mahawirasd Wrote:well imho the main reason "more spots" is not acceptable is because then the macro-ers can spread out even more, making it harder for GMs to manage/monitor them...
perhaps a sub-quest or add-on would be to "cook" the fishes... but then it would be a mockery to real RO cooking... so i dunno, anyone got more interesting ideas?
-w-
Actually...if it is possible to make a healing item, that heals X%/points of hp/sp per second, for X amount of time without them stacking onto each other's effects...'cooked' fish wouldn't be a bad idea, in my opinion.
Perhaps use some items out in the world that would be semi hard to hunt- to provide another outlet for money in the selling market, along with specific fish/amounts of them, and a fun quest to allow you to do it all.
Maybe make an 'advanced fishing hat' later that increases chance of 'cooking' being a success, and producing an item.
Just another quick idea, mutant fish and angel fish could be made into special sushi, or something...and when used they resist a certain % of light/dark(or undead) damage for x amount of time.
Just my few quick thoughts, sorry for rambling a bit.