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Full Version: Unposted Game Changes
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I've noticed many game changes and updates that aren't included in the patch notes. Could the GM's please list these changes as well? some of the changes I've noticed:

-Geographers now can self-heal and heal more often
-Selkies now have a"Full Heal" skill.
-Certain ai and skill changes to MVP's
-other ones I can't think of off the top of my head right now...

I know some of these are probably a result of the new SVN but some changes like the Selkie skill changes are intentional since they are custom mobs.
I think a lot of the changes lately have been in response to stuff people pointed out in the SVN update thread, so they've been updating that post instead of the patch log. I know for sure that the geo self-heal one was listed there (not exactly as such; it says, "Monsters that used to heal other mobs now also heal themselves" which covers that). Maybe just sticking a link in the patch log posts saying "more bug fixes per (thread)" would help?
Most of the changes are indeed SVN update related. Both Selkies and Geographers fall under what demi said, monsters can use skills on themselves that are supposed to be used on "friends".

All MVPs have the same skills, EXCEPT as I figured new ai change that they use skill at random, and not in order they are in skill assignment place. So they had those skills all along, but almost never used them. Some skills that didn't work and were commented are now reintroduced, Satan Morroc's Wide Hell Dignity for instance.

And if it's custom mobs it doesn't mean they are intentional, ai changes affect all mobs regardless Icon_smile
We'll try to list all changes / fix nonetheless.
Thus proving it is indeed possible to be friends with yourself. #ForeverAlone
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