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@pitchom command
Rhino_Man Offline
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#1
@pitchom command
perhaps? Y'know to pitch your homunculus while it's surrounded by so many monsters you can't target it.

@pitchom -> explains command
@pitchom 1 -> pitches a red
@pitchom 2 -> pitches an orange
@pitchom 3 -> pitches a yellow
@pitchom 4 -> pitches a white
@pitchom 5 -> pitches a blue


obviously it won't work if you don't have said potion or the skill.
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09-30-2008, 03:04 PM
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GM-Pandora Offline
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#2
RE: @pitchom command
I'm gonna have to say no, sorry.

Too complicated with the many checks to make (distance of between homun and players, availability of items), really not something easy to do Icon_sad
09-30-2008, 03:23 PM
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Général_Argos Offline
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#3
RE: @pitchom command
make your skills snapable. alt+ o to get to option menu
I didn't test but I think it could help.
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09-30-2008, 04:43 PM
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Force-Attuned Krogoth Offline
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#4
RE: @pitchom command
Snap can't distinguish between friend and foe, it just makes matters worse.
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09-30-2008, 09:35 PM
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Frogboy Offline
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#5
RE: @pitchom command
sadly that is the case with snap, something they should probably try working on at eA, though i doubt it'll happen as snap itself was a lot of trouble coding.
10-01-2008, 04:05 AM
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GM-Ayu Offline
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#6
RE: @pitchom command
Plus won't something like this sort of "simplifying" life for chemists by automating part of their abilities, which we decided back then that we won't allow chemists to auto-anything using the AI? This is sort of similar... just that instead of 100% automatic, you type a command for it to happen instead Sweat
10-01-2008, 04:19 AM
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Rhino_Man Offline
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#7
RE: @pitchom command
you can't "auto" this command, it's a matter of making the command key in an @useskill. the skill fails if the skill can't be used in that situation, as in, they can't see the homun (line of sight), or are out of range, or are out of potions. Seen it in action, can show you if you like.
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10-01-2008, 08:20 AM
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GM-Pandora Offline
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#8
RE: @pitchom command
I believe you, but I don't wanna get your hopes up, this is not something we're likely to work on.
10-01-2008, 09:58 AM
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