Difference between revisions of "Kaldheim Arena"

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==Arena Waves==
 
==Arena Waves==
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Each individual line represents a possible monster spawn. For example, Wave 1 means the party will face either Punk, Myst, Wootan Fighter or Lude, but not all 3. Then you will always face either Whispering, Toucan, Iron Fist or Marduk, and so on.
  
 
===Wave 1===
 
===Wave 1===
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*Punk, Myst, Wootan Fighter, Lude
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*Whispering, Toucan, Iron Fist, Marduk
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*Wootan shooter, Antique Firelock, Gargoyle, Kobold Archer
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 +
===Wave 2===
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*Li Me Mang Ryang, Mummy, Haunted Cookie, Horong
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*Giant Whisper, Whispering, Kraben, Nightmare
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*Choco, Chepet, Toad
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===Wave 3===
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*Injustice, Skeleton Prisoner, Vampyr, Deepsea Kukre
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*Plasma (Any basic plasma)
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*Zombie Master, Vagabond Wolf, Killer Mantis, Giant Spider
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===Wave 4===
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*Raydric Archer, Orc Archer, Drosera, Haunted Cruiser
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*Mimic, Yellow Novus, Venatu, Breeze, Bapho Jr
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*Masterpoporing, Mastermarin, Mastersnowring
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===Wave 5===
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*caterpillar, golden dragonfly, armor bug, papilio cinereus
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*harpy, khalitzburg, pot dofle, pinguicula, grizzly
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*baby eddga, santa girl
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===Wave 6===
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*Nightmare terror, Azure Deleter, Verdant Deleter, Umbra
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*Snowier, Gazeti, Sedora, Luciola Vespa
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*Arcangeling, Snow Angeling
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*Photon Cannon
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===Wave 7===
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*Succubus, Menblatt, False Angel, Violy
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*Beholder Master, Princess Lif, Rosequeen Lif, Mini Demon
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*Mutant Dragonoid, Tirfing, Bloody Knight, Gemini-S58
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*Phreeoni, Garm, Moonlight Flower, Kublin
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===Wave 8===
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*Wanderess, Alicel, Abysmal Raydric Archer, Fallen Druid
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*King Kray, Sropho, Fae Specter, Cornus, Antique Book
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*Frus, Faecrypt Guardian, Garden Watcher, Nightmare Ancient Mummy
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*Pharaoh, Evil Snake Lord, Osiris, Taffy
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===Wave 9===
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*Mane, Souleater, Lifedrinker, Retribution, Shelter
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*Lichtern (Any)
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*Hell Apocalypse, Death Knight, Banshee Master, Maya Purple
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===Wave 10===
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*Bow Guardian, Faithful Manager, Hydrolancer (2 of either one)
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*Eralia, Rudo, Elvira
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*Orc Lord, Lich Alfansay, Boitata

Revision as of 12:43, 16 June 2020

Kaldheim Arena is a party instance in which you fight waves of mobs to obtain rewards at the end.



Kaldheim Arena
KaldheimArena2.jpg
Requirements

Base Level:

Lv 70+

Party:

2+

Rewards

Quest Rewards:

Varies Per Wave Cleared

Other Details

Quest Cooldown:

1 hour


General Info

Years after the destruction of the eastern Lutia Region, the Kaldheim Arena has been reopened. Fight monster simulations to earn rewards!

The entrance to the Arena building is at Kaldheim 152 83. It is just a short walk south from the Kafra area. Once you enter, head east and then north once you reach the end to reach the Arena. At the north end (lutia_in02 43 188), you'll encounter the Arena Manager.
Kaldheim Arena Entrance


Instance Creation

To create the instance, the party leader must select to reserve the arena. You must also be in a party of at least 2 players, and all party members must be Level 70 or higher.

There is a 1 hour cooldown to re-enter the instance, starting from whenever you first enter it.

Once the instance has been created, all party members can talk to the Arena Manager and choose to enter instance. Keep in mind that if you leave the instance for too long you will not be able to reenter again and will have to wait for the cooldown to expire.


Battle Arena Info

To begin the fight, the party leader must talk to the arena manager and select to start the fight. You will then be given a few seconds to prepare, and the fight will begin.

You have 20 minutes to defeat all 10 waves of mobs. When one wave is defeated, the next will automatically spawn a few seconds later. When all waves are defeated, firework effects will be shown over the arena and you will be able to exit the arena by talking to the Arena Manager.

The party members will be registered for rewards depending on the waves beaten. If all waves are not cleared within 20 minutes, you will only be able to obtain the rewards for the last wave defeated.

If the party falls in battle, they can return quickly to continue. If any fighter is not inside the instance when the 20 minutes are up, they will not be able to claim rewards.


Arena Waves

Each individual line represents a possible monster spawn. For example, Wave 1 means the party will face either Punk, Myst, Wootan Fighter or Lude, but not all 3. Then you will always face either Whispering, Toucan, Iron Fist or Marduk, and so on.

Wave 1

  • Punk, Myst, Wootan Fighter, Lude
  • Whispering, Toucan, Iron Fist, Marduk
  • Wootan shooter, Antique Firelock, Gargoyle, Kobold Archer

Wave 2

  • Li Me Mang Ryang, Mummy, Haunted Cookie, Horong
  • Giant Whisper, Whispering, Kraben, Nightmare
  • Choco, Chepet, Toad

Wave 3

  • Injustice, Skeleton Prisoner, Vampyr, Deepsea Kukre
  • Plasma (Any basic plasma)
  • Zombie Master, Vagabond Wolf, Killer Mantis, Giant Spider

Wave 4

  • Raydric Archer, Orc Archer, Drosera, Haunted Cruiser
  • Mimic, Yellow Novus, Venatu, Breeze, Bapho Jr
  • Masterpoporing, Mastermarin, Mastersnowring

Wave 5

  • caterpillar, golden dragonfly, armor bug, papilio cinereus
  • harpy, khalitzburg, pot dofle, pinguicula, grizzly
  • baby eddga, santa girl

Wave 6

  • Nightmare terror, Azure Deleter, Verdant Deleter, Umbra
  • Snowier, Gazeti, Sedora, Luciola Vespa
  • Arcangeling, Snow Angeling
  • Photon Cannon

Wave 7

  • Succubus, Menblatt, False Angel, Violy
  • Beholder Master, Princess Lif, Rosequeen Lif, Mini Demon
  • Mutant Dragonoid, Tirfing, Bloody Knight, Gemini-S58
  • Phreeoni, Garm, Moonlight Flower, Kublin

Wave 8

  • Wanderess, Alicel, Abysmal Raydric Archer, Fallen Druid
  • King Kray, Sropho, Fae Specter, Cornus, Antique Book
  • Frus, Faecrypt Guardian, Garden Watcher, Nightmare Ancient Mummy
  • Pharaoh, Evil Snake Lord, Osiris, Taffy

Wave 9

  • Mane, Souleater, Lifedrinker, Retribution, Shelter
  • Lichtern (Any)
  • Hell Apocalypse, Death Knight, Banshee Master, Maya Purple

Wave 10

  • Bow Guardian, Faithful Manager, Hydrolancer (2 of either one)
  • Eralia, Rudo, Elvira
  • Orc Lord, Lich Alfansay, Boitata