Difference between revisions of "Muspel Mondays"

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'''Muspel Monday''' is a weekly fully automated event that occurs at different times on server time Monday. On the proper time of the day, a gate towards the realm of Muspelheim will open for a limited period of time, and the heroes who entered will have to fight the creatures of Muspelheim and past various timed challenges. It is recommended for high level players in party setting, and they ought to be fully prepared against high level monsters in battle.
 
'''Muspel Monday''' is a weekly fully automated event that occurs at different times on server time Monday. On the proper time of the day, a gate towards the realm of Muspelheim will open for a limited period of time, and the heroes who entered will have to fight the creatures of Muspelheim and past various timed challenges. It is recommended for high level players in party setting, and they ought to be fully prepared against high level monsters in battle.
  
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The gate to Muspelheim is in Niflheim, in the realm of the dead, near the southwest bridge within Niflheim (niflheim 144,83)
 
The gate to Muspelheim is in Niflheim, in the realm of the dead, near the southwest bridge within Niflheim (niflheim 144,83)
  
<br>The gate to Muspelheim opens depending on which week of the month that it is.
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&lt;br&gt;The gate to Muspelheim opens depending on which week of the month that it is.
  
 
*1st Monday of the month: 10 AM Server Time
 
*1st Monday of the month: 10 AM Server Time
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*5th Monday of the month: 2 AM Server Time
 
*5th Monday of the month: 2 AM Server Time
  
<br>The gate is only opened for 5 minutes at the designated time. Once the gate closes again, there is no way to re-enter Muspelheim. If you respawn during the event, you cannot re-enter.
+
&lt;br&gt;The gate is only opened for 5 minutes at the designated time. Once the gate closes again, there is no way to re-enter Muspelheim. If you respawn during the event, you cannot re-enter.
  
 
==Muspel Monday: The Event==
 
==Muspel Monday: The Event==
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'''Muspel Monday''' gives players a very rare chance to explore the realm of Muspelheim and enter combat against monsters that are impossible to fine in anywhere else within the world with unique items that cannot be found elsewhere. Players who are successfully able to enter Muspelheim will be put against various Challenges.
 
'''Muspel Monday''' gives players a very rare chance to explore the realm of Muspelheim and enter combat against monsters that are impossible to fine in anywhere else within the world with unique items that cannot be found elsewhere. Players who are successfully able to enter Muspelheim will be put against various Challenges.
  
<br>Note that those with '''Sparks of Muspelheim''' cannot enter the area. There cannot be any Sparks of Muspelheim in the player's possession in order to enter Muspelheim.
+
&lt;br&gt;Note that those with '''Sparks of Muspelheim''' cannot enter the area. There cannot be any Sparks of Muspelheim in the player's possession in order to enter Muspelheim.
  
 
===The Outer Sanctum===
 
===The Outer Sanctum===
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Players are given up to 30 minutes to try to wander around the various warps within the Outer Sanctum of Muspelehim to find 5 '''Sparks of Muspelheim'''. These Sparks can be found by defeating the '''Eye of Surtur''' found within the area. Once a player gathered 5 of these items, they are permitted to enter the Bridge via the center warp in the field. Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
 
Players are given up to 30 minutes to try to wander around the various warps within the Outer Sanctum of Muspelehim to find 5 '''Sparks of Muspelheim'''. These Sparks can be found by defeating the '''Eye of Surtur''' found within the area. Once a player gathered 5 of these items, they are permitted to enter the Bridge via the center warp in the field. Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
  
<br>Monsters found in this region are:
+
&lt;br&gt;Monsters found in this region are:
 
*Eye of Surtur
 
*Eye of Surtur
 
*Logi
 
*Logi
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Players have to defeat all 12 '''Selkies''' within 20 minutes who guard the Bridge Access that connects the Outer Sanctum with the Inner Sanctum. However, this is a very challenging task due to Selkie's frequent usage of powerful magic attacks and various slowing tactics, along with a very fast respawn time. All '''Selkie'''s must be cleared from the bridge. All players on the map will be allowed to move on to the Inner Sanctum.  Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
 
Players have to defeat all 12 '''Selkies''' within 20 minutes who guard the Bridge Access that connects the Outer Sanctum with the Inner Sanctum. However, this is a very challenging task due to Selkie's frequent usage of powerful magic attacks and various slowing tactics, along with a very fast respawn time. All '''Selkie'''s must be cleared from the bridge. All players on the map will be allowed to move on to the Inner Sanctum.  Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
  
<br>Monsters found in this region are:
+
&lt;br&gt;Monsters found in this region are:
 
*Selkie
 
*Selkie
  
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The gateway to the Inner Sanctum can be sustained for 1 hour. Players have to try to accomplish their tasks within the time limit.
 
The gateway to the Inner Sanctum can be sustained for 1 hour. Players have to try to accomplish their tasks within the time limit.
  
<br>The Inner Sanctum holds the Masters of Muspelheim. First players have to face the greedy dwarf, '''Fafnir''''s challenge and defeat him in his guise of 4 dark dragons. The 4 transformations complement and assist one another while possessing powerful fire attacks and disabling incoming enemies. Can the heroes also work together to fight off the 4 dragons' cooperation and teamwork?
+
&lt;br&gt;The Inner Sanctum holds the Masters of Muspelheim. First players have to face the greedy dwarf, '''Fafnir''''s challenge and defeat him in his guise of 4 dark dragons. The 4 transformations complement and assist one another while possessing powerful fire attacks and disabling incoming enemies. Can the heroes also work together to fight off the 4 dragons' cooperation and teamwork?
  
<br>Beyond '''Fafnir''''s challenges is the final battle because the Master of the Fire Giants, '''Surtur.''' Featuring a powerful arsenal of fire attacks, The Master of Muspelheim features many special abilities that allow him to suddenly appear in front of opponent in ambush attacks and summons many creatures of Muspel to assist him in battle. Fight on for the utmost glory!
+
&lt;br&gt;Beyond '''Fafnir''''s challenges is the final battle because the Master of the Fire Giants, '''Surtur.''' Featuring a powerful arsenal of fire attacks, The Master of Muspelheim features many special abilities that allow him to suddenly appear in front of opponent in ambush attacks and summons many creatures of Muspel to assist him in battle. Fight on for the utmost glory!
  
 
==Muspel in the Chronicle of the Heroes==
 
==Muspel in the Chronicle of the Heroes==
<to be added>
+
&lt;to be added&gt;
  
 
==Unique Items of Muspelheim==
 
==Unique Items of Muspelheim==
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===Spark of Muspelheim===
 
===Spark of Muspelheim===
This unique item comes from the "Eye of Surtur" in the land of Muspelheim, used to enter the Bridge connecting the plane of Muspelheim and the Inner Sanctum where the Lord of the Fire Giants, Surtur resides. However, after your visit to Muspelheim, you should sell the Spark of Muspelheim as they serve no use elsewhere. If you try to bring in the Sparks to accompany you to Muspelheim, the unique gateway between the two worlds will reject your entry.
+
This unique item comes from the &quot;Eye of Surtur&quot; in the land of Muspelheim, used to enter the Bridge connecting the plane of Muspelheim and the Inner Sanctum where the Lord of the Fire Giants, Surtur resides. However, after your visit to Muspelheim, you should sell the Spark of Muspelheim as they serve no use elsewhere. If you try to bring in the Sparks to accompany you to Muspelheim, the unique gateway between the two worlds will reject your entry.

Revision as of 17:46, 23 November 2010

Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page

Muspel Monday is a weekly fully automated event that occurs at different times on server time Monday. On the proper time of the day, a gate towards the realm of Muspelheim will open for a limited period of time, and the heroes who entered will have to fight the creatures of Muspelheim and past various timed challenges. It is recommended for high level players in party setting, and they ought to be fully prepared against high level monsters in battle.

Location and Time

The gate to Muspelheim is in Niflheim, in the realm of the dead, near the southwest bridge within Niflheim (niflheim 144,83)

<br>The gate to Muspelheim opens depending on which week of the month that it is.

  • 1st Monday of the month: 10 AM Server Time
  • 2nd Monday of the month: 2 PM Server Time
  • 3rd Monday of the month: 6 PM Server Time
  • 4th Monday of the month: 10 PM Server Time
  • 5th Monday of the month: 2 AM Server Time

<br>The gate is only opened for 5 minutes at the designated time. Once the gate closes again, there is no way to re-enter Muspelheim. If you respawn during the event, you cannot re-enter.

Muspel Monday: The Event

Muspel Monday gives players a very rare chance to explore the realm of Muspelheim and enter combat against monsters that are impossible to fine in anywhere else within the world with unique items that cannot be found elsewhere. Players who are successfully able to enter Muspelheim will be put against various Challenges.

<br>Note that those with Sparks of Muspelheim cannot enter the area. There cannot be any Sparks of Muspelheim in the player's possession in order to enter Muspelheim.

The Outer Sanctum

Players are given up to 30 minutes to try to wander around the various warps within the Outer Sanctum of Muspelehim to find 5 Sparks of Muspelheim. These Sparks can be found by defeating the Eye of Surtur found within the area. Once a player gathered 5 of these items, they are permitted to enter the Bridge via the center warp in the field. Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.

<br>Monsters found in this region are:

  • Eye of Surtur
  • Logi
  • Wraith
  • Gajomart
  • Kaho

Bridge Access

Players have to defeat all 12 Selkies within 20 minutes who guard the Bridge Access that connects the Outer Sanctum with the Inner Sanctum. However, this is a very challenging task due to Selkie's frequent usage of powerful magic attacks and various slowing tactics, along with a very fast respawn time. All Selkies must be cleared from the bridge. All players on the map will be allowed to move on to the Inner Sanctum. Should the time be up, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.

<br>Monsters found in this region are:

  • Selkie

Inner Sanctum

The gateway to the Inner Sanctum can be sustained for 1 hour. Players have to try to accomplish their tasks within the time limit.

<br>The Inner Sanctum holds the Masters of Muspelheim. First players have to face the greedy dwarf, Fafnir's challenge and defeat him in his guise of 4 dark dragons. The 4 transformations complement and assist one another while possessing powerful fire attacks and disabling incoming enemies. Can the heroes also work together to fight off the 4 dragons' cooperation and teamwork?

<br>Beyond Fafnir's challenges is the final battle because the Master of the Fire Giants, Surtur. Featuring a powerful arsenal of fire attacks, The Master of Muspelheim features many special abilities that allow him to suddenly appear in front of opponent in ambush attacks and summons many creatures of Muspel to assist him in battle. Fight on for the utmost glory!

Muspel in the Chronicle of the Heroes

<to be added>

Unique Items of Muspelheim

Rare monsters found only in Muspelheim carry unique rare items that cannot be found anywhere else. These items are all official gravity items that are normally unobtainable via quests or from any existing monsters, but they are now obtainable in heRO through Muspel Monday event.

  • Small Life Potion
  • Large Defense Potion
  • Big Magic Defense Potion
  • Evolved Small Ribbon
  • Ring of Earth
  • Ring of Water
  • Holy Dagger
  • Angel Dress
  • Refined Elunium
  • Refined Oridecon
  • Token of Siegfried
  • Electric Guitar
  • Refined Fireblend
  • Bubblegum
  • Battle Manual

Spark of Muspelheim

This unique item comes from the "Eye of Surtur" in the land of Muspelheim, used to enter the Bridge connecting the plane of Muspelheim and the Inner Sanctum where the Lord of the Fire Giants, Surtur resides. However, after your visit to Muspelheim, you should sell the Spark of Muspelheim as they serve no use elsewhere. If you try to bring in the Sparks to accompany you to Muspelheim, the unique gateway between the two worlds will reject your entry.