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Full Version: Ninja Changes
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Kudos. I don't think too many people would even see little changes like this very often, but I like the slight changes to the Garden Keeper's AI in Fairyland dungeon.


I go their to reflect level on my saders to quickly level. Anything less than their full 25 HP, they will just run back and forth spamming their /help emote and their earth spells, not even bothering to physically attack.

At that point, I either have to run into a Mavka or Pinguculera to get them to heal their bestest buddy, or heal them myself.

Not sure when this change was implemented, but it's a neat quirk~
Since around November last year, I heard of garden keepers the first time, took my Lif there.
Took so long to put one down, with all the running-around. (Lif's graceful aspd didn't help Icon_biggrin )
but In February I tried again with a thief, went successfully well! They stood facing me, spiking earth, driving heaven, but didn't run around as much, or at all.
why...?

my wild guesses were
a) GMs kept a close watch, made adjustments
b) Keepers treat homun's and player's attack differently
c) they grew curious about human
Some fun skills are there to make it more fun ^_^
So basically, garr wants every caster to have 1 dex and do a moonwalk dance?
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