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Paid Guild Dungeon Access - Printable Version

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RE: Paid Guild Dungeon Access - Matrim Cauthon Jr - 02-03-2010

I would certainly support making them available for a fee. But something hefty. Say 1m zenny per hour. Or maybe 250k zenny per party member. And only accessible once per 24 hours or so.


RE:??????Paid Guild Dungeon Access - Manifus - 02-03-2010

Ultima_Pi Wrote:
Manifus Wrote:Really!? Can we? :D Or can we just have excessive amounts of BB's to give everyone a chance to MVP? ...Wait...

Ah hah.... could that have been the real reason for the boost (and subsequent pseudo-nerf)?

Anyways, dragging this back ontopic...

You'll be wishing you could pay 10 mil once the rate drops. Anyone notice the massive influx of B>CROOKED HAT OMGOMG when the everyone found it was ultra easy to farm BBs?

Or, to focus on this:

Quote:people-who-don't-join-WoE-Guilds

Seriously, why not just take out WoE, make all "exclusive" maps public? I mean, it's not the social guilds fault WoE sucks, right?

But of course. ;p
Dayum if only I had a crooked hat at the time, would have been rolling in BB's by the time it got nerfed!~ Oh wells.

I knew it would be nerfed shortly after, why it was made at such a high rate in the first place is beyond me.

So yes, back on topic...
Instead of a large fee to siphon more money!~ Why not just make them clone maps that have the same mobs but either lowered drops or just over all 'not the same' with the awesome goodies taken out.

Or what Marivel said, 'just WoE dammit'?


Or even better! Let guilds with castles loan out dungeon time to other people for profit? That actually seems more... wait, but that would sacrifice holding on the market of dungeon exclusive items... meh, not worth it for those guilds.


RE: Paid Guild Dungeon Access - Sakurato - 02-03-2010

A stupid suggestion :/. Let;s just give people less of a reason to woe ...here just pay to enter guild dungeons.


RE: Paid Guild Dungeon Access - Aaronock - 02-03-2010

Well since nobody seems to farm the Heavy Metalings for Tracker Daggers...it is making it hard for me to get some!

B/T>For Tracker Daggers +7 pls


RE: Paid Guild Dungeon Access - GM-Aki - 02-03-2010

Well, we could charge 50 mil each entrance :D


RE: Paid Guild Dungeon Access - Emerald - 02-03-2010

Hahaha, ohgod. Shot. Dooooown. Harrrrrrrd. Laugh


RE: Paid Guild Dungeon Access - Ultima_Pi - 02-03-2010

Heavy Metaling isn't that hard to kill. It's EVERYTHING ELSE.


RE: ??????Paid Guild Dungeon Access - Matrim Cauthon Jr - 02-03-2010

Manifus Wrote:But of course. ;p
Dayum if only I had a crooked hat at the time, would have been rolling in BB's by the time it got nerfed!~ Oh wells.

I knew it would be nerfed shortly after, why it was made at such a high rate in the first place is beyond me.

So yes, back on topic...
Instead of a large fee to siphon more money!~ Why not just make them clone maps that have the same mobs but either lowered drops or just over all 'not the same' with the awesome goodies taken out.

Or what Marivel said, 'just WoE dammit'?


Or even better! Let guilds with castles loan out dungeon time to other people for profit? That actually seems more... wait, but that would sacrifice holding on the market of dungeon exclusive items... meh, not worth it for those guilds.

A financial agreement to share guild dungeon access MAY be worth it for both guilds at times. And having the mobs (with or without the uber drops) spawn on other maps would also be nice.


RE: Paid Guild Dungeon Access - azurerogue - 02-04-2010

Heh, if they make people get booted when they die/relog I'd almost allow it just for the lolz of hunting down people who just paid 1m zeny (or whatever) to get in. But I'm an #$%hole sometimes.


RE: Paid Guild Dungeon Access - poeticwings - 02-04-2010

These are guild dungeons, and what do the active WoE guilds say? If we worked to have the castle, why are we going to let it be flooded with random people. Lately it seems many suggestions are for the benefit of non-WoE guild people...