Difference between revisions of "Class Mechanic Changes"
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To read up on Alchemist Update that's not yet added to the tables below, you can read about it '''[http://pandoraonline.net/forum/showthread.php?tid=30632 Here]'''<br> | To read up on Alchemist Update that's not yet added to the tables below, you can read about it '''[http://pandoraonline.net/forum/showthread.php?tid=30632 Here]'''<br> | ||
+ | |||
+ | There are a lot of recent changes in Oct that's not yet documented. You can read about it here: [[Oct_9_2023_Changelog | Oct 9 2023 Changelog]] | ||
==General Mechanics Change== | ==General Mechanics Change== | ||
− | * | + | *Regeneration speed is doubled for players (so that you will regen your HP/SP faster) |
*Wedding clothing does not reduce movement speed. | *Wedding clothing does not reduce movement speed. | ||
Line 22: | Line 24: | ||
* Frenzy lowers this value by 25 | * Frenzy lowers this value by 25 | ||
* Bio3/Bio4 MVP moves at speed 100 if they are not buffed | * Bio3/Bio4 MVP moves at speed 100 if they are not buffed | ||
− | |||
===Racial Resistances=== | ===Racial Resistances=== | ||
Line 28: | Line 29: | ||
===Damage Reflect=== | ===Damage Reflect=== | ||
− | *Reflecting damage triggers recalculation of stats. | + | * Reflecting damage triggers recalculation of stats. |
− | *Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP). | + | * Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP). |
===WOE and Battlegrounds=== | ===WOE and Battlegrounds=== | ||
− | *Team members in BG count as party members and guild members at the same time. | + | * Team members in BG count as party members and guild members at the same time. |
− | *Player sizes are all medium on WoE and BG maps | + | * Player sizes are all medium on WoE and BG maps |
+ | * Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill) | ||
+ | |||
+ | ===Forged Equipment Changes=== | ||
+ | * Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg | ||
+ | * 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change | ||
+ | * Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage | ||
===Status Changes=== | ===Status Changes=== | ||
Line 87: | Line 94: | ||
* Duration is reduced by VIT and DEX | * Duration is reduced by VIT and DEX | ||
* Stasis now has a minimum duration of 3 seconds instead of 5 seconds. | * Stasis now has a minimum duration of 3 seconds instead of 5 seconds. | ||
+ | |} | ||
+ | |||
+ | Note: this is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted. | ||
+ | |||
+ | ==Swordsman Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Sword Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Scaling changed from 4*skill level to 10*skill level damage when using daggers and 1h swords | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Two-Handed Sword Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Scaling changed from 4*skill level to 15*skill level damage when using 2h swords | ||
+ | |} | ||
+ | |||
+ | ==Knight Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spear Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears | ||
+ | * New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears | ||
+ | * New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Pierce | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 100+(10*skill lvl) damage with a (5*skill lvl) bonus to HIT | ||
+ | * New Scaling: 100+(20*skill lvl) damage with a (10*skill lvl) bonus to HIT | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Brandish Spear | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Adds a new (5*skill lvl) bonus to HIT | ||
+ | * No longer lowers defense during casting | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spear Stab | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Adds a new (5*skill lvl) bonus to HIT | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Charge Attack | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * No longer has a damage cap based on distance | ||
+ | |} | ||
+ | |||
+ | ==Crusader Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spear Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears | ||
+ | * New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears | ||
+ | * New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Demon Bane | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level | ||
+ | * New Scaling: 15 * skill level dmg on demons and undead | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Divine Protection | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. | ||
+ | * New Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+4. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Holy Cross | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill scaling is doubled if using a 2 handed spear | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Grand Cross | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 100+(40*skill lvl) damage; self-inflicted damage is (20% of current HP)+(100+(40*skill lvl))*(ATK+MATK)/2 | ||
+ | * New Scaling: 100+(50*skill lvl); self-inflicted damage is (20% of current HP)+(100+(50*skill lvl))*(ATK+MATK)/3 | ||
+ | * Always hits the target 3 times | ||
+ | * Does not lower defense during cast | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spear Quicken | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Can be used by both 1h spear and 2h spear | ||
+ | * Passively increases the ASPD of 2h spear by 0.5% per skill lvl | ||
+ | |} | ||
+ | |||
+ | ==Paladin Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Sacrifice (Matyr's Reckoning) | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 100% + (10 * (skill level -1)) of sacrificed HP as damage | ||
+ | * New Scaling: 100% + 10% per skill level of sacrificed HP as damage | ||
+ | * Sacrifice lasts 10 attacks instead of 5 attacks | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Shield Chain | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Shield weight and shield refine contribution to damage are tripled. | ||
+ | * Crusader Link also affects Shield Chain to double damage and make Shield Chain unmissable. | ||
|} | |} | ||
Line 100: | Line 231: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
+ | |} | ||
+ | |||
+ | ==Hunter Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Beast Bane | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 4 dmg * skill level on brute and insect; if hunter soul linked, then add your STR as dmg | ||
+ | * New Scaling: 12 * skill level dmg on brute and insect; if hunter soul linked, then add double your STR as dmg; damage bonus capped by your base level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Blitz Beat | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage | ||
+ | * New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage | ||
+ | |} | ||
+ | |||
+ | ==Sniper Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Falken Assault | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Inherits the damage changes from Blitz Beat | ||
|} | |} | ||
Line 117: | Line 281: | ||
==Dancer Class== | ==Dancer Class== | ||
− | |||
* Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | * Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | ||
− | |||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
|- | |- | ||
Line 142: | Line 304: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The skill no longer has a cast requirement of 15 HP | * The skill no longer has a cast requirement of 15 HP | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Demon Bane | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level | ||
+ | * New Scaling: 15 * skill level dmg on demons and undead | ||
+ | |} | ||
+ | |||
+ | ==Priest Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Mace Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: 3*skill level dmg when using maces | ||
+ | * New Scaling: 10*skill level dmg when using maces | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Safeguard/Slow Poison | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Slow Poison renamed to Safeguard with completely new effect | ||
+ | * Negates the current HP/SP regen disabling effect of any current bleed/burning/toxic/deadly poison/blood sucking/cold status and allows HP/SP regeneration during those statuses | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Gloria | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Duration increased from 10/15/20/25/30 seconds to 30/60/90/120/150s seconds; After-cast delay decreased from 2s to 1s | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Magnus Exorcismus | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s | ||
+ | |} | ||
+ | |||
+ | ==Monk Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Arrow Crafting | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
+ | |} | ||
+ | |||
+ | ==Champion Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Arrow Crafting | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
|} | |} | ||
Line 154: | Line 378: | ||
Steal | Steal | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | + | * It is now possible to steal items in a monster's item slot 8, 9 and 10 (which is usually the card slot), which is utilized in heRO but not by official monsters. |
* Steal order is randomized: the order of the items listed in the database do not matter | * Steal order is randomized: the order of the items listed in the database do not matter | ||
+ | * Formula changed such that the difference of your dex vs the enemy's dex is doubled; dex is now more important to the success of Steal | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
Line 161: | Line 386: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Double Attack can trigger Critical Hits | * Double Attack can trigger Critical Hits | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Envenom | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage increased by 25% | ||
+ | * poison chance changed from (10+4*SkillLV)% to SkillLV*SkillLV % (such that max level envenom is base 100% poison) | ||
+ | |} | ||
+ | |||
+ | ==Assassin Class== | ||
+ | |||
+ | '''Dual wielding's ASPD''' penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] of your first weapon and BTBA2 is the [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] of your 2nd weapon | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Katar Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 3*skill lvl damage when using katars | ||
+ | * New Scaling: 15*skill lvl damage when using katars | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Left Hand Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: Damage on the left-hand weapon while dual wielding is (30+10*SkillLV)% of left hand weapon | ||
+ | * New Scaling: Damage on the left-hand weapon while dual wielding is (75+5*SkillLV)% of left hand weapon | ||
+ | * Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Right Hand Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: Damage on the right-hand weapon while dual wielding is (30+10*SkillLV)% of right hand weapon | ||
+ | * New Scaling: Damage on the right-hand weapon while dual wielding is (75+5*SkillLV)% of right hand weapon | ||
+ | * Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Enchant Poison | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Effect: lasts (15+15*skill lvl)s, has a (2.5 + 0.5*skill lvl) chance to poison (max 7.5% chance to poison) | ||
+ | * New Effect: lasts (90*skill lvl)s, has a (2 + skill lvl) chance to poison (max 12% chance to poison) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Venom Dust | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * No longer requires Red Gemstone | ||
+ | * Inflicts Deadly Poison instead of Poison | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Sonic Blow | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Has the effect of the old Sonic Acceleration built in to the skill | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Critical Mastery (Sonic Acceleration) | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Reworked for new effect: increase the damage of critical attacks by 10% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Poison React | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * old number of counters: 1/1/2/2/3/3/4/4/5/6 | ||
+ | * new number of counters: 2/4/6/8/10/12/14/16/18/20 | ||
+ | * old duration: 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 sec | ||
+ | * new duration: 30s per level (5 min at max level) | ||
+ | * old counter chance: always 50% | ||
+ | * new counter chance: 45 + 5% per level | ||
+ | * damage scaling: 30% bonus dmg per level => 40% bonus dmg per level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Venom Splasher | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old damage formula: 400 + 50 * skill level + 20 * level of poison react | ||
+ | * New damage formula: 400 + 70 * skill level + (30 * skill level if using a dagger in any hand). With at least one dagger equipped, max damage is 1400% instead of 1100% | ||
+ | * In other word: the poison react bonus is always present, with an additional damage bonus for using daggers | ||
+ | * Affected by Enchant Deadly Poison's attack bonus (currently, it gets no benefit from EDP) | ||
+ | * Explosion timer: always 3s | ||
+ | * Re-arm cooldown: always 3s | ||
+ | * No HP requirement on target: Venom Splasher can be used on any target | ||
+ | |} | ||
+ | |||
+ | ==Assassin Cross Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Soul Breaker | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: physical damage portion is ATK * Skill lvl. Misc (int) damage portion is (Skill lvl * player's INT) * 5 + 500-1000. | ||
+ | * New Scaling: physical damage portion is ATK * (Skill lvl + 1). Misc (int) damage portion is (Skill lvl * player's INT) * 10 + 1000-1500. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Create Deadly Poison | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill is always successful, regardless of your stats | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Meteor Assault | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Has no cast time and no after-cast delay, similar to grimtooth | ||
+ | * Can be used during Hiding (but not Cloaking) | ||
+ | * Is now affected by Enchant Deadly Poison's attack bonus | ||
+ | * Is now affected by damage % cards (from both weapons if dual wielding) | ||
+ | * SP Cost: changed to always be 14 per skill level (down from max of 28) | ||
+ | * Range increased from 5x5 to 7x7 | ||
+ | * Has bonus damage of (10% + 10% per skill level) if using a dagger in either hand (max of 550% instead of 440%) | ||
+ | |||
|} | |} | ||
==Rogue Class== | ==Rogue Class== | ||
+ | |||
+ | Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it [[Plagiarism|here]] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Steal Coin | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Dex and Luk's influence on success rate are doubled | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Back Stab | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 300 + 40 * skill level, halved for bows (max 700) | ||
+ | * New Scaling: 300 + 70 * skill level, halved for bows (max 1000) | ||
+ | * Has a (5 + 2*SkillLV)% to stun | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Raid | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original chance to inflict status: 10+3*SkillLV | ||
+ | * New chance to inflict status: 10+5*SkillLV | ||
+ | * Range increased from 3x3 to 5x5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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* Graffiti cannot be used on or near Land Protector to dispel Land Protector | * Graffiti cannot be used on or near Land Protector to dispel Land Protector | ||
|} | |} | ||
− | |||
− | |||
==Merchant Class== | ==Merchant Class== | ||
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* SP Cost: 5 => 2 | * SP Cost: 5 => 2 | ||
* Mammonite can deal Critical damage | * Mammonite can deal Critical damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Pushcart | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Speed penalty is less severe at earlier levels | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* SP Cost: 10 => 1 | * SP Cost: 10 => 1 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Ore Discovery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Iron Ore replaced by Iron; Iron's original chance is split to steel, rough elunium, rough oridecon, and the 4 lower tier elemental stones | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | * If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Axe Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Effect: 3 * skill lvl dmg when using any axes | ||
+ | * New Effect: 10 * skill lvl dmg when using 1h axes and 15 * skill lvl dmg when using 2h axes | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Cooldown changed to 55+5*Skill Lv seconds | * Cooldown changed to 55+5*Skill Lv seconds | ||
+ | |} | ||
+ | |||
+ | ==Mage Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Arrow Crafting | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
|} | |} | ||
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* No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker | * No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker | ||
+ | * The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator target for 300k | ||
==Soul Linker Class== | ==Soul Linker Class== | ||
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* [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | * [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | ||
* You can use either version of the Super Novice Chant | * You can use either version of the Super Novice Chant | ||
− | * [[Faeheim_Crafter's_Guild|Crafter's Guild]] | + | * [[Faeheim_Crafter's_Guild|Crafter's Guild]] reduces the need of a party in order to brew, forge or cook on your own<br> |
− | + | ||
==Monster Exclusive Skills== | ==Monster Exclusive Skills== | ||
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* The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | * The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | ||
* The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | * The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Dark Cross | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Inherits all changes from Holy Cross | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Grand Cross of Darkness | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Inherits all changes from Grand Cross | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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* Ride In Lightning: wind weapon will double damage | * Ride In Lightning: wind weapon will double damage | ||
* Cross Strike: additional damage is kept | * Cross Strike: additional damage is kept | ||
+ | * Assimilate Power: range extended from 5x5 to 15x15 | ||
|} | |} | ||
+ | |||
+ | ==heRO Custom Skills== | ||
+ | |||
+ | Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards. | ||
+ | |||
+ | *[[Wide_Burning|Wide Burning]] | ||
+ | *[[Wide_Frost|Wide Frost]] | ||
+ | *[[Wide_Poison|Wide Poison]] | ||
+ | *[[Wide_Lex Aeterna|Wide Lex Aeterna]] | ||
+ | *[[Wide_Deadly_Poison|Wide Deadly Poison]] | ||
+ | *[[Wide_Web|Wide Web]] |
Latest revision as of 09:11, 1 April 2024
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
To read up on heRO's philosophy, Click Here
To read up on Alchemist Update that's not yet added to the tables below, you can read about it Here
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog
Contents
- 1 General Mechanics Change
- 2 Swordsman Class
- 3 Knight Class
- 4 Crusader Class
- 5 Paladin Class
- 6 Archer Class
- 7 Hunter Class
- 8 Sniper Class
- 9 Bard Class
- 10 Dancer Class
- 11 Acolyte Class
- 12 Priest Class
- 13 Monk Class
- 14 Champion Class
- 15 Thief Class
- 16 Assassin Class
- 17 Assassin Cross Class
- 18 Rogue Class
- 19 Merchant Class
- 20 Blacksmith Class
- 21 Whitesmith Class
- 22 Alchemist Class
- 23 Mage Class
- 24 Wizard Class
- 25 Sage Class
- 26 Taekwon Class
- 27 Star Gladiator Class
- 28 Soul Linker Class
- 29 Ninja Class
- 30 Gunslinger Class
- 31 Super Novice Class
- 32 Monster Exclusive Skills
- 33 heRO Custom Skills
General Mechanics Change
- Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
- Wedding clothing does not reduce movement speed.
Movement Speed
- Movement speed is capped at the value of 50 for both players and monsters
For reference:
- Normal player moves at speed 150
- Increase Agi lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 if they are not buffed
Racial Resistances
- The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%
Damage Reflect
- Reflecting damage triggers recalculation of stats.
- Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).
WOE and Battlegrounds
- Team members in BG count as party members and guild members at the same time.
- Player sizes are all medium on WoE and BG maps
- Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)
Forged Equipment Changes
- Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
- 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
- Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status | Details |
Burning |
|
Deep Sleep |
|
Frost |
|
Marsh of Abyss |
|
Stasis |
|
Note: this is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.
Swordsman Class
Skill Changes | Details |
Sword Mastery |
|
Two-Handed Sword Mastery |
|
Knight Class
Skill Changes | Details |
Spear Mastery |
|
Pierce |
|
Brandish Spear |
|
Spear Stab |
|
Charge Attack |
|
Crusader Class
Skill Changes | Details |
Spear Mastery |
|
Demon Bane |
|
Divine Protection |
|
Holy Cross |
|
Grand Cross |
|
Spear Quicken |
|
Paladin Class
Skill Changes | Details |
Sacrifice (Matyr's Reckoning) |
|
Shield Chain |
|
Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Hunter Class
Skill Changes | Details |
Beast Bane |
|
Blitz Beat |
|
Sniper Class
Skill Changes | Details |
Falken Assault |
|
Bard Class
Skill Changes | Details |
Assassin Cross of Sunset |
|
Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
Skill Changes | Details |
Slow Grace |
|
Acolyte Class
Skill Changes | Details |
Increase Agility |
|
Demon Bane |
|
Priest Class
Skill Changes | Details |
Mace Mastery |
|
Safeguard/Slow Poison |
|
Gloria |
|
Magnus Exorcismus |
|
Monk Class
Skill Changes | Details |
Arrow Crafting |
|
Champion Class
Skill Changes | Details |
Arrow Crafting |
|
Thief Class
Skill Changes | Details |
Steal |
|
Double Attack |
|
Envenom |
|
Assassin Class
Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon
Skill Changes | Details |
Katar Mastery |
|
Left Hand Mastery |
|
Right Hand Mastery |
|
Enchant Poison |
|
Venom Dust |
|
Sonic Blow |
|
Critical Mastery (Sonic Acceleration) |
|
Poison React |
|
Venom Splasher |
|
Assassin Cross Class
Skill Changes | Details |
Soul Breaker |
|
Create Deadly Poison |
|
Meteor Assault |
|
Rogue Class
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
Skill Changes | Details |
Steal Coin |
|
Back Stab |
|
Raid |
|
Graffiti |
|
Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Skill Changes | Details |
Cart Revolution |
|
Identify |
|
Mammonite |
|
Pushcart |
|
Blacksmith Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
Skill Changes | Details |
Maximize Power |
|
Weapon Perfection |
|
Repair Weapon |
|
Overthrust |
|
Unfair Trick |
|
Greed |
|
Ore Discovery |
|
Whitesmith Class
Skill Changes | Details |
Cart Termination |
|
Maximum Overthrust |
|
Alchemist Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
Skill Changes | Details |
Potion Pitcher |
|
Axe Mastery |
|
Demonstration |
|
Acid Terror |
|
Summon Marine Sphere |
|
Bio Cannibalize |
|
Unfair Trick |
|
Twilight Alchemy 2 |
|
Twilight Alchemy 3 |
|
General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
Skill Changes | Details |
Emergency Escape |
|
Mental Change |
|
Amistr Homunculus
Skill Changes | Details |
Bulwark |
|
Adamantium Skin |
|
Bloodlust |
|
Filir Homunculus
Skill Changes | Details |
Fleet Move |
|
Overclock |
|
Mage Class
Skill Changes | Details |
Arrow Crafting |
|
Wizard Class
Skill Changes | Details |
Amplify Magic Power |
|
Sage Class
Skill Changes | Details |
Abracadabra |
|
Taekwon Class
Skill Changes | Details |
Run |
|
Star Gladiator Class
- No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker
- The Reset Master's house has a NPC that allows you to reset your Star Gladiator target for 300k
Soul Linker Class
Skill Changes | Details |
Soul Links (all) |
|
Super Novice Link |
|
Kaina |
|
Ninja Class
- Kunais can be purchased from NPC Shop directly
- Master Ninja Hanzo at Amatsu (near the boat where the Save NPCs are) can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
Skill Changes | Details |
Mist Slash |
|
Shadow Slash |
|
Throw Mastery |
|
Throw Shuriken |
|
Throw Huuma Shuriken |
|
Mirror Image |
|
Ninja Aura/Soul |
|
Wind Blade |
|
Lightning Crash |
|
North Wind |
|
Crimson Fire Petals |
|
Falling Ice Meteor |
|
Skill Clarification: Final Strike |
|
Unfair Trick |
|
Gunslinger Class
- The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
- Revolver base ASPD improved: 700 => 650
- Gatling Gun base ASPD improved: 700 => 550
- Elemental Bullets are available for purchase from NPC shops
- Spheres can be purchased directly with zeny from NPC shops
- Ammo Magazine Shop in Alberta, Einbroch (near Save NPC), Izlude and Gunslinger Guild can package Gunslinger ammo and spheres into boxes, similar to how quivers work for Archers
Skill Changes | Details |
Flip the Coin |
|
Bull's Eye |
|
Chain Action |
|
Madness Canceller |
|
Gunslinger's Panic |
|
Increase Accuracy |
|
Single Action |
|
Tracking |
|
Piercing Shot |
|
Rapid Shower |
|
Desperado |
|
Gatling Fever |
|
Spread Attack |
|
Ground Drift |
|
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
- Soul Link always resets your death count
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- You can use either version of the Super Novice Chant
- Crafter's Guild reduces the need of a party in order to brew, forge or cook on your own
Monster Exclusive Skills
Skill Changes | Details |
Agi UP (NPC_AGIUP) |
|
Attribute Change |
|
Hell Power |
|
Dignity of Hell |
|
Dark Cross |
|
Grand Cross of Darkness |
|
3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
|
heRO Custom Skills
Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards.