Frogboy
Posting Freak
    
Posts: 1,083
Threads: 19
Joined: Dec 2007
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RE: monster chaining suggestion
actually if you recall, chaining happens as long as the person is on the world map, but once they've gone back to town it's all over, you have to restart the chain.
i would say if something like this were to be implemented, then instead of doubling the drop rate, maybe somehow make it so that after a certain number of kills, you'll be able to have a higher chance at gaining 2 or 3 of the item. say you kill 30 poring family members in a row, then you'd have a chance to gain say 2 sticky mucus, or 2 apples, or 2 rods, or rarely 2 cards if you got really lucky, but the chance to gain a duplicate item would still be relatively low, if not the same drop chance the item currently has.
it would certainly be interesting, and after say 100 kills you'd only get a maximum of a possible 4 drops again, occurring at drop rate chance.
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| 05-14-2009, 02:36 PM |
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