen rate, SP regen rate, HP loss rate, and SP loss rate now stacks with each other instead of taking only the most impactful hp/sp increase/decrease rate&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
&lt;br /&gt;
* Status effects will not trigger 1 tick at all if you have stats to reduce the duration to 0&lt;br /&gt;
* [[Equipment_Loadout_and_Gearsets|Equipment Loadout and Gearsets]] properly display which gearset it is (the gearset numbers were off by 1)&lt;br /&gt;
* Abyss 4 spawns should be more accurate and the dungeon will fill up over time again&lt;/div&gt;</summary>
		<author><name>Ayu</name></author>	</entry>

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