heRO-Server Forum

Full Version: Exp quest
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Why wont we allow them? Just out of curiousity :3.

WHat if we lowered the maximum level you can do it too 80 and make them take 3x more quest items? i.e 50 antelope horns would be 150 you know cause our server is 3x drop and all.
And 3x exp on quests.
I wouldn't be against this really, but I imagine it's going to get a no anyway.

Ah well, I wish we could get it done like how iro does it with the kill counter but I hear we can't really script that on eAthena a lot.
well there's monster hunter quests and monster drop quests.

but yeah the monster hunter quests would be neat too!
Well if we only were capable, I would love the monster kill count over the item turn ins.

This is due to the fact that then partying could be encouraged in these places where the quests would be at. Because the only requirement is to be in the party and stuffs then, even priests would benefit from the quest.

I think it'd be neat at least to have a monster of the week/month. That week/month it would give extra experience, and perhaps have a different drop than normal or have a higher drop rate. We could pick basic monsters up to the highest end game of monsters if we wanted.
I thought the pure EXP monster item quests were an iRO thing only.
Some servers also have the Repeatable Exp Quests.
That it fact. I've been on a server with them on it.

It's pretty much killed parties for about 20 all the way though 85, aside from the odd Medusa party. Course, there's a much bigger population so the results might be different.
Item turn in will affect partying at 20-85 or so.
However the monster kill count method probably not so much since then you must kill the monsters each time you want exp again.

That's why I also suggest a monster of the week/month idea. This may encourage people to go to places that we normally wouldn't for exp or potentially items. This also gets different items on the market that aren't commonly gotten on a daily basis.
That's good ideas, Dani, but we have to wait for Pandora to answer on this.
this would make leveling a LOT easier for certain builds of classes. Say the alchemists who don't know how to get job levels while they're using their homunc =x

BUT,??if something like this, Moscovia's going to get??that much insanely popular due to the one exp quest with sharp leaves (which will basically??sped up leveling of everyone in the game because there's no other place to go besides mosco).

Sorta have mixed feelings on this. I want it, yet at the same time, I don't.
Pages: 1 2 3
Reference URL's