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Custom weapons - Printable Version

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Custom weapons - Sekaru - 10-28-2007

per class/ allegiance/ usefulness (shurrikens and kunai's equipable by stalkers Icon_razz) slim sword flat sword I dunno Cyclone blade Whirpool bow something cool Icon_razz what are the thoughts on this ^_^ also more examples of useful Icon_razz : novice bows.... and while were at it Stalker katars, spears, books, rods, mace, axe, guitars, and guns ./rice.....


RE: Custom weapons - Rika - 10-28-2007

That would be very interesting to see in game, although the only problem I see with this is the very likely possibility of items becoming over powered and somehow unbalancing the game in some terrible way. Judging by the effects of the wings I doubt I'd have to worry of the GM's creating a nice 500 atk weapon xD


RE: Custom weapons - Jack Skellington - 10-28-2007

Hmm, Stalkers with Katars, sounds like mobile grimtooth turrets if you ask me.~


RE: Custom weapons - Aaronock - 10-28-2007

How about if we make custom items they be normal stuff for the classes?
I don't like the idea of classes being able to equip things outside the norm, that's really a big part of game balance to me o.o


RE: Custom weapons - Rika - 10-28-2007

I think it would be nice to see more sets of Dark/Light elemented weapons. Blacksmiths can forge the other elements for a price but having Dark/Light elemented weapon can be pretty difficult for most classes to obtain, even with a priest running around constantly with them. Although, that kind of leaves out archers.


RE: Custom weapons - Jack Skellington - 10-28-2007

The problem with that seems more of a balance issue. Emperiums are holy right? So Dark side would get a huge advantage in that while light would get a huge advantage for training gainst stuff like the undead. Custom weapons would be great, but the problem is it ishard to keep a balance in a game like this when adding stuff ><

On a lighter note, a novice bow would be awesome, finally super novices that go archer build with double strafe! ...lawl.


RE: Custom weapons - Kadar - 10-28-2007

Novice would need a bow attack animation. Letting stalkers use any weapon would be hax.


RE: Custom weapons - Aaronock - 10-28-2007

There are Cursed Waters you can try to hunt for now. TK class also has access to Warm Wind which can give them a way to easily give themselves shadow property. This is partially why they make pretty good emp breakers in woe and several useful builds have been made around this.

Ummm some weps I know of that are shadow prop....
-Book of Apocalypse-Sage book doubt anyone would use
-Loki's Nail-I think this is what the shadow katar is called
-Assasin Dagger-kinda meh from what I hear of it but it is shadow prop.
-Ginnungagap-Um not that good again but eh blind is an annoying status effect in duels where you don't pot :]
-Garm Claw-Monk claw that is shadow prop

Ummmm I dont' really know of any others off the top of my head, but I imagine there are several others now. Most Shadow prop weps are actually not extremely good. Crit weps are better in most cases, and most classes will actually have access to really good crit weps soon when we finally get everything.


RE: Custom weapons - Rika - 10-28-2007

The only reason why I considered Light/Dark element weapons would be because in a way they can be more effective than constantly using a cursed water, or constantly being imbued. Unfortunately its a good point that the it makes it unfair during WoE (Disable during WoE could work or putting downside effects). I remember when the Emp used to be Earth element too xD Also, some of the weapons are simply a pain in the butt to get, but meh it's all doable I suppose.

Instead of weapons, how about custom accessories? It'll be easier than making separate weapons for all classes as not all classes can equip a sword/bow.



RE: Custom weapons - Aaronock - 10-28-2007

I wish the emp was still earth prop sometimes so sages would be seen as more useful ~_~

But then I know better than to think that with how powerful trans classes are X_X