heRO-Server Forum

Full Version: More EXP when in Party?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11
Fruityla Wrote:Now that I think on it, the party thing balances itself out. Yeah, you get more exp per person but you still have to find people in your share range AND round them all up.

At least, I HOPE they still have to be in share range for the bonus to apply.

Yea Pandora said it would be within the same level range. So yea I guess it does balance out Icon_biggrin
You can be sure we are taking every bit of precaution in balancing it out. 11% can't hurt that much (Pandora's first example was +96%... uhm no! >_< ), bonus applies only if you are on the map, and we are pushing it so that if you afk, it cancels.

The rule about AFK lvling will probably be revamped and new rules might be added to. But for now on, I'd say I'm ok with the idea.
under 90 non trans +11% seems not that bad indeed now,
add in end game party. 95+trans.
11% is a friggin lot when your there...

also remember we already have +10% exp cards thats +21%...

Also , id like to know where does this 10% come in the calc. is it an extra 10% of your whole exp, or 10% of base monster exp ... cause I can already see ways to abuse of it with bard dancer...

also if this is implemented ...(which i dont want to lol) is it possible to make it not apply on mvp...

exp shoes +11% on a exp mvp makes it worst in my head...
im to lazy to read all 3 pages and im sure someones said this before but heres my opinion. i like it because it will encourage partying with other people. as appose to solo training with fish or something
Remember that this thread asks for opinions if you want to test it or not. If the public rebukes the idea now, we won't go with it. Even if the public wants it, we reserve a final say after a certain trial period to cancel it at the end of the period even if majority continues to like it. Please keep that in mind before we make 'plans' for the future.

Eh mvp exp is messed up from the beginning anyway >_>; some mvp doesn't give worthy exp for their difficulty (baphomet), and then some others are made of pure exp or something...

If this applies, this will apply on everything not just normal monster or specific class. It's a flat out change for everyone, on anything, in anywhere.
Heh we know don't worry. I'm anxious to see how this turns out lol Will the majority of the hero's like the party exp increase and will the GM's keep it in the end. Heh Let's see how it turns out. ^_^
Way to go...I wanna see a screeny of valkyrie party giveing 70 mill exp on dya of the sun please!
Well, you can change almost whatever you want in the partying rules, it won't change the fact that most people don't party. I myself find partying tedius and a waste of time o.o
If your partner goes AFK for 5 minutes, you have to go AFK with him. If one person runs out of supplies, everybody has to wait. If one person dies, everybody has to wait.
Unless you add an exp. boost that can make partying faster than soloing, nobody (except for a select few who are bored) is going to party.
It all really comes back to the idea of PvP, we all want to do well and be better than the next guy, therefore we want the fastest way up to a high lvl... its all competitive really
9 merchants in autotrade on a no-agro map (or a map like siroma's map)
1 character killing stuff
+9% xp
= abuse

my vote :

>>>no<<<
You can't use autotrade as a rule on any monster map at all anyway.
Pages: 1 2 3 4 5 6 7 8 9 10 11
Reference URL's