perhaps? Y'know to pitch your homunculus while it's surrounded by so many monsters you can't target it.
@pitchom -> explains command
@pitchom 1 -> pitches a red
@pitchom 2 -> pitches an orange
@pitchom 3 -> pitches a yellow
@pitchom 4 -> pitches a white
@pitchom 5 -> pitches a blue
obviously it won't work if you don't have said potion or the skill.
Snap can't distinguish between friend and foe, it just makes matters worse.
Kroggles ensures the living stay living, and the dead stay dead.
Clobberella beats you up.
Teela Brown has a birdie!
Flosshilde communes with the very souls of the damned.
Walsung is actually pretty cool. For a guy made of metal.
sadly that is the case with snap, something they should probably try working on at eA, though i doubt it'll happen as snap itself was a lot of trouble coding.
Plus won't something like this sort of "simplifying" life for chemists by automating part of their abilities, which we decided back then that we won't allow chemists to auto-anything using the AI? This is sort of similar... just that instead of 100% automatic, you type a command for it to happen instead
you can't "auto" this command, it's a matter of making the command key in an @useskill. the skill fails if the skill can't be used in that situation, as in, they can't see the homun (line of sight), or are out of range, or are out of potions. Seen it in action, can show you if you like.