RE: Anti-bot Gravity map design
I agree, but they're pretty much a nuisance where they are, and who wants to stop killing their monster leaving tons of them half-dead because a Rideword jumps you?
I'm not a fan of finding half-dead mobs on maps. Yesterday I went on the Eddga, Ninetail and Dragon Tail map in Payon Forest. I found at least 20 half-dead Ninetails somehow. They had from 500 to 2,000 HP left. I got the drops because the one who dealt that damage was gone. If that person had been there still, I'd be farming items for them.
There are so few in CT2 and CT3, so removing them shouldn't cause a problem right?
CT4 is rightfully hard, Owl Duke/Baron are not meant to be done at lv 70, their toughness and presence of Ridewords is fine, cause it goes with the difficulty.
CT1 is fine cause you usually just pass through going up or going down, and Ridewords are not Demon, so they don't detect hide.
Ironically the easiest way to CT B3 is through CT 3F and taking the "random" warp. CT B1 and B2 are not exactly enchanting places to pass through in comparison.
For example, I have no idea why Arclouze gives so little exp for the difficulty.
1) Their drops are nothing special.
2) They attack fast.
3) They needed decent flee (209).
4) They do high enough damage (570-640 before reductions).
Yet they give, with our rate, 2/3 of their HP worth.
Mavkas (Les on RMS) gives about twice the exp, have more useful about same-value drops, attack slower, and need less flee. They're also earth so vulnerable to fire.
I don't know how Gravity balanced the exp of mobs, it seems only a handful of mobs are worthwhile exp-wise:
Mavka/Les (HP x2.5 base) - weak to fire
Firelock (HP x1.8 base, HP x 1.6 job) - undead
Isis (HP x 2.5 base) - weak to holy
Muka (HP x2 base) - easy to kill
Soil/Mi Gao (HP x 1.5 base) - weak to fire
Anubis (HP x3.6 base) - weak to resurrection (undead)
Hill Wind (HP x2.5 base) - weak to earth
Siroma (HP x1.8 base) - weak to wind
The others have left-overs as if they didn't have enough exp to go around when giving it to the monsters.
Heck, Rideword himself gives HP x0.9 Base exp and he's harder than most of the list above (save maybe Anubis, not silenced, he is pretty hard).
Little Sara 87/50 Assassin
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(This post was last modified: 05-14-2009, 03:18 PM by Little Sara.)
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