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Archbishop and Rune Knight skills revealed - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Archbishop and Rune Knight skills revealed (/showthread.php?tid=8307) |
RE: ??Archbishop and Rune Knight skills revealed - Kretzer - 12-23-2008 G?n?ral_Argos Wrote:GM-Ayu Wrote:self inflicted status can never be prevented, I will imagine Rune to be similar. Then it gives room to speculate about it, but i still doubt that they will make it like that. RE: Archbishop and Rune Knight skills revealed - GM-Ayu - 12-23-2008 Verified. Dark Blinder completely negates shotgun frenzy. If the game mechanics didn't change in this update, then get out those zweihander and off to some powerful rune usage. RE: Archbishop and Rune Knight skills revealed - Monkey Feet - 12-23-2008 No SG updates
RE: Archbishop and Rune Knight skills revealed - Avalon_Fates - 12-23-2008 According to Doddler RK are presently sucking balls. @_@ This is not good. RE:??Archbishop and Rune Knight skills revealed - GM-Ayu - 12-23-2008 Avalon_Fates Wrote:According to Doddler RK are presently sucking balls. @_@ This is not good. It still depends... that's why it's called testing before official releases. People Wrote:THAT HEAL IS SO OVERPOWERED ZOMG QQ AND CRY You forgot about new mechanics again... no longer any hard def and soft def. All def are now direct reductions. They are both direct subtractions. What does this mean? Your Bishop isn't going to cut out 50% (assump) + 30% (shield card) + 50% on top of that (50-ish def) and then some more. Assumptio will only double the *value* of damage you subtract in new remake because it now increase your def by 100% and not cut damage by 50%. Your 50 def is essentially -50... so you got the shield to cut it by 30%, then you do a nifty -100 dmg, and then you take the full force of the attack. With new mechanics like that, and if you still want to do things like thor and nameless, you grab that 5k heal and spam the heck out of yourself. You need it since your defense is going to drop by at least half as current mechanics. Back to Ep 12 news: On the other hand, it's a bit of an old news but only now am I notified myself: These items are obtained from the new KvM game (Kriger von Midgard). It seems that I was wrong on how battleground items probably stay in battleground: they do not. (note: do keep in mind... 70% built in extra damage against demihuman is essentially saying it is pre-carded with hydras in a sense. Up to you to interpret if that is considered broken or not.) 13042#Glorious Damascus [0] Increases physical damage versus demi-human targets by 75%. Bypasses 20% of armor defense on demi-human targets. When dealing physical damage, there's a chance to autocast [Lex Divinia] Lv 1. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When using the skill backstab, there's a high chance to cause bleeding to everyone in a 5x5 area. --------------------------------- Type: Dagger Atk: 120 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Novice, Swordsman, Mage, Archer, Merchant, Thief Types, Ninja 13416#Glorious Blade (A)[0] Increases physical damage versus demi-human targets by 75%. Bypasses 20% of the physical defense on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Increases the defense bypassing by 5%. [Murderer] Lv 1 --------------------------------- When refined to +7 or higher: Attack Speed + 10%. --------------------------------- When refined to +9 or higher: When using the skill Bash, automatically casts [Critical Wounds] Lv 2 on the target. --------------------------------- Type: One Hand Sword Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Novice, Swordsman, Merchant, Thief Types, Ninja 13417#Glorious Blade (B)[0] INT + 6. MATK + 10%. Adds Refine Level - 5 INT. Unbreakable. --------------------------------- When refined to +6 or higher: SP Cost of skills - 10%. --------------------------------- When refined to +9 or higher: INT + 5. --------------------------------- Type: One Hand Sword Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Novice, Swordsman, Merchant, Thief Types, Ninja 13418#Glorious Blade ©[0] INT + 6. MATK + 10%. Adds Refine Level - 5 INT. Unbreakable. --------------------------------- When refined to +6 or higher: SP Cost of skills - 10%. --------------------------------- When refined to +9 or higher: When using [Gloria Domini], automatically casts [Lex Divina] Lv 1. --------------------------------- When refined to +10: INT + 5. --------------------------------- Type: One Hand Sword Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman, Merchant Types 1167#Glorious Katzbalger [0] Increases physical damage versus demi-human targets by 70%. Adds 25% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 2 --------------------------------- When refined to +9 or higher: When dealing physical damage, there's a chance to auto-cast [Spear Dynamo] Lv 1. When dealing physical damage, there's a chance to auto-cast [Aura Blade] Lv 1, up to the level you currently know. --------------------------------- Type: Two Hand Sword Atk: 220 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman Type 1426#Glorious Spear [0] Increases physical damage versus demi-human targets by 95%. Adds 25% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. Attack Speed + 5%. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When equipped by a Knight type class, when attacking with the [Pierce] skill there's a chance to cast [Critical Wounds] Lv 2 on the target. When equipped by a Crusader type class, when attacking there's a chance to cast [Gloria Domini] on the target. Attack Speed + 5%. --------------------------------- Type: One Hand Spear Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman Type 1486#Glorious Lance [0] Increases physical damage versus demi-human targets by 70%. Adds 25% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When equipped by a Knight type class, when attacking with the [Pierce] skill there's a chance to cast [Critical Wounds] Lv 2 on the target. When equipped by a Crusader type class, when attacking there's a chance to cast [Gloria Domini] on the target. Attack Speed + 5%. --------------------------------- Type: Two Hand Spear Atk: 220 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman Type 2002#Glorious Staff of Destruction [0] MATK + 15%. Increases magic damage on Demi-Human targets by 15%. Adds 25% magic defense bypassing on demi-human targets. Each refine increases MATK + 1%. Unbreakable. --------------------------------- When refined to +6 or higher: MATK + 5%. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When casting [Lord of Vermillion] Lv 10, [Meteor Storm] Lv 10, or [Storm Gust] Lv 10, there's a high chance to automatically cast Safety Wall 10 on yourself. --------------------------------- Type: Two Hand Staff Atk: 70 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Mage, Acolyte Types 1640#Glorious Arc Wand [0] MATK + 15%. Increases magic damage on Demi-Human targets by 15%. Adds 25% magic defense bypassing on demi-human targets. Each refine increases MATK + 1%. Unbreakable. --------------------------------- When refined to +6 or higher: Increases magic defense bypassing by 5%. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: MATK + 5%. Decreases cast time by 5%. Decreases aftercast delay by 5%. --------------------------------- Type: Staff Atk: 70 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Mage, Acolyte Types 1641#Glorious Staff of Recovery [0] MATK + 15%. Increases effectiveness of [Heal] and [Sanctuary] by 14%. Skill Aftercast Delay - 10%. Unbreakable. --------------------------------- When refined to +6 or higher: Increases heal effectiveness by an additional 5%. [Bless] Lv 1 --------------------------------- When refined to +9 or higher: When using the skill [Heal], there's a chance this it will autocast a second [Heal] Lv 10 on the target. --------------------------------- When refined to +10: Increases heal effectiveness by an additional 10%. --------------------------------- Type: Staff Atk: 70 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Mage, Acolyte Types 1546#Glorious Morning Star [0] Increases physical damage versus demi-human targets by 75%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. Attack Speed + 5%. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When dealing physical damage there's a chance to stun the opponent. Attack Speed + 5%. --------------------------------- Type: Mace Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Novice, Swordsman, Acolyte, Merchant Types 1382#Glorious Battle Axe (A) [0] Increases physical damage versus demi-human targets by 70%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. When dealing physical damage there's a 5% chance to cast [Critical Wounds]. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Chance to cast [Critical Wounds] increases to 10%. When using the skill [Mammonite], there's a chance to autocast [Critical Wounds] Lv 2. When using the skill [High Speed Cart Ram], there's a chance to autocast [Critical Wounds] Lv 2. --------------------------------- Type: Two Hand Axe Atk: 220 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman, Merchant Types 1310#Glorious Battle Axe (B) [0] Increases physical damage versus demi-human targets by 75%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Attack Speed + 5%. Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Adds a 5% chance to cast [Critical Wounds] when dealing physical damage. When using the skill [Mammonite], there's a chance to autocast [Critical Wounds] Lv 2. Attack Speed + 5%. --------------------------------- Type: One Hand Axe Atk: 130 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Swordsman, Merchant Types 13307#Glorious Huuma Shuriken [0] Increases physical damage versus demi-human targets by 95%. Adds 20% defense bypassing on demi-human targets. MATK + 15%. When dealing physical damage there's a chance that for 10 seconds, the skills [Final Strike] and [Throw Huuma Shuriken] will do double damage. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 2 --------------------------------- When refined to +9 or higher: When casting the skill [Final Strike], has a 100% chance to cast [Heal] Lv 10 on yourself. When using the skill [Throw Huuma Shuriken], there's a chance to autocast [Critical Wounds] Lv 2 on the target. --------------------------------- Type: Huuma Shuriken Atk: 55 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Ninja 1743#Glorious Bow [0] Increases physical damage versus demi-human targets by 55%. Adds 20% defense bypassing on demi-human targets. Increases your critical damage by 2 times the refine rate. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Increases the damage of [Double Strafing] by 20%. --------------------------------- Type: Bow Atk: 100 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Archer Type, Thief, Rogue 1281#Glorious Katar (A) [0] Increases physical damage versus demi-human targets by 70%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When dealing physical damage there's a chance that the weapon will awaken and grant max attack speed for 3 seconds. --------------------------------- Type: Katar Atk: 140 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Assassin 1281#Glorious Katar (B) [0] Increases physical damage versus demi-human targets by 70%. Increases critical damage versus demi-human targets by 20%. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% critical damage. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When dealing physical damage there's a chance that the weapon will awaken and grant max attack speed for 3 seconds. --------------------------------- Type: Katar Atk: 140 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Assassin 1927#Glorious Guitar [0] Increases physical damage versus demi-human targets by 95%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When using the skill [Arrow Vulcan], there's a chance to automatically cast [Tarot Card] Lv 5 on the opponent. --------------------------------- Type: Instrument Atk: 50 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Bard 1927#Glorious Lyrat [0] Increases physical damage versus demi-human targets by 95%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When using the skill [Arrow Vulcan], there's a chance to automatically cast [Tarot Card] Lv 5 on the opponent. --------------------------------- Type: Whip Atk: 50 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Dancer 1576#Glorious Book (A) [0] MATK + 15%. Increases physical damage versus demi-human targets by 80%. Adds 25% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When attacking there's a chance the weapon will awaken and grant you ATK + 200 for 3 seconds. --------------------------------- Type: Book Atk: 90 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Priest, Sage, Taekwon Master 1577#Glorious Book (B) [0] MATK + 15%. Increases physical damage versus demi-human targets by 80%. Adds 25% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: MATK + 5%. Cast Time - 5%. Aftercast Delay - 5%. --------------------------------- Type: Book Atk: 90 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Priest, Sage, Taekwon Master 1826#Glorious Knuckle (A) [0] Increases physical damage versus demi-human targets by 95%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When dealing physical damage there's a chance to automatically cast [Occult Impaction]. When dealing physical damage there's a chance to automatically cast [Decrease AGI] Lv 1. --------------------------------- Type: Knuckle Atk: 30 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Priest, Monk 1827#Glorious Knuckle (B) [0] Increases physical damage versus demi-human targets by 95%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When casting the skill [Fury], there's a chance that the skills [Zen] and [Guillotine Fist] will temporarily have their cast time removed. --------------------------------- Type: Knuckle Atk: 30 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Priest, Monk 1826#Glorious Handgun [0] Increases physical damage versus demi-human targets by 55%. Adds 20% defense bypassing on demi-human targets. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: When casting the skill [Rapid Shower], it will automatically cast the skill [Flip Coin]. The damage of the skill [Rapid Shower] becomes increased by 2% times the refine of the weapon. --------------------------------- Type: Pistol Atk: 80 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Gunslinger 1826#Glorious Rifle [0] Increases physical damage versus demi-human targets by 75%. Adds 20% defense bypassing on demi-human targets. Increases damage of [Triple Action] by 30%. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Decreases the cast time of [Tracking] by 25%. Increases the damage of [Tracking] by 3% times the refine of the weapon. --------------------------------- Type: Rifle Atk: 90 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Gunslinger 1826#Glorious Gatling Gun [0] Increases physical damage versus demi-human targets by 35%. Adds 25% defense bypassing on demi-human targets. Increases damage of [Triple Action] by 30%. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Increases physical damage by 1% times the refine of the weapon. --------------------------------- Type: Gatling Gun Atk: 90 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Gunslinger 13178#Glorious Shotgun [0] Increases physical damage versus demi-human targets by 55%. Adds 20% defense bypassing on demi-human targets. Increases damage of [Triple Action] by 30%. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Increases the damage of [Crowd Control Shot] by 2% times the refine of the weapon. Gives [Crowd Control Shot] a chance to stun the opponent. --------------------------------- Type: Shotgun Atk: 110 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Gunslinger 13178#Glorious Grenade Launcher [0] Increases physical damage versus demi-human targets by 35%. Adds 20% defense bypassing on demi-human targets. Increases damage of [Triple Action] by 30%. Unbreakable. --------------------------------- When refined to +6 or higher: Adds an additional 5% defense bypassing. [Murderer] Lv 1 --------------------------------- When refined to +9 or higher: Increases the damage of [Gunslinger Mine] by 2% times the refine of the weapon. When attacking there's a chance the weapon will awaken and increase attack speed by 20% for 20 seconds. --------------------------------- Type: Grenade Launcher Atk: 330 Weight: 0 WLevel: 4 ReqLvl: 80 Jobs: Gunslinger 2394#Glorious Suit [0] HP + 20%. Increases resistance to Demi-Human targets by 7%. --------------------------------- When equipped in combination with the Glorious Shoes and Glorious Muffler: Increases your ATK & MATK by 5%. Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%. Cannot be Frozen Type: Armor Defense: 0 Weight: 0 ReqLvl: 81 Jobs: All Except Novice 2444#Glorious Shoes [0] HP + 10%. Increases resistance to Demi-Human targets by 4%. --------------------------------- When receiving physical damage there's a chance to gain agility up effect. --------------------------------- When equipped in combination with the Glorious Suit and Glorious Muffler: Increases your ATK & MATK by 5%. Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%. Cannot be Frozen Type: Shoes Defense: 0 Weight: 0 ReqLvl: 81 Jobs: All Except Novice 2449#Glorious Muffler [0] HP + 5%. Increases resistance to Demi-Human targets by 5%. --------------------------------- When equipped in combination with the Glorious Shoes and Glorious Suit: Increases your ATK & MATK by 5%. Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%. Cannot be Frozen Type: Garment Defense: 0 Weight: 0 ReqLvl: 81 Jobs: All Except Novice 2472#Glorious Ring [0] Increases resistance to Water, Wind, Earth, and Fire elements by 10%. HP + 300. Attack Speed + 5%. Cast Time - 3%. Increases Heal, Sanctuary, and Potion Pitcher effectiveness by 5%. --------------------------------- When equipped in combination with a Battlegrounds Accessory for your class: Attack Power + 5% Magic Attack + 3% Increases effectiveness of Heal, Sanctuary, and Potion Pitcher by an additional 5%. Type: Accessory Defense: 0 Weight: 0 ReqLvl: 81 Jobs: All Except Novice 2445#Glorious Basic Shoes (A) [0] HP, SP + 5%. Type: Shoes Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice 2446#Glorious Basic Shoes (B) [0] HP + 5%. Type: Shoes Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice 2395#Glorious Basic Suit (A) [0] HP + 600, SP Regen + 10%. Type: Armor Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice 2396#Glorious Basic Suit (B) [0] HP + 500, Type: Armor Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice 2773#Glorious Basic Ring (A) [0] All Stats + 2. Type: Accessory Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice 2774#Glorious Basic Ring (B) [0] All Stats + 1. Type: Accessory Defense: 0 Weight: 0 ReqLvl: 61 Jobs: All Except Novice It is now possible to reduce Storm Gust by a full 100% without god item or using water armor, completely negating it. The future for wizard is getting very, very dim... all hopes for wizard depends on the warlock's area poison spells, unless they are going to do some massive tweaking. RE: Archbishop and Rune Knight skills revealed - Avalon_Fates - 12-23-2008 I did say presently, there is still hope they realize the problems and correct them. Also will heRO get battlegrounds soon? RE: ??Archbishop and Rune Knight skills revealed - Kadar - 12-23-2008 GM-Ayu Wrote:It is now possible to reduce Storm Gust by a full 100% without god item or using water armor, completely negating it. The future for wizard is getting very, very dim... all hopes for wizard depends on the warlock's area poison spells, unless they are going to do some massive tweaking. Maybe in a 1v1 pvp setting if they havn't changed the way ele reducs are working. In a group setting like WoE it won't be too much of a problem due to all of the AoE skill that are going to be stacked in the precast. RE: Archbishop and Rune Knight skills revealed - teOx - 12-23-2008 why do the archbishop sprite movements look exactly like high priest. doesnt the "baseball bat" and "clapping" look familiar to you guys? o_o RE: Archbishop and Rune Knight skills revealed - JJJ - 12-23-2008 <3 i sold a copy of the act and spr files outa the grf~ the female rune knight is missing her attack sprites ={ but the dragon riding looks cool <3 RE: Archbishop and Rune Knight skills revealed - Avalon_Fates - 12-24-2008 Ja it does |