Difference between revisions of "Template:Skill Info"

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{|class="infobox" style="width:30em;"
 
{|class="infobox" style="width:30em;"
 
|-
 
|-
! colspan=2 style="background:#{{#switch:{{{type|}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }}; font-size:130%;" | {{#ifexist:Media:{{PAGENAME}}.png|[[Image:{{PAGENAME}}.png]]|[[Image:No_Info.png|link=http://irowiki.org/classic/Special:Upload?wpDestFile={{PAGENAMEE}}.png|Needs a proper skill icon]]}} {{PAGENAME}}
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! colspan=2 style="background:#CCCCCC; font-size:130%;" | {{PAGENAME}}
 
|-
 
|-
| colspan=2 style="text-align:center;" | {{#ifexist:Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif]] | {{#ifeq: {{{type|}}} | Passive | [[Image:Passive_Info.gif|link=http://irowiki.org/classic/Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] | [[Image:No_Image_Info.gif|link=http://irowiki.org/classic/Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] }} }}
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| colspan=2 style="text-align:center;" }} }}
 
|-
 
|-
 
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
 
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
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{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
 
{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
 
{{!}}- }}
 
{{!}}- }}
{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
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{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} {{{weapon}}}
 
{{!}}- }}
 
{{!}}- }}
{{!}} '''{{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip}}}]]
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{{!}} Prerequisites
{{!}}- }}
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{{!}} '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip2}}}]]
+
{{!}}- }}
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{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
+
{{!}}- }}
+
{{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]]
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{{!}}- }}
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! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
+
{{!}}-
+
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
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! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
+
 
{{!}}-
 
{{!}}-
 
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
 
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
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| '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}}
 
| '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}}
 
|-
 
|-
| '''{{Colorlink|black|Weapons|Weapon}}:''' || [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
+
| '''{{Colorlink|black|Weapons|Weapon}}:''' || {{{weapon}}}
|-
+
| '''{{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip}}}]]
+
|-
+
| '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip2}}}]]
+
 
|-
 
|-
 
! colspan=2 style="background:#CCCCCC;" | Prerequisites
 
! colspan=2 style="background:#CCCCCC;" | Prerequisites
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|weapon2=
 
|weapon2=
 
|weapon3=
 
|weapon3=
|equip=
 
|equip2=
 
 
}}</pre>
 
}}</pre>
 
Remember to erase the empty fields.
 
Remember to erase the empty fields.
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===Mandatory Fields===
 
===Mandatory Fields===
 
{| class=wikitable
 
{| class=wikitable
! Field !! Description !! Auto-adds Category
+
! Field !! Description
 
|-
 
|-
 
! class
 
! class
 
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
 
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
| Category:<class>
 
 
|-
 
|-
 
! type
 
! type
| Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive".
+
| Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate
| Category:<type>
+
 
|-
 
|-
 
! levels
 
! levels
 
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
 
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
| -
 
 
|-
 
|-
 
! prereqs
 
! prereqs
 
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
 
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
| -
 
 
|-
 
|-
 
! quest
 
! quest
 
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
 
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
| [[:Category:Quest Skills]]
 
|}
 
 
===Optional Fields===
 
{| class=wikitable
 
 
|-
 
|-
! Field !! Description !! Auto-adds Category if used
+
! Field !! Description
 
|-
 
|-
 
! class2
 
! class2
 
| Use in case of cross class skills.
 
| Use in case of cross class skills.
| Category:<class2>
 
 
|-
 
|-
 
! class3
 
! class3
 
| Use in case of cross class skills.
 
| Use in case of cross class skills.
| Category:<class3>
 
 
|-
 
|-
 
! spcost
 
! spcost
 
| SP Cost required to initiate the skill.
 
| SP Cost required to initiate the skill.
| -
 
 
|-
 
|-
 
! hpcost
 
! hpcost
 
| HP Cost required to initiate the skill.
 
| HP Cost required to initiate the skill.
| [[:Category:HP Consuming Skills]]
 
 
|-
 
|-
 
! time
 
! time
 
| Cast Time ("5 seconds", etc), only if any.
 
| Cast Time ("5 seconds", etc), only if any.
| -
 
 
|-
 
|-
 
! delay
 
! delay
 
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
 
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
| -
 
 
|-
 
|-
 
! duration
 
! duration
 
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
 
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
| -
 
 
|-
 
|-
 
! target
 
! target
 
| Target (Self, party, enemy, etc).
 
| Target (Self, party, enemy, etc).
| -
 
 
|-
 
|-
 
! range
 
! range
 
| Range (Melee, Magic, 3, 4, etc).
 
| Range (Melee, Magic, 3, 4, etc).
| If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
 
 
|-
 
|-
 
! range_x
 
! range_x
 
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
 
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
| -
 
 
|-
 
|-
 
! area
 
! area
 
| Area of Effect (3x3, 7x7, etc).
 
| Area of Effect (3x3, 7x7, etc).
| [[:Category:AoE Skills]]
 
 
|-
 
|-
 
! knock
 
! knock
 
| Knock Back push amount (2, 7, etc).
 
| Knock Back push amount (2, 7, etc).
| [[:Category:Knock Back Skills]]
 
 
|-
 
|-
 
! element
 
! element
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
| [[:Category:Forced Element Skills]]
 
 
|-
 
|-
 
! status
 
! status
 
| Status Effect the skill inflicts on the target.
 
| Status Effect the skill inflicts on the target.
| [[:Category:Status Inflicting Skills]]
 
 
|-
 
|-
 
! catalyst
 
! catalyst
 
| Item the skill consumes upon casting.
 
| Item the skill consumes upon casting.
| [[:Category:Item Consuming Skills]]
 
 
|-
 
|-
 
! item
 
! item
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
| [[:Category:Item Dependant Skills]]
 
 
|-
 
|-
 
! ammo
 
! ammo
| Ammunition the skill uses upon execution. (1 [[Arrows|Arrow]], 1 [[Bullets|Bullet]], etc)
+
| Ammunition the skill uses upon execution.
| [[:Category:Ammunition Skills]]
+
 
|-
 
|-
 
! weapon
 
! weapon
 
| Weapon that must be equipped in order for the skill to execute.
 
| Weapon that must be equipped in order for the skill to execute.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
 
|-
 
|-
 
! weapon2
 
! weapon2
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
 
|-
 
|-
 
! weapon3
 
! weapon3
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
|-
 
! equip
 
| Equipment item that must be worn for the skill to execute.
 
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
 
|-
 
! equip2
 
| For skills with multiple required equipment types.
 
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
 
 
|}
 
|}
  
 
[[Category:Templates]]
 
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Revision as of 02:30, 22 August 2023

Needs proper Skill Icon {{PAGENAME}}
No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: {{{weapon}}}
Prerequisites
{{{prereqs}}}

This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

Usage

{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
type Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
Field Description
class2 Use in case of cross class skills.
class3 Use in case of cross class skills.
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
time Cast Time ("5 seconds", etc), only if any.
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
target Target (Self, party, enemy, etc).
range Range (Melee, Magic, 3, 4, etc).
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 7x7, etc).
knock Knock Back push amount (2, 7, etc).
element Primary property, if applicable ("Water", "Holy", "Neutral", etc).
status Status Effect the skill inflicts on the target.
catalyst Item the skill consumes upon casting.
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Ammunition the skill uses upon execution.
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.