01-02-2018, 12:16 AM
Could GM's redo the Selkies in Muspel and Mini Muspel? Getting past those things is impossible if you don't have enough people. It was fine when this server still had a big population but now its a lot harder with a smaller population.
Getting past the selkies requires 10 good killers. Less if you have well geared people that can do 2-3. That plus support classes and it can take a party of 8-12+ people to complete. There are other ways to cheese past them with only 2-3 people but that is a pain in the ass as well.
I suggest reducing the number of selkies to around 5-6. Or make them non-respawning but a lot harder to defeat as a kind of stall tactic. Also make them boss flagged to prevent people from knockback/polymorphing them allowing people to cheese it with 2-3 people. This would allow smaller parties of 5-6 people to successfully complete Muspel.
Getting past the selkies requires 10 good killers. Less if you have well geared people that can do 2-3. That plus support classes and it can take a party of 8-12+ people to complete. There are other ways to cheese past them with only 2-3 people but that is a pain in the ass as well.
I suggest reducing the number of selkies to around 5-6. Or make them non-respawning but a lot harder to defeat as a kind of stall tactic. Also make them boss flagged to prevent people from knockback/polymorphing them allowing people to cheese it with 2-3 people. This would allow smaller parties of 5-6 people to successfully complete Muspel.