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Full Version: New castles for woe
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Just a suggestion that I think would be nice; since every WoE castle are made very differently and all require different defense strategy, and we had those 4 since the beginning, closing them and opening one or more new ones (still 1 per map) would make a nice fresh change.
I agree with Astroboi. Still keeping one castle per place but changing up the castle. That would throw people off and Id laugh hard..../gg
That would be really really nice. We really need some new castle layouts to play around in.
Personally, I'd say switch around the castles we got open, or wait until the Schwartzbald Republic castles make their Debut here
I'm against this for the simple fact that I want Eeyol(whatever it's called here). Though Skoe would be nice as well >______>


But my opinion doesn't matter because it's a greedy opinion XP
I concur 'new layouts' sounds amusing this idea was good /no1
how bout moveing the emp's to the guild dungeons and increase the amount of monsters down there.
ShadesOfBlue Wrote:how bout moveing the emp's to the guild dungeons and increase the amount of monsters down there.

i dont get it... you want to put emps in the guild dungeons... how does that work... i dont get it...
You'd need to own a castle before you can enter the guild dungeon anak, if we did that, We'd need all of the castles unlocked, so we can have a second WoE with PVP inside the dungeons where the monsters are for the guilds that already own a castle. It'd be tough because it's not just the players you gotta worry about but the monsters too.

Lets see them pallies tank dark lord while the sins go after the emp

but where would the emp spawn in there? And how would you make it boot out the other guilds after it's taken? What would be the point of this 2nd WoE in between the Town castles aside from fun, they don't have NPC's for Eco in the dungeons, so there'd be no drops.

There's so many questions that'd need to be answered with a thing like that anak
Idea sounds decent enough, I'll think about it ^_^
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