Difference between revisions of "Template:Skill Info"

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| '''Levels:''' || {{{levels}}}   
 
| '''Levels:''' || {{{levels}}}   
 
|-
 
|-
{{#if: {{{spcost|}}} |
 
 
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
 
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{hpcost|}}} |
 
 
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
 
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{time|}}} |
 
 
{{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}}
 
{{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{delay|}}} |
 
 
{{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}}
 
{{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{duration|}}} |
 
 
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
 
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{target|}}} |
 
 
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
 
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{range|}}} |
 
 
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
 
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{range_x|}}} |
 
 
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} cells
 
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} cells
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{magicrange|}}} |
 
 
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} cells
 
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} cells
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{knock|}}} |
 
 
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
 
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{area|}}} |
 
 
{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
 
{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{element|}}} |
 
 
{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]]
 
{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]]
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{status|}}} |
 
 
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
 
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{catalyst|}}} |
 
 
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
 
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{item|}}} |
 
 
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
 
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{ammo|}}} |
 
 
{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
 
{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{weapon|}}} |
 
 
{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
 
{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{equip|}}} |
 
 
{{!}} '''{{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip}}}]]
 
{{!}} '''{{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip}}}]]
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{equip2|}}} |
 
 
{{!}} '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip2}}}]]
 
{{!}} '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip2}}}]]
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{cf_name|}}} |
 
 
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
 
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{s_icon|}}} |
 
 
{{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]]
 
{{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]]
 
{{!}}- }}
 
{{!}}- }}
{{#if: {{{prereqs|}}} |
 
 
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
 
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
 
{{!}}-
 
{{!}}-
 
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
 
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{#if: {{{quest|}}} |
 
 
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
 
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
 
{{!}}-
 
{{!}}-

Revision as of 02:18, 22 August 2023

Needs proper Skill Icon {{PAGENAME}}
No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
Equipment: [[{{{equip}}}]]
Alt. Equipment: [[{{{equip2}}}]]
{{{cf_name}}}: {{{cf_value}}}
Status Icon: [[Image:I_{{{s_icon}}}.png]]
Prerequisites
{{{prereqs}}}

This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

Usage

{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
|equip=
|equip2=
|cf_name=
|cf_value=
|s_icon=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:<class2>
class3 Use in case of cross class skills. Category:<class3>
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
time Cast Time ("5 seconds", etc), only if any. -
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. -
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). -
target Target (Self, party, enemy, etc). -
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", Category:Melee Skills
If value is "Magic", Category:Magic Skills
If value is numeric, Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). Category:AoE Skills
knock Knock Back push amount (2, 7, etc). Category:Knock Back Skills
element Primary property, if applicable ("Water", "Holy", "Neutral", etc). Category:Forced Element Skills
status Status Effect the skill inflicts on the target. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
item Specific item that must be present in the inventory, or equipped, prior to use the skill. Category:Item Dependant Skills
ammo Ammunition the skill uses upon execution. (1 Arrow, 1 Bullet, etc) Category:Ammunition Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. Category:Dagger Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Dagger Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Dagger Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. Category:Shield Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. Category:Shield Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")