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Can I get some creative uses for it please? Nice, useful ones? =o

I'm running on low steam, and wracking myself to figure out how to go about using them.



Also, skill description- do they have 4k hp, or 4k+ the 2k a normal marine sphere has?
not sure about this but they're fish class(summoned ones) iirc, so they bypass demihuman reducs, bad thing about them is they hit both friend and foe

might be nice if idun can affect them but im not sure about that, im just being creative with the idea of it xD
Healing skills does affect them, maximizing their damage. They only have 4k HP, and the only use I had at the time was to mob Les with my Homunc and throw the Marine Sphere at them.
http://www.youtube.com/watch?v=aUcgF9FZzoY

I think Fyrus is on to something with the mobbing idea. I also feel it'd be fun in PvP. Laugh
Yeah, that's about what I did, except I had a Lif.
Whispers Wrote:http://www.youtube.com/watch?v=aUcgF9FZzoY

I think Fyrus is on to something with the mobbing idea.??I also feel it'd be fun in PvP.??Laugh

o-o...


That is insane.



No customs, 1/1/1 server, and that amistr is that tanky? I had no idea they were such a brick wall.


@Fyrus Healing can bring their hp up as well?


The idea I had was to mob hill winds, emergency avoid a little farther out- plant sphere mines. Run past and stone throw at the marine sphere, proceed to own mob.


I was considering demonstration, but bottles would be a pain to make- and even so I'm not sure if demonstration fades upon being hit, or what. I've never used it.
umm, my amistr has equivalent stats, not sure it can dothat.....
takhara Wrote:
Whispers Wrote:http://www.youtube.com/watch?v=aUcgF9FZzoY

I think Fyrus is on to something with the mobbing idea.??I also feel it'd be fun in PvP.??Laugh

o-o...


That is insane.



No customs, 1/1/1 server, and that amistr is that tanky? I had no idea they were such a brick wall.


@Fyrus Healing can bring their hp up as well?


The idea I had was to mob hill winds, emergency avoid a little farther out- plant sphere mines. Run past and stone throw at the marine sphere, proceed to own mob.


I was considering demonstration, but bottles would be a pain to make- and even so I'm not sure if demonstration fades upon being hit, or what. I've never used it.
I have always wondered why alchemists never used sphere mines in mobbing places like Nameless, I mean??Storm gust shouldn't hit the mine since it's a fairly high level water type.

As for demonstration. It doesn't dissapear when it hits stuff, it has a set duration, and it's there until someone gets a hwiz or prof to ganbantein or LP it. This skill is the reason why, when you go up against gloom or skoll,??that the people you ress immediatly die as soon as their temporary invunerability wears off (either by moving or waiting), because they've been torched by demo, and not just any Demo, but a ZERKED demo. From a PVP standpoint, it's a weapon Breaking trap that stays active even if stepped on and does even more damage the longer they stand on it.

Downsides, it's damage is fairly low all things considering, and it's tile coverage (for 1 bottle) is pretty low ( I don't think it'd get very much higher than 1 or 2 k a hit). It's also not affected by??% card modifiers,??you'd have to pump up your str and Atk if you want to boost it. Also, it stops working if you use Hide from a smokie card, for whatever reason.

on the plus side you'll get really good at luring/tanking stuff in small circles?


Cassandra Wrote:umm, my amistr has equivalent stats, not sure it can dothat.....
SomedudeonYoutube Wrote:Every homu can do this because int the case of homu, it doesent matter how many mob attacks the homu, they won't "reduce" the homu's flee or def. Amistr and Filir are the best for a lure homu, coz Ami has the highest def and Fil has the highest flee. My Ami can tank low lvl mvps like Tao Gunka, GTB, Phreeoni etc..
The nameless idea sounds fun, but not too practical seeing as I hate that quest.

So it stays there, unlike fire pillar? Thats neat. I remember it having a tiny-tiny cell it goes on, so I'd likely have to throw three or four in a row to wipe a mob out quick. Or, lure back onto it. Either works.

My attack on my alchemist is like, 600. I wish I had a few good overupped axes, and I'd have a ton more. =>
There's no need for any kind of healing past a point, Les don't do any high damage anyway.
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