01-29-2011, 07:51 PM
Guys, i need some help with the battle tactics with homunculus.
My battle alchy is very comfortable with his "Deformed Giga Puddi". It can do heavy magical burst and light physical damage while i focus on moderately continuous physical and heavy physical burst damage and healing and other gimmicks. This jello has around 50 Vit, so healing it isn't that bad, 2 whites and it's almost fully healed.
This team is formed really well if i do say so myself. So i have no worries anymore.
My brewer however has a little partnering issue. I thought giving him a "Furred Toothless Hippo" would be good as it can be used as a meat shield while the plants attack comboed my chains of auto spell on my target. I can fix the shield too whenever i need to. It did work but that's not exactly long lasting or well when a huge mob comes, especially since this mutant hippo is still weak. It's not strong enough yet to deal with the fight i do before i had it. I know once it evolved the strategy will work, but as my game time is limited i don't really have time to evolve it without leveling, and i'm pretty stumped on where to grind with no burst damage from itself to get more battle experience.
So my questions now are:
1. Should i train this deformed lamb or get myself a bird instead?
2a. If i should keep training it, what should i do to i speed it up? It's level 28 currently and the damage is only 120 per hit at max on wolves.
2b. If i get that owl, what kind of strategy would work better with it?
Please don't suggest me to get those Power Plant Girls, their effectiveness only appears after evolution. My Mutant Giga Puddi has just turned neutral after 3 months of it's creation. Imagine the horror if i were forced to evolve it first.
Also, i know Jelloes are strong and reliable for brewers, but i really don't want to overly use or rely on magic power on my auto spell brewer in case i bump into a anti magic mob. My plants can still attack but since they don't grow stronger, eventually they'll miss pretty often, so i need my homunculus to keep the anti magic mob occupied and eventually finishes it off.
My battle alchy is very comfortable with his "Deformed Giga Puddi". It can do heavy magical burst and light physical damage while i focus on moderately continuous physical and heavy physical burst damage and healing and other gimmicks. This jello has around 50 Vit, so healing it isn't that bad, 2 whites and it's almost fully healed.
This team is formed really well if i do say so myself. So i have no worries anymore.
My brewer however has a little partnering issue. I thought giving him a "Furred Toothless Hippo" would be good as it can be used as a meat shield while the plants attack comboed my chains of auto spell on my target. I can fix the shield too whenever i need to. It did work but that's not exactly long lasting or well when a huge mob comes, especially since this mutant hippo is still weak. It's not strong enough yet to deal with the fight i do before i had it. I know once it evolved the strategy will work, but as my game time is limited i don't really have time to evolve it without leveling, and i'm pretty stumped on where to grind with no burst damage from itself to get more battle experience.
So my questions now are:
1. Should i train this deformed lamb or get myself a bird instead?
2a. If i should keep training it, what should i do to i speed it up? It's level 28 currently and the damage is only 120 per hit at max on wolves.
2b. If i get that owl, what kind of strategy would work better with it?
Please don't suggest me to get those Power Plant Girls, their effectiveness only appears after evolution. My Mutant Giga Puddi has just turned neutral after 3 months of it's creation. Imagine the horror if i were forced to evolve it first.
Also, i know Jelloes are strong and reliable for brewers, but i really don't want to overly use or rely on magic power on my auto spell brewer in case i bump into a anti magic mob. My plants can still attack but since they don't grow stronger, eventually they'll miss pretty often, so i need my homunculus to keep the anti magic mob occupied and eventually finishes it off.