Little Sara Wrote:Quote:Dude, live with it, if you don't like it, go make your own server with these rules.
1) I'm not a dude.
2) I'm not asking to "change rules".
Quote:I personally like the ridewords since they're ok profit and I can kill em easy with 204 flee. I dunno bout y'all, but it doesn't seem like you need 250 flee.
3) There are a TON of them in Glast Heim, especially Castle 2, but apparently everywhere outside Churchyard, Sewers/Cave or Staircase (that is, there are some in Chivalry, in Castle, in "inside GH" and other places there). Apparently many also in Thanatos.
4) http://ratemyserver.net/index.php?page=m...rch=Search
See for yourself, I doubt our Rideword is custom.
PS: The most is in Clock Tower 1, if you want to hunt Rideword specifically, you'd go in CT1 not CT2 or CT3. And I did NOT mention CT1, leave it as is. Only CT2 and CT3, who only have 12 and 6 (including some timed respawn ones). CT1 has 70.
Well I stated that wrong, and I apologize for that, I ment stop tryin to change the friken game balance for your own friken comfort, others had to go through these same stuff too, so deal with it.
And apparently you thing Thana's somewhere you'd go at level 70~80's? Hmm.
Der der der RW's aren't custom.
Umm yea, and CT2 and CT3 aren't really small maps, so if there are 12 and 6, use fly wings as soon as you see them approching, I mean really, if I can teleport away fast enough so I don't get hit while I'm superhaxly BLIND, you shouldn't have a problem just tping away, and you can tp when you're casting, so stop complainin.
Why don't we just take out aggressive monsters out this game period? And give all these monsters 100% card drop rate too, and better yet, you GM's should send us nice computers and nice chairs for our own comforts. idemandnow