Frogboy
Posting Freak
    
Posts: 1,083
Threads: 19
Joined: Dec 2007
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RE: Hit detection
it depends on the type of escape you're using too. granted i would imagine you'd try to escape without having to trek all the way back to the dungeon or map you were killing on, but if you've run out of healing items or are overweight, wouldn't you at least have a bwing, or fwings on you to move around the map safely?
see in that instant you get hit, or are starting to be mobbed, by teleporting using an fwing, or bwing, you will "escape" being hit. for some reason it forgets to register any hit, or damage done by a monster if you teleport and even see the amount of damage that was done to you. you will still get off clean most of the time, if not all of the time.
if you're just trying to escape a mob, but have healing items available, then i can see where there would be the issue, but if you've run out of items, or can't regen at all, then why stay on the map? why not go back to town to restock by using a bwing?
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| 12-22-2008, 06:21 AM |
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gorgetrapper
Junior Member
 
Posts: 25
Threads: 2
Joined: Dec 2008
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RE:??Hit detection
Avalon_Fates Wrote:On the other hand it allows you to do the Whole, punch the creature in the face and flywing as soon as it hits you so you take no damage Trick.
Ive done this a ton of times against MVP's and the Like and its makes fights so easy its painful. Like Dark Illusions lol I get 2 bowling bashes in before I take a single point of dmg. Especially helps with escaping MVP's As you have a good Half a Second of them hitting you to flee with your life.
So yes the after battle dieing sucks, but it must be worst for dem critters having you continuously avoid damage cause they dont do damage at the same time they hit.
That's how RO should be though. Everything is based off of timing. If you can get two bowling bashes in against a dark illusion before it hits you... then that's how it should be. Same deal with everything else. If you hit something, and it dies, you should only be hit BEFORE it dies, and not after.
It works the other way around, if you die... you shouldn't hit whatever you were fighting (and possibly kill it) when you're already dead. You don't get the exp for it, but you still get the loot. This works the same with MVPs, if you do most of the damage all you have to do is stay on the map, dead or not, and you will get the loot no matter what.
The thing with fly wings, and being able to use it before the damage actually registers... that shouldn't work that way because once the damage is shown, it shouldn't be avoidable... unlike how the system is now, you CAN avoid the damage way more easily because the timing is off THAT much.
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| 12-26-2008, 02:25 PM |
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