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Full Version: Why doesnt the skill Bowling Bash work right?
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Because it doesn't?
Alexander could tell you of all the skills that don't work properly /heh
it doesn't work right because it's incredibly impossible to use Icon_biggrin; (for one thing, horrible aim, and another monsters don't always fly in the direction you want them to)
I recommend you ditch bowling bash and get brandish spear.
Yeah, I probably could.

But I don't think they're referring to any difficulty in using it. The skill plain is broken. The skill is supposed to strike the enemy twice, however, it only hits once. I tried several ways to get the second hit to go through, but I don't think it even activates.

It's a shame and a real cripple on the LK class. BB has the potential to be the most powerful LK skill. =oP Just pray for the SVN to fix it next time one comes.
actually the second hit comes when the monster hits another monster, this is a hard skill to work with cause u must get a mob, but if they're mobbed in only one cell (what usually happens when ur mobbing) the skill hits only one monster, one time... Icon_mrgreen
in other words, BB needs precise timing Icon_biggrin
then the question would be if the skill worked right and it requires precise timeing and such .. how many brandish spears would you get off in the time it takes to line up your monsters and get one BB off? Does the damage equal out to about the same? I ask because ive never used it very much and never been a fan of bowling bash.
brandish spear is instant cast, takes 0.7 sec to cool down

it's not as hard to group together monsters to brandish as it is to line up them for BB; if you play your cards right, you can get Brandish to attack all around you.
Stealth Wrote:actually the second hit comes when the monster hits another monster, this is a hard skill to work with cause u must get a mob, but if they're mobbed in only one cell (what usually happens when ur mobbing) the skill hits only one monster, one time... Icon_mrgreen

I repeat. The skill plain does not work. =D Unless fixed since I last tested, which was a longgggg time ago. Under controlled situations using players in PvP, we by no means were able to get a second hit, no matter how we positioned people.
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