Difference between revisions of "Muspel Mondays"

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==Surtur's Palace==
 
==Surtur's Palace==
  
To progress through Surtur's Palace, various puzzles must be completed. These range from killing specific monsters to flipping switches. Some require more than 1 person to complete, making this, much like the Muspel Spark gathering portion, a group effort.
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To progress through Surtur's Palace, various puzzles must be completed. These range from killing specific monsters to flipping switches. Some require more than 1 person to complete, making this, much like the Muspel Spark gathering portion, a group effort.<br>
  
  
 
===Dungeon Map===
 
===Dungeon Map===
  
The palace is composed of 4 maps, 3 of which must be traversed in order to reach Surtur.
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The palace is composed of 4 maps, 3 of which must be traversed in order to reach Surtur.<br>
  
  
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===Palace Monsters===
 
===Palace Monsters===
  
This dungeon is recommended for Lv 85 Non-Trans and Lv 80 Trans. However, the two bosses are recommended for even higher levels, skill and preparation. Fire Armor can help reduce some of the damage taken, but you will still take damage from other properties, such as shadow and ghost.  
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This dungeon is recommended for Lv 85 Non-Trans and Lv 80 Trans. However, the two bosses are recommended for even higher levels, skill and preparation. Fire Armor can help reduce some of the damage taken, but you will still take damage from other properties, such as shadow and ghost. <br>
  
  
See [[Muspelheim Dungeon Monsters]] for more detailed info.
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See [[Muspelheim Dungeon Monsters]] for more detailed info.<br>
  
  
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===Lobby & Garden===
 
===Lobby & Garden===
  
The upper half of the Palace's floor is sealed off and inaccessible. To unlock it, you must defeat a 100 HP crystal mob located in a dragon statue in the indoor garden area to the east. The monster takes 1 damage, so for faster results, it's best to have berserk guitar user around, or a high wizard that can use JT or LoV.
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The lower half of the Palace's floor, where players arrive, is accessible, while the upper area is sealed off and inaccessible. To unlock it, you must defeat a 100 HP crystal mob located in a dragon statue in the indoor garden area to the east. The monster takes 1 damage, so for faster results, it's best to have berserk guitar user around, or a high wizard that can use JT or LoV.<br>
  
  
Once defeated, the hallway leading to the upper half of the map will remain open to everyone for 1 hour.
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Once defeated, the hallway leading to the upper half of the map will remain open to everyone for 1 hour.<br>
  
  
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===The Flame Pedestals===
  
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On the upper half of the first floor, there are 2 rooms, one on the far right and one on the far left. There is pedestal in the center of each room, which can be activated by clicking them. These are randomized.<br>
  
At the second area, there are 2 rooms, one on the far right and one on the far left. There is 1 switch on each room, one of which moves the event forward (AKA 50% chance to get it right on each try).
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One causes an explosion that damages all players in a 15 cell range around the pedestal for 15% of their current HP and SP. Around 8 to 16 monsters will also ambush the area, either Svigalae, Eye of Surtur, Logi or Eimyrja. These must all be defeated in order to continue interacting with the pedestal.
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The After each wrong selection, the switches will be randomized
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There are two rooms on the puzzle area, one on the far right and one on the far left.
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//= There is 1 orb on each room, one of which will randomly summon Fafnir.
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//= The wrong orb will summon monsters and cause the area around the orb to decrease their HP by -15%,
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//= The correct switch will be randomized again after each wrong selection.  
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//= To avoid doing this part forever or wasting too much time on it, after 20 ambush mobs are defeated, Fafnir is spawned.
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//= After defeating fafnir, the warp to F2 will be opened.
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//= After 1 hour from Fafnir's defeat, the warp will be blocked and the puzzle must be completed again, fafnir fight and all
  
 
If the wrong switch is selected, mobs will be summoned, and the correct switch will be randomized again after each wrong selection. To activate a switch again, all ambush mobs must be beaten.
 
If the wrong switch is selected, mobs will be summoned, and the correct switch will be randomized again after each wrong selection. To activate a switch again, all ambush mobs must be beaten.

Revision as of 14:27, 2 March 2019

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