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Custom Class:

-Chef Class-
Novice--->Merchant--->Chef--->Master Chef

-Introduction-
Active in fields from culinary arts to combining ingredients and creating food, and in the end, to successfully design the perfect meal.??

The meals he/she prepares have much better effects than those sold in stores.

The advanced banquet also allows protection of the elements to help you.
He/She continuously gathers materials and researches up to this day, amongst the many adventurers, in order to create great foods and and use the kitchen to their advantage.

-Skill Tree-
[Image: chefskilltree9ve.png]

-Skill Describtions-

(o) Utensil Mastery??::passive::
A basic Chef skill which is mastered at lvl 10.
Increases Utensil weapon damage.
[Image: utensilmastery1th.png]

(o) Culinary Research??::passive::
A basic Chef skill which is mastered at lvl 10.
Improves consumable item value, aid in creating food at the same time.
The restoration amount of a consumables is added on the total restoration amount increased by VIT stat and HP recovery skills.
[Image: culinaryresearch1ty.png]

(o) Cook??::active::
Requires Culinary Research lvl 5, and is mastered at lvl 5.
Create various foods. Requires an equipted cooking utensil and mini-furnace for the food the caster attempt to create for a use.
Consumes 5 SP.

(o) Flaming Skillet??::active::
Requires Cook lvl 2, and is mastered at lvl 5.
Attacks a target with a fire based hit. Weapon remains fire element for 30 seconds or until weapon is changed.
Requires 15 SP for a use.
[Image: flameskillet2pu.png]

(o) Cooking Aid??::active::
Requires Cook lvl 3, and is mastered at lvl 5.
Restores HP by throwing food to a party member/guildsman of the caster. Skill level affects the percent of healing.
Consumes 10 SP.
[Image: cookingaid0go.png]

(o) Food Poisoning??::active::
Requires Cooking Aid lvl 5, and is mastered at lvl 5.
Attacks a target by throwing poisoned food. This skill has a chance to damage cause a random status effect while doing damage.
Consumes 1 Rotten Food for a use.
Effects include Poisen, curse, silence
Requires 10 SP for a use.
[Image: foodpoisoning4vu.png]

(o) Flash Freeze??::active::
Requires Cook lvl 4 and is mastered at lvl 5.
Freeze Target with a bottle grenade.The ice does damages on a target every 1 second. 10%*skill level chance to freeze each hit.
Consumes 5 SP.
[Image: flashfreeze6ty.png]

(o) Hard Boil??::active::

(o) Secret Spices??::active::

(o) Skin Tempering??::passive::
A basic Chef skill requires Cook lvl 2 and is mastered at lvl 5.
Increases fire resistance of the user.
[Image: skintempering1ta.png]

(o) Kitchen Heat??::active::

(o) Iron Chef??::active::
A powerful Chef skill that requires level 3 kitchen heat and is mastered at lvl 5.
Ignite a vibration 25 cells around a chosen spot by thrashing that cell with massive power.
Any enemies coming into the area take massive damage. Only activated when equipping utensil class weapons, consumes 70 SP for a skill use.
The attack has a 1 second charge time affected by dexterity and deals 4 attacks. The skill has a 2 second cool-down time.
[Image: ironchef7tl.png]



(Updates coming)
ROFL!
Very interesting!
but maybe better work out the bugs for now till it's nice and stable and 95~99% hacker proof (since it is impossible to make it unhackable) before implementing these custom classes and/or ummm yeah lost my train of thought XD

anyways my point being that better patch up the sever for now~
IMHO!
Interesting idea but I definitely didn't join this server for custom classes.

GM-Boomy

lol nice. Those are the same skill as an alchemist but with a different description and name Icon_biggrin

GM-Feith

kewl, its just that we would need al the sprites and effects XD

i've opened op the Lord Knight sprite and there's about 300 bmp just for the male class!!!

But i just discovered that Taikewendo (arrghh how do you spell that&!6) Class. I don't even know if it's already implemented on our server. I'll look for that. If not, i think it would be great to test it.

whadya think?
O_O" Is this really a class or what? Where did you get this information? sorry.. it sounded like a joke to me.. x_x

Maybe they should of added "avoiding food fiasco" lvl 1 as a skill.. I would need that. =_="

So.. all the apples, carrots and everything can be becoming apple pies, carrot slices.. etc? Icon_lol
Very creative ^_^ just not possible for now (if ever) with our current to-do list and the recent events.

Great idea tough Icon_wink
well it's the alchemist tree base, but from what he's told me the skills are gonna be fairly different from just alche skills n_n

i think it sounds like fun, kinda Icon_cool

(but i wouldn't play it unless there were a baby version Icon_biggrin)

GM-Feith

no no its not a joke, u see it on the loading screens and its official.
I know this stuff wont be made for awhile if ever but just thought it'd be cool to have something to look at and maybe even consider for sometime in the future, just some ideas hehe ^_^ Icon_razz

Icon_wink
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