Difference between revisions of "Class Mechanic Changes"
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| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Beast Bane | |
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 4 dmg * skill level on brute and insect; if hunter soul linked, then add your STR as dmg | ||
+ | * New Scaling: 12 * skill level dmg on brute and insect; if hunter soul linked, then add double your STR as dmg; damage bonus capped by your base level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Blitz Beat | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage |
+ | * New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Falken Assault | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Inherits the damage changes from Blitz Beat |
|} | |} | ||
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==Dancer Class== | ==Dancer Class== | ||
− | |||
* Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | * Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | ||
− | |||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
|- | |- | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The skill no longer has a cast requirement of 15 HP | * The skill no longer has a cast requirement of 15 HP | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Demon Bane | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level | ||
+ | * New Scaling: 15 * skill level dmg on demons and undead | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Mace Mastery | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Old Scaling: 3*skill level dmg when using maces |
+ | * New Scaling: 10*skill level dmg when using maces | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Safeguard/Slow Poison | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Slow Poison renamed to Safeguard with completely new effect | ||
+ | * Negates the current HP/SP regen disabling effect of any current bleed/burning/toxic/deadly poison/blood sucking/cold status and allows HP/SP regeneration during those statuses | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Gloria | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Duration increased from 10/15/20/25/30 seconds to 30/60/90/120/150s seconds; After-cast delay decreased from 2s to 1s | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Magnus Exorcismus | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Reworked for new effect: increase the damage of critical attacks by 10% | * Reworked for new effect: increase the damage of critical attacks by 10% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Poison React | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * old number of counters: 1/1/2/2/3/3/4/4/5/6 | ||
+ | * new number of counters: 2/4/6/8/10/12/14/16/18/20 | ||
+ | * old duration: 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 sec | ||
+ | * new duration: 30s per level (5 min at max level) | ||
+ | * old counter chance: always 50% | ||
+ | * new counter chance: 45 + 5% per level | ||
+ | * damage scaling: 30% bonus dmg per level => 40% bonus dmg per level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Venom Splasher | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old damage formula: 400 + 50 * skill level + 20 * level of poison react | ||
+ | * New damage formula: 400 + 70 * skill level + (30 * skill level if using a dagger in any hand). With at least one dagger equipped, max damage is 1400% instead of 1100% | ||
+ | * In other word: the poison react bonus is always present, with an additional damage bonus for using daggers | ||
+ | * Affected by Enchant Deadly Poison's attack bonus (currently, it gets no benefit from EDP) | ||
+ | * Explosion timer: always 3s | ||
+ | * Re-arm cooldown: always 3s | ||
+ | * No HP requirement on target: Venom Splasher can be used on any target | ||
|} | |} | ||
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==Rogue Class== | ==Rogue Class== | ||
+ | |||
+ | Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it [[Plagiarism|here]] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Steal Coin | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Dex and Luk's influence on success rate are doubled | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Back Stab | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 300 + 40 * skill level, halved for bows (max 700) | ||
+ | * New Scaling: 300 + 70 * skill level, halved for bows (max 1000) | ||
+ | * Has a (5 + 2*SkillLV)% to stun | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Raid | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original chance to inflict status: 10+3*SkillLV | ||
+ | * New chance to inflict status: 10+5*SkillLV | ||
+ | * Range increased from 3x3 to 5x5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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* Graffiti cannot be used on or near Land Protector to dispel Land Protector | * Graffiti cannot be used on or near Land Protector to dispel Land Protector | ||
|} | |} | ||
− | |||
− | |||
==Merchant Class== | ==Merchant Class== | ||
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* SP Cost: 5 => 2 | * SP Cost: 5 => 2 | ||
* Mammonite can deal Critical damage | * Mammonite can deal Critical damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Pushcart | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Speed penalty is less severe at earlier levels | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* SP Cost: 10 => 1 | * SP Cost: 10 => 1 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Ore Discovery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Iron Ore replaced by Iron; Iron's original chance is split to steel, rough elunium, rough oridecon, and the 4 lower tier elemental stones | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | * If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Axe Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Effect: 3 * skill lvl dmg when using any axes | ||
+ | * New Effect: 10 * skill lvl dmg when using 1h axes and 15 * skill lvl dmg when using 2h axes | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | |
Latest revision as of 09:11, 1 April 2024
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
To read up on heRO's philosophy, Click Here
To read up on Alchemist Update that's not yet added to the tables below, you can read about it Here
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog
Contents
- 1 General Mechanics Change
- 2 Swordsman Class
- 3 Knight Class
- 4 Crusader Class
- 5 Paladin Class
- 6 Archer Class
- 7 Hunter Class
- 8 Sniper Class
- 9 Bard Class
- 10 Dancer Class
- 11 Acolyte Class
- 12 Priest Class
- 13 Monk Class
- 14 Champion Class
- 15 Thief Class
- 16 Assassin Class
- 17 Assassin Cross Class
- 18 Rogue Class
- 19 Merchant Class
- 20 Blacksmith Class
- 21 Whitesmith Class
- 22 Alchemist Class
- 23 Mage Class
- 24 Wizard Class
- 25 Sage Class
- 26 Taekwon Class
- 27 Star Gladiator Class
- 28 Soul Linker Class
- 29 Ninja Class
- 30 Gunslinger Class
- 31 Super Novice Class
- 32 Monster Exclusive Skills
- 33 heRO Custom Skills
General Mechanics Change
- Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
- Wedding clothing does not reduce movement speed.
Movement Speed
- Movement speed is capped at the value of 50 for both players and monsters
For reference:
- Normal player moves at speed 150
- Increase Agi lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 if they are not buffed
Racial Resistances
- The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%
Damage Reflect
- Reflecting damage triggers recalculation of stats.
- Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).
WOE and Battlegrounds
- Team members in BG count as party members and guild members at the same time.
- Player sizes are all medium on WoE and BG maps
- Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)
Forged Equipment Changes
- Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
- 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
- Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status | Details |
Burning |
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Deep Sleep |
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Frost |
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Marsh of Abyss |
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Stasis |
|
Note: this is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.
Swordsman Class
Skill Changes | Details |
Sword Mastery |
|
Two-Handed Sword Mastery |
|
Knight Class
Skill Changes | Details |
Spear Mastery |
|
Pierce |
|
Brandish Spear |
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Spear Stab |
|
Charge Attack |
|
Crusader Class
Skill Changes | Details |
Spear Mastery |
|
Demon Bane |
|
Divine Protection |
|
Holy Cross |
|
Grand Cross |
|
Spear Quicken |
|
Paladin Class
Skill Changes | Details |
Sacrifice (Matyr's Reckoning) |
|
Shield Chain |
|
Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Hunter Class
Skill Changes | Details |
Beast Bane |
|
Blitz Beat |
|
Sniper Class
Skill Changes | Details |
Falken Assault |
|
Bard Class
Skill Changes | Details |
Assassin Cross of Sunset |
|
Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
Skill Changes | Details |
Slow Grace |
|
Acolyte Class
Skill Changes | Details |
Increase Agility |
|
Demon Bane |
|
Priest Class
Skill Changes | Details |
Mace Mastery |
|
Safeguard/Slow Poison |
|
Gloria |
|
Magnus Exorcismus |
|
Monk Class
Skill Changes | Details |
Arrow Crafting |
|
Champion Class
Skill Changes | Details |
Arrow Crafting |
|
Thief Class
Skill Changes | Details |
Steal |
|
Double Attack |
|
Envenom |
|
Assassin Class
Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon
Skill Changes | Details |
Katar Mastery |
|
Left Hand Mastery |
|
Right Hand Mastery |
|
Enchant Poison |
|
Venom Dust |
|
Sonic Blow |
|
Critical Mastery (Sonic Acceleration) |
|
Poison React |
|
Venom Splasher |
|
Assassin Cross Class
Skill Changes | Details |
Soul Breaker |
|
Create Deadly Poison |
|
Meteor Assault |
|
Rogue Class
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
Skill Changes | Details |
Steal Coin |
|
Back Stab |
|
Raid |
|
Graffiti |
|
Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Skill Changes | Details |
Cart Revolution |
|
Identify |
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Mammonite |
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Pushcart |
|
Blacksmith Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
Skill Changes | Details |
Maximize Power |
|
Weapon Perfection |
|
Repair Weapon |
|
Overthrust |
|
Unfair Trick |
|
Greed |
|
Ore Discovery |
|
Whitesmith Class
Skill Changes | Details |
Cart Termination |
|
Maximum Overthrust |
|
Alchemist Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
Skill Changes | Details |
Potion Pitcher |
|
Axe Mastery |
|
Demonstration |
|
Acid Terror |
|
Summon Marine Sphere |
|
Bio Cannibalize |
|
Unfair Trick |
|
Twilight Alchemy 2 |
|
Twilight Alchemy 3 |
|
General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
Skill Changes | Details |
Emergency Escape |
|
Mental Change |
|
Amistr Homunculus
Skill Changes | Details |
Bulwark |
|
Adamantium Skin |
|
Bloodlust |
|
Filir Homunculus
Skill Changes | Details |
Fleet Move |
|
Overclock |
|
Mage Class
Skill Changes | Details |
Arrow Crafting |
|
Wizard Class
Skill Changes | Details |
Amplify Magic Power |
|
Sage Class
Skill Changes | Details |
Abracadabra |
|
Taekwon Class
Skill Changes | Details |
Run |
|
Star Gladiator Class
- No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker
- The Reset Master's house has a NPC that allows you to reset your Star Gladiator target for 300k
Soul Linker Class
Skill Changes | Details |
Soul Links (all) |
|
Super Novice Link |
|
Kaina |
|
Ninja Class
- Kunais can be purchased from NPC Shop directly
- Master Ninja Hanzo at Amatsu (near the boat where the Save NPCs are) can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
Skill Changes | Details |
Mist Slash |
|
Shadow Slash |
|
Throw Mastery |
|
Throw Shuriken |
|
Throw Huuma Shuriken |
|
Mirror Image |
|
Ninja Aura/Soul |
|
Wind Blade |
|
Lightning Crash |
|
North Wind |
|
Crimson Fire Petals |
|
Falling Ice Meteor |
|
Skill Clarification: Final Strike |
|
Unfair Trick |
|
Gunslinger Class
- The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
- Revolver base ASPD improved: 700 => 650
- Gatling Gun base ASPD improved: 700 => 550
- Elemental Bullets are available for purchase from NPC shops
- Spheres can be purchased directly with zeny from NPC shops
- Ammo Magazine Shop in Alberta, Einbroch (near Save NPC), Izlude and Gunslinger Guild can package Gunslinger ammo and spheres into boxes, similar to how quivers work for Archers
Skill Changes | Details |
Flip the Coin |
|
Bull's Eye |
|
Chain Action |
|
Madness Canceller |
|
Gunslinger's Panic |
|
Increase Accuracy |
|
Single Action |
|
Tracking |
|
Piercing Shot |
|
Rapid Shower |
|
Desperado |
|
Gatling Fever |
|
Spread Attack |
|
Ground Drift |
|
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
- Soul Link always resets your death count
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- You can use either version of the Super Novice Chant
- Crafter's Guild reduces the need of a party in order to brew, forge or cook on your own
Monster Exclusive Skills
Skill Changes | Details |
Agi UP (NPC_AGIUP) |
|
Attribute Change |
|
Hell Power |
|
Dignity of Hell |
|
Dark Cross |
|
Grand Cross of Darkness |
|
3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
|
heRO Custom Skills
Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards.