11-19-2014, 01:40 AM
To make it a bit less messy I've removed the old SVN update thread to archives and will start a new one here. Please post here if you'll meet any bugs.
Also, here will be a list of currently known and fixed/not fixed bugs added later.
ETA: Actually, I've watched the thread about August 8 SvN update, and all bugs mentioned were fixed, except ones that are client-side issues (BGM ending out of the blue and such).
Current to-do source/script bugs:
For the fixed ones please refer to reboot changelog, as I will delete them from here and post there. ^_^
Also, here will be a list of currently known and fixed/not fixed bugs added later.
ETA: Actually, I've watched the thread about August 8 SvN update, and all bugs mentioned were fixed, except ones that are client-side issues (BGM ending out of the blue and such).
Current to-do source/script bugs:
- Some items are still char/account locked when shouldn't be.
- Remaking DB room to fix all possible bugs at once
- @autoloot 0.02 makes autoloot go .03 instead
For the fixed ones please refer to reboot changelog, as I will delete them from here and post there. ^_^