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Full Version: Poll - lif and SN link and status immunity from stats
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(08-30-2014 12:51 AM)GM-Garr Wrote: [ -> ].. but I can't understand last one. You got around 10% buff on resisting status immunities ...

Brewers love being Cursed right before Marionette Control. They might have near curse-immunity Luk; with this buff, they became immune. Icon_razz
Sorry xD I get a little melodramatic sometimes, whatever u guys decide is fine and I'll live with it(obviously rofl), SorrySorry

actually i deleted my lif days before the update to make a vanil, cuz speed pots don't cut it, with all the gr users vanil is the way to go GvG, just find it sad now that lif is even less of an option now.

Also I read the SvN changelog so i feel stupid now xD

And also, 10 stats down on brewer is oh so bad Icon_sad

Whats the reason for the change anyway, to make immunities easier?? why?? Change to sleep too? That sounds pvp relevant! (god help us Laugh ) Why change immunities at all D:
*sets up popcorn stand* popcorn! who wants some popcorn!
After so many years of loving the class it's undeniable that part of playing SN means having to rebuild your character every time the SVN updates since it usually means +1 nerf towards whatever made the class fun or innovative. I logged in to see what was new only to find gears I spent SO so many hours farming and refining back in the day to be entirely useless/instantly stripped off their respective characters. Then I laughed because I don't even have time to play anymore--but if I DID, I'd definitely have lost all that time building even more stuff I couldn't use anymore and ragequitted Laugh

Though it does mean I can't screw around occasionally when feeling nostalgic Cry So sad. Uninstallsville.
Please revert the current luck immunity formula if you don't have good reason not to do so, PLS, thx
I found some piece of info that might be interesting and touches subject of status resistances.
http://forum.ratemyserver.net/guides/gui...enewal%29/
it does not describe the luk+ luk x 0.1 resist chance you outlined.

http://calcx.wushuang.ws/pvp.html

curse resist goes up 1 for 1 luck till 99, and does not change according to baselevel, according to the formula on the link you posted curse chance should be HIGHER when a character is a higher level. The way it is now, for all intents and purposes my creo is curse immune with 90 total luck.

EDIT: it used to be if u have 1 more luck than your base level you were immune, but immunity increase 1% increase per level was apparent always outside of this, all this does is take 7-8 stats off brewer.

And SN link still gets dispelled when u log, its not as it was before.
Actually, I was right, the formula in the topic is a bit incorrect in one part: for curse, it doesn't add just srcBaseLevel, it add difference between 99 and srcBaseLevel (I checked with the source in that) it uses that for renewal, otherwise it's 0;
So we get:
Code:
BaseChance = 1000 (100%)
Luk = 90
Chance = 1000 - (1000 * 90/100) - (      90       ) + 0 = 1000 - 900 - 90 = 10, or 1%.
                 Luk resistance    Luk res * 0.1    
                (Same as Luk*10)   (Same as Luk)
I wasn't exactly wrong, in this case I was right. But only in this case.

Code:
BaseChance = 500 (50%)
Luk = 90
Chance = 500 - (500 * 90/100) - 90 + 0 = 500 - 450 - 90 + 14 = -26 (0%)

Code:
BaseChance = 250 (25%)
Luk = 90
Chance = 250 - (250 * 90/100) - 90 + 0 = 25 - 90 = -65 (0%)
Just a heads up, I've changed the formulas to be like in that thread, after checking it does seem like they are official. That means there will be level difference included and all. (And yes, that will fix that curse immunity somewhat).
Thanks
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