Difference between revisions of "Template:Skill Info"

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{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
 
{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
 
{{!}}- }}
 
{{!}}- }}
{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]]
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{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} {{{element}}}
 
{{!}}- }}
 
{{!}}- }}
 
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
 
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
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| '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' || {{{area}}}
 
| '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' || {{{area}}}
 
|-
 
|-
| '''{{Colorlink|black|Element|Property}}:''' || [[{{{element}}}]]
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| '''{{Colorlink|black|Element|Property}}:''' || {{{element}}}
 
|-
 
|-
 
| '''{{Colorlink|black|Status Effects|Status}}:''' || {{{status}}}
 
| '''{{Colorlink|black|Status Effects|Status}}:''' || {{{status}}}
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|-
 
|-
 
! element
 
! element
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
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| Primary property, if applicable ("Water", "Holy", "Neutral", etc). Use "None" otherwise.
 
|-
 
|-
 
! status
 
! status

Revision as of 02:34, 22 August 2023

Needs proper Skill Icon {{PAGENAME}}
No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: {{{element}}}
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: {{{weapon}}}
Prerequisites
{{{prereqs}}}

This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

Usage

{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
type Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
Field Description
class2 Use in case of cross class skills.
class3 Use in case of cross class skills.
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
time Cast Time ("5 seconds", etc), only if any.
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
target Target (Self, party, enemy, etc).
range Range (Melee, Magic, 3, 4, etc).
area Area of Effect (3x3, 7x7, etc).
knock Knock Back push amount (2, 7, etc).
element Primary property, if applicable ("Water", "Holy", "Neutral", etc). Use "None" otherwise.
status Status Effect the skill inflicts on the target.
catalyst Item the skill consumes upon casting.
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Ammunition the skill uses upon execution.
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.