07-22-2009, 04:10 PM
Currently we have 40 possible treasure chests in WoE. 20 of them are identical (all the odd number ones) and 20 of them contains god items. They are currently identical to RMS listing. You get any of the 40 randomly by chance.
Please give massive honest opinions especially if the drop rate is too high! Again none of this is final at all, but this is what an initial basic round of talks in test/dev decided on (well, 50+ views and only 3 actually replied and there's only like 30 testers at best... so I assume that discussion there is done.) Anything with "(exactly from official)" logo on it cannot go down in drop rate in suggestion, but you can suggest going higher.
There are no items that are unobtainable outside of WoE except zeny knife (jewel sword and gaia sword I *believe* i stuck it in some monsters somewhere for new svn as well now. Not like they're gamebreaking anyway.)
All percentages here are including the 3x drop rate (the 3x is already applied). So this is the exact rate you'll get ingame.
Generic (Odd number) Chests
All generic chests will retain their ygg berry, ygg seed, 3carat diamond and OCA unchanged at exact same rate. The "muffler, buckler, chain mail and shoes all at 24%" setup will change. They are meant to drop very basic non-trans things, just that I'm sure we're all tired of 300+ chainmails.
All generic chests additionally drop "Gold" at 4.5%.
Treasure Chest 1 3 5 7 9-
Coat[1] 24%, Thief Clothes[1] 15%, Chainmail[1] 15%, Saint's Robe[1] 15%
Treasure Chest 11 13 15 17 19-
Guard[1] 24%, Buckler[1] 15%, Shield[1] 15%, Mirror Shield[1] 15%
Treasure Chest 21 23 25 27 29-
Muffler[1] 24%, Manteau[1] 15%, Heavenly Maiden Robe[1] 15% , Silk Robe[1] 15%
Treasture Chest 31 33 35 37 39-
Shoes[1] 24%, Boots[1] 15%, Greaves[1] 15%, Mink Coat[1] 15%
Most generic of each category is set at 24%, tie with current drop.
More specific but better drops are set at 15%. Almost all items there's a "better version" of them out there.
Note: Silk Robe => the only currently 'still the best' for slotted armor with highest mdef but I think this should be acceptable
Specific Chests
All specific chests drop god item at same chances.
All specific chests keep elunium, oridecon, and tribal solidarity unchanged.
Bloody Branch is added at 4% (3.99 to be exact, since our drop rate of 3x must end in multiples of 3) in all specific chests.
No WoE:SE god item ingredients are added, and this decision will not change.
Each group of 3 = 1 chest.
Note: following item makes multiple appearances in chests
Divine Clothes[1] 3 times at 6% all
Odin's Blessing[1] 2 times at 6% all
Wool Scarf[1] 3 times at 6% all
Tidal Shoes[1] 3 times at 6% all
24% Blade[4]
6% Odin's Blessing[1]
3% Life Link[1]
24% Composite Bow[4]
6% Wool Scarf[1]
4.5% Drooping Cat[0]
45% Fuuma Shuriken Daisharin[4]
15% Critical Ring[0] (exactly from official)
4.5% Drill Katar[1] (exactly from official)
12% Formal Suit[1]
4.5% Battle Hook[1] (exactly from official)
3% Feather Beret[0]
24% Violin[4]
6% Wool Scarf[1]
3% Harp of Nepentis[2]
24% Rope[4]
6% Tidal Shoes[1]
3% Stem of Nepentis[2]
6% Divine Clothes[1]
4.5% Barrage Fist[4] (exactly from official)
4.5% Stunner[2]
6% Divine Clothes[1]
4.5% Tracker's Dagger[3]
3% Orcish Axe[4]
24% Ashura[3]
6% Ninja Suit[1]
3% Bazerald[0]
4.5% Freezing Bow (exactly from official)
4.5% Gale Bow (exactly from official)
4.5% Earthen Bow (exactly from official)
24% Jur[3]
12% Specialty Jur[4]
4.5% Kandra[1]
4.5% Survivor's Rod[1] (Int)
4.5% Survivor's Rod[1] (Dex)
4.5% High Quality Sandal[1]
12% Mage Coat[0]
4.5% Survivor's Manteau[0]
3% Sage's Diary[2]
24% Apple of Archer[0]
15% Long Barrel[1]
6% Sheriff's Manteau[1]
6% Stone Buckler[1]
6% Odin's Blessing[1]
4.5% Sacred Mission[0]
6% Divine Clothes[1]
3% Masamune[0]
0.06% Helm of the Sun God[0] (exactly from official, WILL NOT CHANGE)
15% Jewel Sword[0]
15% Gaia Sword[0]
15% Zeny Knife[0]
6% Wolfheiden[1]
6% Tidal Shoes[1]
3% Valkyrja's Shield [1]
12% Spiky Band[0]
6% Tidal Shoes[1]
4.5% Naga Scale Armor[1]
24% Book[3]
6% Wool Scarf[1]
4.5% Glittering Jacket[1]
Statistical calculation to help you in evaluating if the drop is too high or too low:
Statistical Analysis for items that only drop from 1 chest:
The chance of obtaining a 24% drop item within any one chest: 0.6%
The chance of obtaining a 6% drop item within any one chest: 0.15%
The chance of obtaining a 4.5% drop item within any one chest: 0.11%
The chance of obtaining a 3% drop item within any one chest: 0.075%
The chance of obtaining a tidal/wool/divine within any one chest: 0.45%
The chance of obtaining an odin's blessing within any one chest: 0.30%
To obtain the percentage of getting at least one of the drop item within one treasure chest session instead of per chest, use:
1-{[1-(chance of obtaining that item within one chest in percent)/100]^(number of chests you are expecting)}
eg: chance of getting valk shield if i have 10 chests
1-{[1-(0.075)/100]^10} = 0.74%
So I have a 0.74% to get at least one valk shield in one night if my castle produces 10 chests. (this number is true for any equipment that drops at 3% here)
Discussion will end when posts in this thread fail to be civilized/well behaved. It will also end when i see that no one posts relevant replies here after a few days. I'll also post in advance if I'm ending the discussion if other aspects of the new svn are nearing its completion and we need to get the updated WoE drops finalized for final testing.
Speak now about this issue if you see problems in the WoE change and give solutions, or forever hold your peace!
Please give massive honest opinions especially if the drop rate is too high! Again none of this is final at all, but this is what an initial basic round of talks in test/dev decided on (well, 50+ views and only 3 actually replied and there's only like 30 testers at best... so I assume that discussion there is done.) Anything with "(exactly from official)" logo on it cannot go down in drop rate in suggestion, but you can suggest going higher.
There are no items that are unobtainable outside of WoE except zeny knife (jewel sword and gaia sword I *believe* i stuck it in some monsters somewhere for new svn as well now. Not like they're gamebreaking anyway.)
All percentages here are including the 3x drop rate (the 3x is already applied). So this is the exact rate you'll get ingame.
Generic (Odd number) Chests
All generic chests will retain their ygg berry, ygg seed, 3carat diamond and OCA unchanged at exact same rate. The "muffler, buckler, chain mail and shoes all at 24%" setup will change. They are meant to drop very basic non-trans things, just that I'm sure we're all tired of 300+ chainmails.
All generic chests additionally drop "Gold" at 4.5%.
Treasure Chest 1 3 5 7 9-
Coat[1] 24%, Thief Clothes[1] 15%, Chainmail[1] 15%, Saint's Robe[1] 15%
Treasure Chest 11 13 15 17 19-
Guard[1] 24%, Buckler[1] 15%, Shield[1] 15%, Mirror Shield[1] 15%
Treasure Chest 21 23 25 27 29-
Muffler[1] 24%, Manteau[1] 15%, Heavenly Maiden Robe[1] 15% , Silk Robe[1] 15%
Treasture Chest 31 33 35 37 39-
Shoes[1] 24%, Boots[1] 15%, Greaves[1] 15%, Mink Coat[1] 15%
Most generic of each category is set at 24%, tie with current drop.
More specific but better drops are set at 15%. Almost all items there's a "better version" of them out there.
Note: Silk Robe => the only currently 'still the best' for slotted armor with highest mdef but I think this should be acceptable
Specific Chests
All specific chests drop god item at same chances.
All specific chests keep elunium, oridecon, and tribal solidarity unchanged.
Bloody Branch is added at 4% (3.99 to be exact, since our drop rate of 3x must end in multiples of 3) in all specific chests.
No WoE:SE god item ingredients are added, and this decision will not change.
Each group of 3 = 1 chest.
Note: following item makes multiple appearances in chests
Divine Clothes[1] 3 times at 6% all
Odin's Blessing[1] 2 times at 6% all
Wool Scarf[1] 3 times at 6% all
Tidal Shoes[1] 3 times at 6% all
24% Blade[4]
6% Odin's Blessing[1]
3% Life Link[1]
24% Composite Bow[4]
6% Wool Scarf[1]
4.5% Drooping Cat[0]
45% Fuuma Shuriken Daisharin[4]
15% Critical Ring[0] (exactly from official)
4.5% Drill Katar[1] (exactly from official)
12% Formal Suit[1]
4.5% Battle Hook[1] (exactly from official)
3% Feather Beret[0]
24% Violin[4]
6% Wool Scarf[1]
3% Harp of Nepentis[2]
24% Rope[4]
6% Tidal Shoes[1]
3% Stem of Nepentis[2]
6% Divine Clothes[1]
4.5% Barrage Fist[4] (exactly from official)
4.5% Stunner[2]
6% Divine Clothes[1]
4.5% Tracker's Dagger[3]
3% Orcish Axe[4]
24% Ashura[3]
6% Ninja Suit[1]
3% Bazerald[0]
4.5% Freezing Bow (exactly from official)
4.5% Gale Bow (exactly from official)
4.5% Earthen Bow (exactly from official)
24% Jur[3]
12% Specialty Jur[4]
4.5% Kandra[1]
4.5% Survivor's Rod[1] (Int)
4.5% Survivor's Rod[1] (Dex)
4.5% High Quality Sandal[1]
12% Mage Coat[0]
4.5% Survivor's Manteau[0]
3% Sage's Diary[2]
24% Apple of Archer[0]
15% Long Barrel[1]
6% Sheriff's Manteau[1]
6% Stone Buckler[1]
6% Odin's Blessing[1]
4.5% Sacred Mission[0]
6% Divine Clothes[1]
3% Masamune[0]
0.06% Helm of the Sun God[0] (exactly from official, WILL NOT CHANGE)
15% Jewel Sword[0]
15% Gaia Sword[0]
15% Zeny Knife[0]
6% Wolfheiden[1]
6% Tidal Shoes[1]
3% Valkyrja's Shield [1]
12% Spiky Band[0]
6% Tidal Shoes[1]
4.5% Naga Scale Armor[1]
24% Book[3]
6% Wool Scarf[1]
4.5% Glittering Jacket[1]
Statistical calculation to help you in evaluating if the drop is too high or too low:
Statistical Analysis for items that only drop from 1 chest:
The chance of obtaining a 24% drop item within any one chest: 0.6%
The chance of obtaining a 6% drop item within any one chest: 0.15%
The chance of obtaining a 4.5% drop item within any one chest: 0.11%
The chance of obtaining a 3% drop item within any one chest: 0.075%
The chance of obtaining a tidal/wool/divine within any one chest: 0.45%
The chance of obtaining an odin's blessing within any one chest: 0.30%
To obtain the percentage of getting at least one of the drop item within one treasure chest session instead of per chest, use:
1-{[1-(chance of obtaining that item within one chest in percent)/100]^(number of chests you are expecting)}
eg: chance of getting valk shield if i have 10 chests
1-{[1-(0.075)/100]^10} = 0.74%
So I have a 0.74% to get at least one valk shield in one night if my castle produces 10 chests. (this number is true for any equipment that drops at 3% here)
Discussion will end when posts in this thread fail to be civilized/well behaved. It will also end when i see that no one posts relevant replies here after a few days. I'll also post in advance if I'm ending the discussion if other aspects of the new svn are nearing its completion and we need to get the updated WoE drops finalized for final testing.
Speak now about this issue if you see problems in the WoE change and give solutions, or forever hold your peace!