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Full Version: Homunculus AI Question
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I use a custom AI for my homunculus, made by a former guildmember. I've had no problems with it, nor does it break any rules (just saying!).

Does anyone here know the coding line I can add to the AI config document to tell my Lif that it should attack monsters that aggro onto party members? I've got an option to turn KS off (which I've never done till now to try this) and that doesn't accomplish my goal. I've also got an option to make all members on screen friends, meaning the homunculus should attack things they are attacking and that attack them, as I understand it. That didn't work either.

So, if anyone can help me out with this, or point me in the direction of a good website that has a bunch of AI commands explained well, I'd greatly appreciate it. Thanks!
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