heRO-Server Forum

Full Version: What Your Card Would Be
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11
*Yaroslaw Masalow aka Mr Vice card
hedgear slot

#Mute prefix#

disables any other chat messages except listed
enables using /facepalm emotion
2% of sending "lolwut im doing here?" message when attacking
0.2% of /doublefacepalm emotion when receiving physical damage
when looting rare item 150% chance to use /nyaaaa emotion
[if used by a ninja]
while triggering Cicade Skin Shed there is 1% chance to send "lol enlarge your dex noob" message
5% chance to "I AM SUPERMAHN!!" or "NINJA POWER" when no one is around
Silk Wrote:XD These are beyond MVPs. I like Matrim's. That's a decent MVP-ish card. And I really like Flare's. But honestly. I look at say. Altaire's, and Rankin's, and especially Circe's.

Not that I'm complaining, this is a for-fun topic. ;P But I'd just kind of like to see cards that could potentially be balanced MVP cards, and fitting to the people they correspond to. xP

I was going to make mine 100% lol!
Story Teller card:
[Armor] of Dreams

5% of casting coma on attacker
5% of casting sleep on attacker

[combo with any MVP/character card]
3% chance of casting area effect sleep when attacked
3% chance of casting area effect coma when attacked

Details: It acts as a frost joker effect. Icon_smile

EDIT: to make it bit fair, you will also sustain 2x dmg from physical and magic attacks
Takhara card

[Weapon] of Bloodstained Seraphim
(+Assassin/Assassin Cross-no card effects apply to other classes.)
+3 Aspd, 10% extra damage against demi-humans, add 2 cells of splash damage to physical attacks.
20% Chance to auto cast external bleeding when taking physical damage.
5% Chance to cast coma when physically attacking.
10% Chance to auto cast Lvl 1 Dragon Fire Formation when dealing damage.
-40 hit, -40 atk, -25 flee.

+Smokie Card:
50% Extra damage on demi humans, rather than the original 10%
Allows usage of safety wall level 2.

+Hydra card:
Allows usage of level 2 Hidden Water.
-2 int, -10 flee.


Hows mine? Icon_smile
I still like mine. =P 10% chance to get Asura off, and a 50% chance it will still do normal damage. XD
Flare Wrote:Accessory card- (Solo...) Can not join parties. Gain an extra 5% EXP per kill.

When recieving buffs, chance of death.

rofl, good one
takhara Wrote:Takhara card

[Weapon] of Bloodstained Seraphim
(+Assassin/Assassin Cross-no card effects apply to other classes.)
+3 Aspd, 10% extra damage against demi-humans, add 2 cells of splash damage to physical attacks.
20% Chance to auto cast external bleeding when taking physical damage.
5% Chance to cast coma when physically attacking.
10% Chance to auto cast Lvl 1 Dragon Fire Formation when dealing damage.
-40 hit, -40 atk, -25 flee.

+Smokie Card:
50% Extra damage on demi humans, rather than the original 10%
Allows usage of safety wall level 2.

+Hydra card:
Allows usage of level 2 Hidden Water.
-2 int, -10 flee.


Hows mine? Icon_smile

imo, 5% coma is really high. =\
Yeah, tak. xP That's a really OP card.

Edits to mine:

[Garment] of Absent Keyboard

- Cannot be targeted by skills or attacks while sitting after 10 seconds.
- [+ Adventurer's Hat] Gain 1337 zeny each time a player deals you.

Alternatively:

Principality [Headgear]
+3 Def, +1 MDEF
[Base Str > 80]
+1 Str, +5 Atk
[Base Agi > 80]
+1 Agi, +5 Flee
[Base Vit > 80]
+1 Vit, +2% HP
[Base Int > 80]
+1 Int, +2% MATK
[Base Dex > 80]
+1 Dex, +5 Hit
[Base Luk > 80]
+1 Luk, +8 Crit.
GM-Circe Wrote:
loveapples Wrote:Circe, yours should also be about chance of dropping bacon when a monster is defeated. :D

Perhaps only when slotted into soap.

http://www.youtube.com/watch?v=b1NyGmn4D80


Lol Icon_biggrin
Silk Wrote:XD These are beyond MVPs. I like Matrim's. That's a decent MVP-ish card. And I really like Flare's. But honestly. I look at say. Altaire's, and Rankin's, and especially Circe's.

Not that I'm complaining, this is a for-fun topic. ;P But I'd just kind of like to see cards that could potentially be balanced MVP cards, and fitting to the people they correspond to. xP

Hey, now, I'd like to think that my card is *somewhat* fair. It's fun, but -95% of your base damage pretty much means you won't be killing your enemy any time soon.

Turning Super Novices into pseudo Marine Spheres is what makes it into an MVP card, says I Icon_razz.
Pages: 1 2 3 4 5 6 7 8 9 10 11
Reference URL's