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Okay, I know the atk side of Grand cross isn't affected by % mods like Racial or elemental cards, but the Matk %'s from weapons like Bazerald and Keris work just fine. Does this mean that Racial Magic cards like Hell Apocalypse and Zakudam would work with Grand cross?
I never used Grand Cross with my paladins/crusaders so i dont know :|
(08-15-2017 05:49 AM)The Legendary Joe Wrote: [ -> ]Okay, I know the atk side of Grand cross isn't affected by % mods like Racial or elemental cards, but the Matk %'s from weapons like Bazerald and Keris work just fine. Does this mean that Racial Magic cards like Hell Apocalypse and Zakudam would work with Grand cross?

Grand Cross damage is (atk+matk)*(100% + 40% skill level).
I know +% racial/element physical damage cards dont work for sure. I would assume it would be the same for +% magical damage racial/elemental cards. I don't see anything in the formula that would say it does.

As far as I know only cards and gears that directly increase your MATK/ATK or a stat that increases MATK/ATK work with grand cross. I used to play GC paladin but haven't bothered collecting the new magical racial cards or to test them. Maybe a GM could confirm?
I should have some time tomorrow to check this one on the test server for ya'll.
Or we do code check Icon_smile

I don't know the skilldata1 and skilldata2 are, and I only know the unit is what gives GC that weirdest attack shape ever, but that's enough to answer the question about GC and cards: no, cards do not boost it at all. You need flat atk or matk boost, or a theoretical custom gear that directly boosts GC damage that currently does not exist.

Info source:

Id: 254
Name: "CR_GRANDCROSS"
Description: "Grand Cross"
MaxLevel: 10
Range: 5
Hit: "BDT_SKILL"
SkillType: {
Self: true
}
SkillInfo: {
TargetSelf: true
}
AttackType: "Magic"
Element: "Ele_Holy"
DamageType: {
IgnoreCards: true
IgnoreFlee: true
}

CastDefRate: 33
CastTime: 2000
AfterCastActDelay: 1500
AfterCastWalkDelay: 900
SkillData1: 900
SkillData2: {
Lv1: 10000
Lv2: 11000
Lv3: 12000
Lv4: 13000
Lv5: 14000
Lv6: 15000
Lv7: 16000
Lv8: 17000
Lv9: 18000
Lv10: 19000
}
CoolDown: 0
Requirements: {
SPCost: {
Lv1: 37
Lv2: 44
Lv3: 51
Lv4: 58
Lv5: 65
Lv6: 72
Lv7: 79
Lv8: 86
Lv9: 93
Lv10: 100
}
HPRateCost: 20
}
Unit: {
Id: 0x86
Layout: -1
Interval: 300
Target: "Enemy"
Flag: {
UF_PATHCHECK: true
}
}
Coulda sworn that the Imperial Guard/Imperial Spear combo boosted grand cross? Oh well, After I asked that, what I had in mind seemed stupid anyway, if Zakudam did work, it'd boost the damage I do to myself as well.
If Imperial combo mentions that it directly boosts Grand Cross damage, then it's ok. However, any % bonus damage stated any other way (such as boost holy magic damage, etc) will not work.

Think of it like Acid Demo. Unless it's Nini's Hatred where it specifically boosts the skill, then other cards that normally reads boost damage by % does not work.
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